all air are on their own carriers in 113
L21 playoff OOB jkeller(X) vs trulpen (L+43)
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Might forget, so flag that I want to evacuate the aussie fig from Moscow.
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I’ll also move in 2 british units on one US tr in z110. Reposting.
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Duh, need to leave some ship in the Med.
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Also, the 2 UK-figs are on 1 US-ac in z39.
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@trulpen ahhh you surprised me again. I should have known that you were not stacking Gibraltar just to over protect it
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First game I have played where either side attacked a strict neutral. I guess it does not affect Mongolia at all even though they are considered to be strict neutral?
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Don’t remember the rules about Mongolia regarding neutral crush. Will have to check it.
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Soviet-Mongolian Defense Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, are placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This is done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see “Friendly Neutrals,” page 10). These territories have Soviet control markers placed on them, and their standing army units are placed on the board using Soviet pieces and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict
neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will become pro-Allies. -
So Mongolia is still a strict neutral despite the neutral crush.
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Another change, 1 sub should be in z105.
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Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber moved from Rostov to Kansu 1 mech_infantry moved from Kazakhstan to Kansu 1 armour moved from Kazakhstan to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 1 mech_infantry moved from Caucasus to Northwest Persia 1 fighter moved from Rostov to Northwest Persia 2 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Kansu Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 infantry; Chinese defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Kansu Italians roll dice for 1 armour and 1 bomber in Kansu, round 4 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Kansu Italians win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 infantry Battle in Northwest Persia Italians attack with 1 fighter and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia 1 fighter owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Normandy Bordeaux Italians attack with 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Rostov 1 armour moved from Caucasus to Rostov 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 bomber moved from Kansu to Shensi 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Bulgaria to Yugoslavia 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 1 armour moved from Rostov to Bryansk Place Units - Italians 2 artilleries and 1 infantry placed in Southern France Turning on Edit Mode EDIT: Changing ownership of Turkey from Neutral_True to Italians EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry EDIT: Removing units owned by Italians from Bryansk: 1 armour EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Turkey: 1 armour, 1 artillery and 9 infantry EDIT: Removing units owned by Italians from Rostov: 1 fighter EDIT: Adding units owned by Italians to Rostov: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 3 mech_infantrys EDIT: Adding units owned by Italians to Greece: 2 mech_infantrys EDIT: Adding units owned by Italians to Southern France: 1 mech_infantry EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry EDIT: Adding units owned by Italians to Greece: 1 mech_infantry EDIT: Removing units owned by Italians from Rostov: 1 fighter EDIT: Adding units owned by Italians to Greece: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 4 infantry EDIT: Adding units owned by Italians to Northern Italy: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,2,5,5,6,6,3,1,6,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Italians collect 7 PUs (15 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Italians regular : -2.17
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Franz12 L21 SF jkeller vs trulpen (+43) OOB.tsvg
Game History
Round: 12
Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Russia to India 1 fighter moved from New South Wales to 63 Sea Zone 1 artillery and 3 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to South Australia 2 submarines moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 tactical_bomber moved from India to 39 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Adding units owned by British to 104 Sea Zone: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Tobruk to Alexandria EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -1,00
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Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 16 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 1 infantry moved from Tambov to Volgograd 1 bomber moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Northwest Persia 1 bomber moved from Bryansk to Northwest Persia 1 mech_infantry moved from Bryansk to Volgograd 38 artilleries and 38 infantry moved from Bryansk to Russia 1 armour moved from Shensi to Kansu Germans take Kansu from Chinese 1 armour moved from Kansu to Shensi 1 armour moved from Rostov to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber, 1 infantry and 4 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Volgograd, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Volgograd, round 3 : 0/7 hits, 2.00 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 4 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Northwest Persia Germans attack with 1 bomber and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 38 artilleries and 38 infantry Russians defend with 1 airfield, 1 armour, 1 factory_major and 9 infantry Germans roll dice for 38 artilleries and 38 infantry in Russia, round 2 : 31/76 hits, 25.33 expected hits Russians roll dice for 1 armour and 9 infantry in Russia, round 2 : 1/10 hits, 3.50 expected hits 9 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 30PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 38 artilleries and 37 infantry remaining. Battle score for attacker is 30 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 9 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Archangel to Russia 2 mech_infantrys moved from Belarus to Russia 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Volgograd to Yugoslavia 2 bombers moved from Holland Belgium to Western Germany 10 fighters and 3 tactical_bombers moved from Ukraine to Southern Italy 3 artilleries and 6 infantry moved from France to Southern France 1 mech_infantry moved from Greater Southern Germany to Southern France 2 infantry moved from Northern Italy to Southern France 9 mech_infantrys moved from Bryansk to Caucasus 16 mech_infantrys moved from Belarus to Rostov 1 aaGun moved from Bryansk to Rostov 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 aaGun moved from Southern France to France 2 mech_infantrys moved from Southern Italy to Southern France 2 aaGuns moved from Bryansk to Rostov 1 bomber moved from Northwest Persia to Turkey 2 bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Western Germany 2 mech_infantrys moved from Slovakia Hungary to Northern Italy 1 fighter moved from Archangel to Greater Southern Germany 1 armour moved from Rostov to Russia 9 armour and 14 mech_infantrys moved from Rostov to Turkey 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 mech_infantrys placed in France 3 infantry and 7 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,3,4,5,6,3,5,5,4,1,2,1 Germans collect 58 PUs (2 lost to blockades); end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -2.17 Germans regular : 3.00
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Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 4 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 15 submarines, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 7 fighters and 4 tactical_bombers moved from 41 Sea Zone to Sumatra 2 bombers, 5 fighters and 3 tactical_bombers moved from Burma to 38 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 2 bombers, 5 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 9/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 15 submarines and 1 transport British defend with 1 transport; Americans defend with 1 destroyer Japanese roll dice for 15 submarines in 41 Sea Zone, round 2 : 3/15 hits, 5.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British and 1 destroyer owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 15 submarines and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for British: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers in Sumatra, round 2 : 7/13 hits, 6.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 7 fighters and 4 tactical_bombers moved from Sumatra to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 aaGun moved from Burma to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 4 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Korea to Jehol 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 2 fighters moved from 38 Sea Zone to Burma 1 fighter moved from 38 Sea Zone to Burma 1 tactical_bomber moved from 38 Sea Zone to Burma 2 fighters moved from 38 Sea Zone to Burma 2 tactical_bombers moved from 38 Sea Zone to Burma 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from French Indo China to Siam 2 infantry moved from French Indo China to Yunnan 1 transport moved from 6 Sea Zone to 35 Sea Zone 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Hunan 2 bombers moved from 38 Sea Zone to Burma Place Units - Japanese 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone 4 infantry placed in Japan 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 3 fighters EDIT: Adding units owned by Japanese to Philippines: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Hunan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67 UK_Pacific regular : 0.33
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Just checking, perhaps you wait a bit with posting the file until you’ve verified the turn? Or was it a miss?
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Unfortunately I’m at the beach and laptop died just as I was posting and charger is at the hotel so will have to post when I get back to hotel