@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
Axis and Allies Expanded Global Scenario
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No destroyers ach. Got to have them. Can you use a countries token placed under them for now? Color won’t match but
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Hmm, good idea. I’ll use 1941 destroyer units then
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Three consecutive rounds were played today, as such I will be compiling all 4 rounds played so far into one single slideshow to be posted tomorrow
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@monsieurmurdoch Nice ! : ) Good game report. Was a fun read
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Apologies for the delay in posting the game reports. Had to wait tom complete the fourth round and get some of the pictures. Will post report either later today or tomorrow.
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@monsieurmurdoch has anyone mentioned a house rule for defenseless transports? Instead of an instalkill, they have a chance to escape. I had an expansion set for classic that dealt with this. Any unit that attacked defenseless transports got one shot at them at normal attack values except subs and battleships. Subs and battleships would roll at 4 or less and would get to fire (up to two shots) for each transport.
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I have a transport rule that can escape on a dice roll if it survives a combat round.
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@Darth-Vahl
That’s a good idea, I’ll definitely add something like that in.@General-6-Stars
What’s the rule out of curiosity, cause then I can maybe use yours and/or Vahl’s in the game or use both you guys as inspiration for my own rule -
Update!
Compiled games report for rounds 1-4 will be posted tomorrow.Teaser!
Am starting to compile a set of Alternate History scenarios as well as my own set of House Rules -
Lone transports only. Enemy has to kill them. If they are not killed get a escape roll @2 each.
My game transports defend @2 against planes only too. So if a plane kills them they get a AA shot and if a sub or ship kills them no defense shot at them.That’s for d12 die. For d6 then @1. Even better odds.





