@jan-aerts hey Jan, you are limited by what the maximum influence value. That means in turn 1 you can only increase your influence roll by 1.
If you would control 3 territorries you could spend up to 3 IPP to increase your influence roll.
KMT and CCP victory points. (V3)
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The rules (3.3) say that you lose VPs per land zone in home territory that has a point value.
KMT/CCPs home territory consists of KMT, CCP, Warlords, Manchuria, Hong Kong, and Formosa.
So basically the Japanese really have to screw the pooch for KMT/CCP to get all their VPs.
Unless I’m missing something?





