There was a typo in the attacking 3s so I had to roll them again.
L22 Martin (L+21) - Giallo (X) BM4
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I obviously have a contrarian view ;-)
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I was about to give up, but ok lets put in another round!
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Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Philippines ANZAC win, taking 36 Sea Zone from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 infantry moved from Malaya to Shan State 4 destroyers and 2 submarines moved from 7 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,33 -
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 4 armour moved from Caucasus to Tsinghai 1 artillery and 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Germany to Greater Southern Germany 1 bomber moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Greater Southern Germany 3 infantry moved from Novgorod to Karelia Combat - Germans Battle in Romania Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Romania Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Karelia Germans attack with 3 infantry Americans defend with 1 infantry Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans retreated to Novgorod Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Greater Southern Germany Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 : 3/5 hits, 2,00 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Tsinghai Germans attack with 4 armour Chinese defend with 1 infantry Germans roll dice for 4 armour in Tsinghai, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Slovakia Hungary Germans attack with 1 bomber and 2 infantry Americans defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 1 bomber moved from Slovakia Hungary to Germany 1 fighter and 1 tactical_bomber moved from Romania to Germany 1 fighter and 2 tactical_bombers moved from Greater Southern Germany to Germany 3 infantry moved from Western Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Belarus to Eastern Poland 3 infantry moved from Volgograd to Caucasus 1 aaGun, 1 artillery and 2 infantry moved from Rostov to Caucasus 5 infantry moved from Russia to Bryansk 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Samara to Kazakhstan Place Units - Germans 1 artillery, 5 fighters and 4 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 2,33 Germans regular : 0,33 -
Game History
Round: 17 Combat Move - Russians 1 artillery moved from Kansu to Shensi Combat - Russians Battle in Shensi Russians attack with 1 artillery Japanese defend with 1 infantry Russians roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0,67 Russians regular : 0,33 -
Game History
Round: 17 Purchase Units - Japanese Japanese buy 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to French Indo China 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter moved from Yunnan to 38 Sea Zone 1 bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan 1 infantry moved from Jehol to Manchuria 8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers Americans defend with 1 aaGun, 2 artilleries and 1 infantry; Russians defend with 1 harbour and 1 tactical_bomber Americans roll AA dice in Soviet Far East : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Soviet Far East, round 2 : 8/16 hits, 8,67 expected hits Russians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 artillery owned by the Japanese, 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Soviet Far East Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Americans: 1 aaGun, 2 artilleries and 1 infantry Casualties for Russians: 1 tactical_bomber Battle in French Indo China Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 2/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 infantry and 2 mech_infantrys Russians defend with 1 artillery Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0,50 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 bomber moved from French Indo China to Yunnan 1 fighter moved from 38 Sea Zone to Yunnan 8 fighters and 5 tactical_bombers moved from Soviet Far East to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,50 Americans AA : -0,50 UK_Pacific regular : 0,67 Russians regular : 1,50 -
Thank you for having let me fun in Germany!
Game History
Round: 17 Purchase Units - Americans Americans buy 4 bombers, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 4 armour, 9 artilleries, 1 bomber, 1 fighter, 1 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Western Germany to Germany 1 armour and 2 mech_infantrys moved from Northern Italy to Germany 2 tactical_bombers moved from Southern Italy to Germany 1 mech_infantry moved from Holland Belgium to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 1 fighter moved from 4 Sea Zone to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Germany Americans attack with 5 armour, 12 artilleries, 1 bomber, 6 fighters, 4 infantry, 16 mech_infantrys and 4 tactical_bombers Germans defend with 1 artillery, 1 bomber, 1 factory_major, 7 fighters, 20 infantry and 3 tactical_bombers; Italians defend with 2 aaGuns and 1 fighter Italians roll AA dice in Germany : 0/6 hits, 1,00 expected hits Americans roll dice for 5 armour, 12 artilleries, 1 bomber, 6 fighters, 4 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 15/48 hits, 18,17 expected hits Germans roll dice for 2 aaGuns, 1 artillery, 1 bomber, 8 fighters, 20 infantry and 3 tactical_bombers in Germany, round 2 : 14/33 hits, 14,00 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Germans, 12 infantry owned by the Germans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans and 7 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 5 armour, 9 artilleries, 1 bomber, 6 fighters, 9 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 13/34 hits, 14,83 expected hits Germans roll dice for 1 artillery, 8 fighters, 8 infantry and 3 tactical_bombers in Germany, round 3 : 6/20 hits, 9,83 expected hits 1 artillery owned by the Germans, 8 infantry owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians and 6 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 5 armour, 9 artilleries, 1 bomber, 6 fighters, 3 mech_infantrys and 4 tactical_bombers in Germany, round 4 : 17/28 hits, 12,83 expected hits Germans roll dice for 7 fighters in Germany, round 4 : 5/7 hits, 4,67 expected hits 7 fighters owned by the Germans and 5 artilleries owned by the Americans lost in Germany Americans captures 61PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 5 armour, 4 artilleries, 1 bomber, 6 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 105 Casualties for Americans: 8 artilleries, 4 infantry and 13 mech_infantrys Casualties for Germans: 1 artillery, 1 bomber, 7 fighters, 20 infantry and 3 tactical_bombers Casualties for Italians: 2 aaGuns and 1 fighter triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 2 tactical_bombers moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 2 tactical_bombers moved from Germany to Western Germany 1 fighter moved from Germany to United Kingdom 3 fighters moved from Germany to Bulgaria 2 fighters moved from Germany to Western Germany 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Greece to Yugoslavia 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 carrier moved from 112 Sea Zone to 103 Sea Zone 3 destroyers and 4 submarines moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 destroyer moved from 112 Sea Zone to 103 Sea Zone 2 transports moved from 112 Sea Zone to 103 Sea Zone Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber placed in Western United States Americans undo move 1. 1 carrier and 3 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 100 PUs; end with 162 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 167 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 177 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 182 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 187 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 192 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Germans regular : -3,50 Italians AA : -1,00 -
