Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL22 elche (x) vs Gamerman01 (+18) BM4
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Only at first. But I’m really glad you built nothing on Germany. Just at a glance, I will probably use 2 USA ground units to take S. France for 8 IPC’s, probably take Holland with ANZAC, but before that I will see what the trade will be if I stack Normandy as much as possible. It would be great for me if you send mech from Germany to Normandy.
Yes, at a glance I may be loading everything I have onto Normandy and maybe not even taking S France, just blitzing Holland will give US + 8, but of course I will run the numbers on USA turn.
Thanks for asking, I enjoy answering questions
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OK so now I ran the numbers (of course)
I don’t have to put many planes there and you have 0% on Normandy this turn. So no, no regrets for landing and loading ANZ and US transports… :smirk: -
And you are so welcome for ranking updates -
I actually enjoy adjusting them for every finished game that gets reported.
I also like trying to decide how accurate I think they are.
I am very pleased that in the playoffs the higher seed almost always wins, so I think the ranking system is quite accurate. -
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Looks like 1944 for Germany. DDay was successfull, Volgograd is far away, Armygroup Middle is destroyed and Red Army will attack german Mainland. I need Wunderwaffen (Miracle weapons) or help from Japan.
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 46 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Borneo to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 1 fighter moved from Jehol to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 46 Sea Zone to 35 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 2 battleships moved from 46 Sea Zone to 35 Sea Zone 2 cruisers moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Java 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Amur to Ulaanbaatar 2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu 1 artillery moved from Anhwe to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Borneo Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter and 2 tactical_bombers placed in Japan 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Japanese undo move 4. Japanese undo move 3. 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,67 French regular : -0,33 Japanese regular : -1,67
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:) I enjoy all comments, and not just when I’m winning.
I’d like to share a tip with you that I almost never share because I think some people would think it’s weird or stupid.
A long time ago I discovered a very good indicator of whether you are winning or not. Every round I play, for several years, I track what the total unit value (in the players tab) is at the end of the UK turn.
No matter what round it is, this measurement seems to be quite accurate. Compare the total unit value (TUV) of the Axis to the Allies at the end of the UK turn. In all my experience, if the Allies are ahead by more than 500, they are winning. If the TUV difference is less than 400, the Axis are probably winning. Between 400 and 500, you have a tight and competitive game. Of course, if one side makes better moves and/or has better dice for a round, it can be turned around. And of course this is not a fail-proof metric, but I’ve rarely seen it fail.
If you take a look at some games, maybe even some of your past games, it would be interesting what you might see.
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I continue to wonder if the China garrison rule is too harsh on the Axis.
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You’re right, it does look like 1944. Except for that rocking German fleet and pretty big Luftwaffe :hushed:
And in the Pacific theater, it’s closer to mid-December 1941 I think…
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You are right. I like statistics too. I did it with football rankings as child, need it for exchange trades and sometimes for work.
I wont look for TUV in my bad games only in the good ones.
And Martin and I are happy to find people like playing A&A.
We thought we are crazy to like this game because nobody knows and plays it in Germany.In the Pacific you should buy one more ac to have correct number for the battle of Midway. I hope for an unhistorical victory.
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser and 2 transports Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone 2 transports owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 20 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 2 transports Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 British regular : 0,50
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Lol great post! Very few in my area in the middle of the USA know about A&A either. I saw it in a specialty board game store about 30+ years ago as a kid with my Dad.
With my Dad’s history he is totally anti-war, and it cost money, so no. Drove about 60 miles one way to get it when I was about 17. The rest is history. Loved it then, will always love it. I mostly had to play against myself, solitaire. I remember some of the excitement - figuring out how the Allies can work together and help Russia defend by sending planes. Figuring out that infantry are the best defense. Trying to take down Japan at the end - pretty tedious unless you get 3-hit heavy bombers. But the bombers cost 15 and a whole country’s economy was about 20-30!
I still like the 50th anniversary edition the best but no-one plays it since G40. I have it out right now, only a few moves in with my 21 year old son. He’s pretty busy with work and studies. I’m not :grin: so I play veterans like you on-line.
I was just thinking, it’s great to move pieces and roll dice right in the presence of your opponent, but the convenience of playing whenever you want with online is fantastic. Plus the calculators. And rankings. And tournaments. Yeah.
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Oh, but my Dad was a teenager during WWII, and he actually saved newspaper clippings. I just found out this summer that he actually still has them. He died in 2019, so we are inheriting things.
I got TWO big scrapbooks FULL of newspaper articles throughout WWII in both the Europe and Pacific theaters. I’ve gone through one of them one time, and they are absolutely amazing. Showing maps, fronts, and everything as it happened. He had articles from practically every day.
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Doesn’t scan very well - it looks a lot better than this - but check it out
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Thank you for the posts.
History is a hobby from me exspecially WWI and WWII.
My father was born 1928 in Poland. His mother was German the father polish. In Nov42 the Nazis makes my family to German because of the german mother. I think they did it to became new soldiers. My father had to fight for Germany first as AAGuner and in the end of 44 he has to fight against red army. Only 1 battle and than POW. After the war he went to Germany because in Poland they would kill him for fighting with the Nazis. This was up to the death of my parents every week something to discuss. -
Whoa, that’s amazing, thanks for sharing.
My father was also born in 1928, so that’s cool.
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Back to the game.
There was a reset at the eastern front to Dec41. Germany is knocking on the gates of Moscow.
And I think your landing is only the inferno of Dieppe.Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 carrier, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Scotland 2 fighters moved from 112 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Western Ukraine Germans attack with 2 artilleries and 3 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 5 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Scotland Germans attack with 3 fighters and 1 tactical_bomber British defend with 1 airfield and 2 fighters Germans roll dice for 3 fighters and 1 tactical_bomber in Scotland, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 2 fighters in Scotland, round 2 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Scotland Germans win with 3 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 fighters Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to Western Germany 3 fighters moved from Scotland to 112 Sea Zone 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone 1 fighter moved from Eastern Poland to Western Germany 9 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk 1 aaGun, 2 artilleries and 2 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Smolensk 1 artillery and 1 infantry moved from Novgorod to Archangel 1 artillery moved from Eastern Poland to Belarus 3 infantry moved from Novgorod to Belarus 1 artillery moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 2 infantry moved from Bessarabia to Romania 1 aaGun moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 3 mech_infantrys moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 2 armour moved from Western Germany to Northern Italy 3 mech_infantrys moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to France 1 aaGun moved from Bessarabia to Romania 1 fighter moved from Western Germany to Germany Place Units - Germans 1 carrier placed in 112 Sea Zone 3 artilleries placed in France 2 infantry placed in Southern France 1 infantry placed in Western Germany 3 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,17 British regular : 0,33
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Hehe, without looking it sounds like you made the right move. I had to do a lot of different calculations to make sure I can move into Ukraine. Really didn’t want to fly over that AA
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I am not really sure about this move. In germany we say: To Attack is the best defense.