Hi guys,
Thanks very much for the welcome and for your cool feedback! :-)
Yes, the Blockhouse gets a ‘first-strike attack’ - exactly the same as submarines, i.e. it fires once in the opening fire step, and on a roll of 1-3, a casualty is selected among the attacking force and eliminated before it gets to roll its attack. Then the attacker rolls for all attacking units, and the defender rolls for all defending units (but not for the BH as it has already fired). And the BH can do this every combat round!
Okay - I now agree that the BH should also be able to fire upon land units coming from overland (not sure why I was just thinking of beach defences.) However, as much as I love the idea that the defending BH can pick its target casualty, I just feel that this could be too powerful… I don’t know. I think that’s why I suggested just the limit of 1 BH per territory. It will remain a major threat as long as there are still some surviving land units in the defending tt, as it is chosen last - just like a Transport.
I might add that the BH can be hit by attacking enemy land or air units, and cannot be hit by sea units at all. It may not even be selected as a casualty as the result of Shore Bombardment. However - and get this - as the BH cannot hit air units, it can be easily destroyed by enemy air units if left undefended. Just like when attacking a TT, there is no need for the BH to roll a die - just remove it from play! :-D
That’s all for now. Thanks again :-)