Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
Help learning the game
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Hello, I’m looking for video and/or tutorials on how to place the AA Pacific 1940 can anyone help me please.
Thank you
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Hi @joe306
Welcome to the site : )
Idk of any P40 specific helpers, most play Global 40. This may be of some help though https://www.axisandallies.org/forums/topic/17005/the-japan-playbook/351
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Hello and welcome! :-)
I can recommend Harsh Rules on YouTube:
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Hi,
It looks like the 2nd edition rulebooks for AA 1940, both Europe and Pacific, contain the AA Global 1940 rules at the end, with only “minor” game mechanics differences vs. Europe or Pacific (as most Global aspects pertain to managing the merging or expansion from one theater of war to the Global situation).
Is it therefore a fair approach to look for good explanations of AA Global 1940 to understand Europe or Pacific ?
I totally love Board Game Nation’s wonderful series of tutorials on AA, https://youtu.be/IKyWaC0vrtM, because they give detailed examples with dice throws which are very didactic, but they cover 1942 2nd edition, and it appears that there are differences (for instance, strategic bombers get a +2 on strategic raids in 1940, but not in 1942 (at least BGN’s topic on raids doesn’t apply +2 in their example…), and air battle prior to bombing is with 1 attack AND defense in 1942 while interceptors get 2 as defense in 1942. This makes strategic bombing MUCH less efficient in 1942…)