Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL22 elche (x) vs Gamerman01 (+18) BM4
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I tried our game as local game. The machine gives me the possibility to attack in R3. Mayby there is really a bug in the game.
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You have the right rules and you properly understand them, yes.
I followed the rules and did not conduct combat with USA and I also did not non-com into any prohibited areas.
I didn’t declare war with USA Round 3 because it’s not allowed.
The UK transport off EUS was not able to use the naval base, either.I did not break the rules, I did not declare war on any Axis power, so I received no advantage.
Did you see both of my posts before I posted the UK file?
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Yes I read all posts. You break no rules and you get no advantage but me. I understand that my move with Japan was okay but I am not sure about the rule I send you. If I declare war to brit/Anzac in R3 USA can although declare war all Axis Power in R3 ? Mayby therefore you never saw this move because makes no sense if USA can attack.
But you have much more expierence with the game and so I have no problem to believe you and go on with the game. -
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Greece to Novgorod 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Novgorod Combat - Italians Battle in Novgorod Italians attack with 1 armour and 1 bomber Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber Italians roll dice for 1 armour and 1 bomber in Novgorod, round 2 : 0/2 hits, 1,17 expected hits Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/7 hits, 3,17 expected hits 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Novgorod Russians win with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for Italians: 1 armour and 1 bomber Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 fighter; French defend with 3 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,33 expected hits French roll dice for 1 fighter and 3 infantry in Morocco, round 2 : 3/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco 1 armour owned by the Italians retreated to Algeria French win with 1 fighter and 2 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 infantry moved from Tunisia to Algeria 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 artillery moved from Bulgaria to Greece 1 infantry moved from Yugoslavia to Albania Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : 1,33 Italians regular : -2,00 Russians regular : -0,17
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@elche said in L22 elche (x) vs Gamerman01 (+18) BM4:
Yes I read all posts. You break no rules and you get no advantage but me. I understand that my move with Japan was okay but I am not sure about the rule I send you. If I declare war to brit/Anzac in R3 USA can although declare war all Axis Power in R3 ? Mayby therefore you never saw this move because makes no sense if USA can attack.
But you have much more expierence with the game and so I have no problem to believe you and go on with the game.Thanks for letting me know you did see the post!
I’ll try to make this as clear as possible so you are not confused.
YES Japan can declare war on UK/ANZAC round 3 and keep USA from doing anything on round 3, which is exactly what you did.I haven’t seen this attack much because I think many players want to take the Philippines before J4 and use its bases and deny USA 7 IPC’s.
But there are several advantages to J3 DOW on UK but not USA and that’s what you did - good job. You denied USA several opportunities while attacking UK/ANZ holdings. And many players will probably not anticipate it which may give you more opportunities, like how I split the UK and ANZAC ships. About the only drawback to Japan is the Philippines and Guam can’t be attacked on J3.
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Thank you, I understand all and accept it. But for me is this a new rule and I will use it now. I think is good for the game this rule. Many other players like me didnt know or didnt use it. And the machine accept the US attack in R3. After 20 games you the first player use this rule. I remember games we played although with the US attack in R3 for the league.
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Interesting!
I’m a little confused because I thought you made this J3 move knowing the USA could do nothing in response.
And you are saying in many other games players have declared war with USA on round 3 and were able to move as if at war, even though that’s against the rules? Because Triple A allowed it?
I’m the first player to follow the rule? I’m just really surprised!Yes, USA cannot go to war until the END of its round 3 unless any Axis power has declared war on USA. USA gets the big money at the end of round 3, but still has to build on minor complexes at the end of round 3 (limit 3 each)
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I hoped so but I was not sure because first time I did the move and I just read once the notes and learn the rest in the games… But if you attack me I can only loose ac with fig and will cost you although units and I can attack again from sz6. Not so bad if you attack. Therefore I wrote the advantage for me that you didnt attack with USA and I looked for my old games and there are some without the rule.
If i played the Allies instead of you I had declare war because I did not know that it is not allowed. And yes, you are first player use this rule, in my games and doing politics against the machine I think. But I am new with the game and maybe complete wrong. So i am surprised too. But the rule is good for the game. -
You also kept USA frozen in the Atlantic, and the 2 planes from the carrier could not go to London. And more.
Again, USA cannot be at war until the very end of USA3 (to collect the NO’s) unless one of the Axis powers declares war on the USA. So you played it right.
Not only can you hit the UK/ANZAC boats on J3, you also keep the USA from moving like she’s at war, and USA can only build 3 units per complex on USA3.
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I hoped it too because makes no scense if Japan declares no war to USA but USA can declare war at the beginning of R3.
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Oh whoops. I forgot something. Triple A is right. I was looking at Europe only rules, not the combined world rules.
USA can declare war on any or all Axis powers if Japan makes an unprovoked attack on UK/ANZAC, which is what you did.
You can only keep USA out of the war and attack UK/ANZAC if UK/ANZAC provokes Japan by declaring war on Japan.
I’ve been speaking wrong this whole time - I am too rusty. Let’s not go back to USA3, we can leave it as I played it. USA could have gone to war at beginning of USA3 because Japan attacked UK/ANZAC without being provoked (UK/ANZAC never declared war on Japan) but I am willing to let it stand, especially because I didn’t catch it. I even thought Triple A was wrong. Embarrassing.
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Page 37 of the Europe rulebook:
“The United States may not declare war on any Axis power
unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan
makes an unprovoked declaration of war against the UK or ANZAC, after which it may declare war on any or all Axis
powers on its following turn.”Your move still allowed you to single out and attack UK and ANZAC ships and the USA could not defend with them.
This is why I rarely see a J DOW on UK/ANZ and not the USA - because you can’t attack the Philipines or Guam or any other USA territory or unit, and the only advantage it gives you is that you can pick off ANZ and UK ships that would otherwise be protected by USA ships and planes, which is what you did.Again, I’d rather not go back especially because of your lousy Italy dice, so game on with G4
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And thanks for thoroughly discussing this with me. Maybe I won’t get confused about this rule for awhile.
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No problem. if you want you can start with USA R3 again. Better to destroy my ac and fig and attack Germany one round earlier. The Italian bomber is not really important.
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If Italian bomber and tank have at least 1 hit, there was good possibility to destroy russian fighters and make Novgorod free.
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@elche said in L22 elche (x) vs Gamerman01 (+18) BM4:
If Italian bomber and tank have at least 1 hit, there was good possibility to destroy russian fighters and make Novgorod free.
That’s one of the reasons I won’t ask for a re-do. That and I should have known the rules, but thanks for your sportsmanship. I’ll let the Japs get away.
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I may have caused a problem going local - it looks like the password and our e-mail addresses, etc are missing. I can just re-do the FRANZAC turn and post again
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Thats good. Than we have a fair game. Okay my italian Bomber is still alive but normally he will be destroyed in the next rounds and italians never buy it back.