Agreed it could have definitely been worse!
L22 Dawgoneit (X) vs Martin (L+25) BM4
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@martin said in L22 Dawgoneit (X) vs Martin (L+25) BM4:
Congratulations!! We have way to go - it will be 17 years, in December.
When you press the save button, yiu can manually change the file name.
the only thing it saves is what i write down. the numbers come when i down load the games.
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italians-2.tsvg)
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@dawgoneit the second post is if i take out all the numbers and letters
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Non Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 2 fighters moved from Queensland to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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53d60253-6334-43f8-8310-b54bab690eff-germany 3.tsvg
any scramble in sz110? -
Yes, full scramble please
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Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 artilleries moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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I can play a lot, this weekend. Maybe we can finish the game before your vacation :-)
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Or maybe not :grinning:
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Do you know this rule in Balanced Mode:
At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).
This is what happened after your last Japanese turn, and China received three territories and infantrymen “for free”. You might want to keep that rule in mind, when you do your turn for Japan.
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@martin said in L22 Dawgoneit (X) vs Martin (L+25) BM4:
Do you know this rule in Balanced Mode:
At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor).
This is what happened after your last Japanese turn, and China received three territories and infantrymen “for free”. You might want to keep that rule in mind, when you do your turn for Japan.
im playing oob in my other 2 games and forgot the china rule. brain fart. Lol
09656750-bad5-4849-b623-8ace31648ed1-japan 3.tsvg -
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 3 infantry moved from Tsinghai to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,33
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Purchase Units - British British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from India to 37 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 37 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone British attack with 1 battleship, 1 cruiser and 1 fighter Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters British roll dice for 1 battleship, 1 cruiser and 1 fighter in 44 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 44 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -42 Casualties for British: 1 battleship, 1 cruiser and 1 fighter Battle in Egypt British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 harbour British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 0/6 hits, 2,17 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from Egypt to Malta 1 infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 transport moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 mech_infantry moved from United Kingdom to Scotland 5 aaGuns and 2 infantry moved from United Kingdom to Scotland 1 armour moved from New Brunswick Nova Scotia to Quebec 1 armour moved from Quebec to New Brunswick Nova Scotia 2 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Persia 1 transport placed in 106 Sea Zone 3 artilleries and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,4 British collect 29 PUs (2 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2,5,1,2,5,2 UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,17 Italians regular : 0,33 Japanese regular : 0,83 British regular : -3,50
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Will you be able to play and finish round 4 before your vacation?
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[39065_03 UK - edit.tsvg]
(/forums/assets/uploads/files/1660000919092-39065_03-uk-edit.tsvg)
Please use this savegame.
I edited the purchase placement in South Africa.
Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
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