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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Game History
Round: 17 Purchase Units - Americans Americans buy 4 bombers, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 4 armour, 9 artilleries, 1 bomber, 1 fighter, 1 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Western Germany to Germany 1 armour and 2 mech_infantrys moved from Northern Italy to Germany 2 tactical_bombers moved from Southern Italy to Germany 1 mech_infantry moved from Holland Belgium to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 1 fighter moved from 4 Sea Zone to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Germany Americans attack with 5 armour, 12 artilleries, 1 bomber, 6 fighters, 4 infantry, 16 mech_infantrys and 4 tactical_bombers Germans defend with 1 artillery, 1 bomber, 1 factory_major, 7 fighters, 20 infantry and 3 tactical_bombers; Italians defend with 2 aaGuns and 1 fighter Italians roll AA dice in Germany : 0/6 hits, 1,00 expected hits Americans roll dice for 5 armour, 12 artilleries, 1 bomber, 6 fighters, 4 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 15/48 hits, 18,17 expected hits Germans roll dice for 2 aaGuns, 1 artillery, 1 bomber, 8 fighters, 20 infantry and 3 tactical_bombers in Germany, round 2 : 14/33 hits, 14,00 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Germans, 12 infantry owned by the Germans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans and 7 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 5 armour, 9 artilleries, 1 bomber, 6 fighters, 9 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 13/34 hits, 14,83 expected hits Germans roll dice for 1 artillery, 8 fighters, 8 infantry and 3 tactical_bombers in Germany, round 3 : 6/20 hits, 9,83 expected hits 1 artillery owned by the Germans, 8 infantry owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians and 6 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 5 armour, 9 artilleries, 1 bomber, 6 fighters, 3 mech_infantrys and 4 tactical_bombers in Germany, round 4 : 17/28 hits, 12,83 expected hits Germans roll dice for 7 fighters in Germany, round 4 : 5/7 hits, 4,67 expected hits 7 fighters owned by the Germans and 5 artilleries owned by the Americans lost in Germany Americans captures 61PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 5 armour, 4 artilleries, 1 bomber, 6 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 105 Casualties for Americans: 8 artilleries, 4 infantry and 13 mech_infantrys Casualties for Germans: 1 artillery, 1 bomber, 7 fighters, 20 infantry and 3 tactical_bombers Casualties for Italians: 2 aaGuns and 1 fighter triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 2 tactical_bombers moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 2 tactical_bombers moved from Germany to Western Germany 1 fighter moved from Germany to United Kingdom 3 fighters moved from Germany to Bulgaria 2 fighters moved from Germany to Western Germany 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Greece to Yugoslavia 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 carrier moved from 112 Sea Zone to 103 Sea Zone 3 destroyers and 4 submarines moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 destroyer moved from 112 Sea Zone to 103 Sea Zone 2 transports moved from 112 Sea Zone to 103 Sea Zone Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber placed in Western United States Americans undo move 1. 1 carrier and 3 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 100 PUs; end with 162 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 167 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 177 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 182 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 187 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 192 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Western Germany to France French take France from Germans French take French Indo China from UK_Pacific French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from Americans French take French Madagascar from British French take French Guiana from British French take Algeria from British French take Southern France from Americans French take Syria from British French take French West Africa from Americans French take Tunisia from British 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 2 fighters moved from Western Germany to Novgorod Combat - British Battle in Poland Battle in Novgorod British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry British roll dice for 3 artilleries, 2 fighters and 3 infantry in Novgorod, round 2 : 3/8 hits, 3,00 expected hits Germans roll dice for 6 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Novgorod British roll dice for 3 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 4/6 hits, 2,33 expected hits Germans roll dice for 3 infantry in Novgorod, round 3 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Novgorod British win, taking Poland from Germans, taking Novgorod from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 artilleries and 3 infantry Casualties for Germans: 6 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 2 fighters moved from Novgorod to Karelia 1 artillery and 3 infantry moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Greater Southern Germany 2 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 3 artilleries moved from Persia to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 80 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 3 infantry moved from India to Burma 1 tactical_bomber moved from Egypt to West India 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from United Kingdom to New Brunswick Nova Scotia Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 bomber placed in Quebec 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomberCombat Hit Differential Summary :
Americans regular : -0,83 Germans regular : -1,50 British regular : 1,67 Italians AA : -1,00 -
Very well played from you side Martin, first time anyone ever played allies like that, in the beginning I thought what is he doing with occupiying terr with 6 Russian inf. It worked out brilliant! Ill post the result, thanks for the game and have a good weekend!
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G Giallo referenced this topic on
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Thank you very much as well for the game, Giallo! I think you played very well. I think the turning point was in round 11 or so when you moved the Air Force away from West Germany. This allowed the Allies to take it. As Italy could not take it back, Germany could only re-take it but never land planes and never could scramble.
Then of course round 16 was very much in my favor, when attacking Caucasus with the British. I did two test runs locally. The first one was a disaster with only one hit. The second time went fairly bad. When I still did it “in real life”, my dice were fantastic, killing five of these nasty tanks.
I also had to be careful to never “accidentally” take Ukraine from Italy. Starting the following round, the factory in the Ukraine would have been a German one.
Good luck in your other games, and have a good weekend as well!





