@Karl7 russia is up
NML 1914 - Team Game #4
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I can’t take his turn until late this evening, so hopefully Dawg will be back on line before then.
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@witt said in NML 1914 - Team Game #4:
Wayne hasn’t been on line for 5 days . Hopr fe is okay.
As this gane was over in G1,can someone e do America for him , please ?
Like he said… Game is already a pain in the ass, having to wait for so long makes it doubly pointless…
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Round: 3 Research Technology - USA USA spend 5 on tech rolls USA roll 3,1,4 and gets 0 hits Purchase Units - USA USA buy 4 field_guns, 3 infantry and 5 transports; Remaining resources: 1 PUs; 3 techTokens; Non Combat Move - USA 1 infantry moved from Great Plains to New Mexico 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 3 infantry moved from California to Sea Zone 153 Pacific Ocean 4 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 field_gun and 1 infantry moved from Charleston to Carolinas 2 infantry moved from Washington D.C. to Hudson-Delaware Place Units - USA 1 transport placed in Sea Zone 147 Gulf of California 2 transports placed in Sea Zone 153 Pacific Ocean 3 field_guns placed in San Francisco 2 infantry placed in California 1 field_gun and 1 infantry placed in New York 1 transport placed in Sea Zone 29 Mid Atlantic 1 transport placed in Sea Zone 30 Mid Atlantic Turn Complete - USA USA collect 66 PUs; end with 67 PUs
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@elrood I feel your Pain.
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its hard to do things. trying to use my left hand sucks. very hard to do and frustrating
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@dawgoneit said in NML 1914 - Team Game #4:
its hard to do things. trying to use my left hand sucks. very hard to do and frustrating
That does not sound good. :-( I wish you well!
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@dawgoneit i wish you well.
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@dawgoneit said in NML 1914 - Team Game #4:
its hard to do things. trying to use my left hand sucks. very hard to do and frustrating
Forgot you broke your fingers. Saw your post in your game with Entek about 12 days ago.
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@elrood All your talk of a lost game is a smoke screen for your taking Paris next turn. Your bad dice in battle is offset by great tech dice. Industry tech on G2 gives you 8 extra units per turn in your front line ICs. Then gas tech on G3 lets you build 23 gas per turn with offense of 5, that can reach Paris in 1 turn. If France doesn’t get railway guns or at least bunker defense, your odds will jump from negligible to 80% next turn.
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@fmerwinrommel I do not know what your are talking about. These forces are needed to exterminate all life in the Alp mountains below Switzerland.
Nevertheless:
- disregarded all other fronts
- was lucky in techs
- did pretty much all that Ron did as Germany
- and have no certain odds on Paris (Paris had even lucky def techs against Ron, while he had none at all)
So all my single minded play and impeccable strategy is probably simply beat by the fact that the first few turn dice just killed my game.
e.g. If more ships would have survived, then UK would not be able to freely carry fresh defenders to Paris each turn, as you did now.It is probably not an easy concept for you to grasp, but this game is won by economics, and those are decided within the first few turns of the game.
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Game changing tech drought for F, 0-5 this turn, 1-11 total. UK 0-7 tech dice.
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UK saved Paris last team game by buying 7 fighters on round 3 to reach Paris on round 4. I thought that I had more time as UK this game, and went for troops. Plus taking Hanover diverted troops. G wisely didn’t let that divert him from Paris.
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@fmerwinrommel All true. It felt like a ruse to divert me, but at a high cost (no planes in Paris. Not even the one you already have)
But the odds on Paris are not great. is 80+ % alright, but at high TUV costs and expected survivors in case of victory are 16 units… that is not a lot. Could be a Pyrrhic victory after all (in case the odds will not strike at me again!)
I stand by my comments: first few turns misfortunes had the deepest impact on our current situation. I blandly copied Rons moves since I was intrigued by his swift capture of Paris, but he was way more lucky than me, and at turn 2 I had nearly nothing left outside mainland Europe. Which really limited my options. I think Ron is a great player, hence my remark of “my impeccable strategy”, since I played essentially by his book to give that single minded playstyle a try.
If Germany gets an above average result in Paris Centrals can have a comeback, I guess.
If Germany wins by a low margin and may be even France can retake Paris as a follow up, then we can shake hands on game doomed from the start. -
Game History
Round: 4 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 6,3,5 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover War Bonds Combat Move - Austria 2 field_guns, 2 heavy_guns and 8 infantry moved from Odessa to Belarus 1 field_gun, 1 heavy_gun and 8 infantry moved from Galicia to Belarus 1 field_gun moved from Lithuania to Belarus 2 infantry moved from Hungary to Transylvania 1 fighter moved from Eastern Poland to Transylvania 1 field_gun moved from Baranya to Transylvania 1 field_gun moved from Montenegro to Albania 1 infantry moved from Montenegro to Albania Purchase Units - Austria Austria buy 5 field_guns, 1 fighter, 1 heavy_gun and 16 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Belarus Austria attack with 4 field_guns, 3 heavy_guns and 16 infantry Russia defend with 1 conscript, 1 field_gun and 1 infantry Austria roll dice for 4 field_guns, 3 heavy_guns and 16 infantry in Belarus, round 2 : 4/23 hits, 6.17 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits 1 field_gun owned by the Russia, 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Belarus Austria win, taking Belarus from Russia with 4 field_guns, 3 heavy_guns and 16 infantry remaining. Battle score for attacker is 9 Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry Battle in Albania Austria attack with 1 field_gun and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 field_gun and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Albania Austria win, taking Albania from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Transylvania Austria attack with 1 field_gun, 1 fighter and 2 infantry Serbia defend with 2 infantry Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Transylvania, round 2 : 4/4 hits, 1.33 expected hits Serbia roll dice for 2 infantry in Transylvania, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Transylvania Austria win, taking Transylvania from Serbia with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Casualties for Serbia: 2 infantry Non Combat Move - Austria 1 infantry moved from Serbia to Baranya 1 heavy_gun moved from Serbia to Baranya 1 infantry moved from Bulgaria to Serbia 2 infantry moved from Bulgaria to Macedonia 1 fighter moved from Transylvania to Galicia 1 field_gun moved from Trieste to Venice 5 infantry moved from Trieste to Venice 3 field_guns moved from Tyrol to Venice 9 infantry moved from Tyrol to Venice Place Units - Austria 1 field_gun, 1 heavy_gun and 4 infantry placed in Galicia 1 field_gun and 3 infantry placed in Venice 1 field_gun and 5 infantry placed in Trieste Austria undo move 3. 1 field_gun, 1 fighter and 4 infantry placed in Trieste Austria undo move 3. 1 fighter and 5 infantry placed in Trieste 3 field_guns and 4 infantry placed in Hungary Activate Technology - Austria Austria activating War Bonds Turn Complete - Austria Austria collect 89 PUs; end with 89 PUs Austria collect 5 PUs from War Bonds; end with 94 PUs
Combat Hit Differential Summary :
Serbia regular : 0.00 Austria regular : 0.83 Russia regular : -0.83
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UK4 India restored.tsvg
Round: 4Research Technology - Britain Britain spend 0 on tech rolls Britain roll 4,2,3,6 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover lateFighter Combat Move - Britain 1 battleship, 3 cruisers and 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea 1 colonial and 1 field_gun moved from Hanover to Sea Zone 14 Helgoland Bight 1 battleship, 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 1 colonial and 1 field_gun moved from Sea Zone 15 English Channel to Picardy 1 colonial and 1 infantry moved from Congo to Rwanda Britain take Rwanda from Germany 2 cavalrys and 2 infantry moved from Uganda to German East Africa Britain take German East Africa from Germany 1 cavalry, 1 field_gun and 4 infantry moved from Northern Rhodesia to German East Africa 2 colonials and 1 field_gun moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 battlecruiser, 2 colonials, 1 field_gun and 2 transports moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 2 colonials and 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 battlecruiser moved from Sea Zone 80 Indian Ocean to Sea Zone 79 Arabian Sea 1 field_gun and 1 infantry moved from Travancore to Goa 1 cavalry and 2 infantry moved from Madras to Goa 1 colonial moved from Sindh to Sea Zone 73 Arabian Sea 1 field_gun moved from Gujarat to Sea Zone 73 Arabian Sea 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 2 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 1 colonial, 2 field_guns, 3 infantry and 3 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 79 Arabian Sea 1 colonial, 2 field_guns and 3 infantry moved from Sea Zone 79 Arabian Sea to Goa 1 battlecruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 79 Arabian Sea 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 submarine moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea Purchase Units - Britain Britain buy 3 colonials, 1 destroyer, 7 field_guns, 1 fighter, 6 infantry and 1 transport; Remaining resources: 17 PUs; 0 techTokens; Combat - Britain Battle in Picardy Britain attack with 1 colonial and 1 field_gun Germany defend with 1 infantry Britain roll dice for 1 battleship in Picardy, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Picardy Britain win, taking Picardy from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 colonial Casualties for Germany: 1 infantry Battle in Goa Britain attack with 1 cavalry, 1 colonial, 3 field_guns and 6 infantry Turkey defend with 1 Factory, 1 heavy_gun, 3 infantry and 4 trenchs Britain roll dice for 2 battlecruisers in Goa, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 2 trenchs owned by the Turkey Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns and 6 infantry in Goa, round 2 : 3/11 hits, 3.00 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 heavy_gun, 3 infantry and 4 trenchs in Goa, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Britain and 1 trench owned by the Turkey lost in Goa Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns and 5 infantry in Goa, round 3 : 3/10 hits, 2.83 expected hits Turkey roll dice for 1 heavy_gun, 3 infantry and 3 trenchs in Goa, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Britain and 3 trenchs owned by the Turkey lost in Goa Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns and 3 infantry in Goa, round 4 : 5/8 hits, 2.50 expected hits Turkey roll dice for 1 heavy_gun and 3 infantry in Goa, round 4 : 2/4 hits, 1.67 expected hits 3 infantry owned by the Turkey, 2 infantry owned by the Britain and 1 heavy_gun owned by the Turkey lost in Goa Britain win, taking Goa from Turkey with 1 cavalry, 1 colonial, 3 field_guns and 1 infantry remaining. Battle score for attacker is 11 Casualties for Britain: 5 infantry Casualties for Turkey: 1 heavy_gun, 3 infantry and 4 trenchs Battle in Sea Zone 12 Baltic Sea Britain attack with 1 battleship, 3 cruisers and 1 destroyer Germany defend with 1 battlecruiser and 1 battleship Britain roll dice for 1 battleship, 3 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 3/5 hits, 2.50 expected hits Germany roll dice for 1 battlecruiser and 1 battleship in Sea Zone 12 Baltic Sea, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Britain 1 battleship owned by the Germany, 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 12 Baltic Sea Britain win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 28 Casualties for Britain: 1 cruiser Casualties for Germany: 1 battlecruiser and 1 battleship Battle in Marshall Islands Britain attack with 2 colonials and 1 field_gun Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 colonials and 1 field_gun in Marshall Islands, round 2 : 0/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Marshall Islands Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 3 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 3 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Marshall Islands Britain roll dice for 1 field_gun in Marshall Islands, round 4 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Britain: 2 colonials Casualties for Germany: 1 infantry Non Combat Move - Britain 1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 132 Pacific Ocean 2 cavalrys moved from Cape Town to German Southwest Africa 1 field_gun and 1 infantry moved from Italian Somaliland to British East Africa 1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 field_gun moved from Canary Islands to Sea Zone 53 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 54 Alboran Sea 1 battlecruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 colonial and 1 field_gun moved from Nova Scotia to Sea Zone 22 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 colonial moved from Quebec to Nova Scotia 1 colonial moved from Ontario to Quebec 1 colonial moved from Manitoba to Ontario 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 25 Mid Atlantic 2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 4 infantry moved from London to Sea Zone 15 English Channel 4 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 4 infantry moved from England to Sea Zone 25 Mid Atlantic 2 field_guns and 4 infantry moved from Normandy to Paris 1 colonial, 1 field_gun and 8 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 1 fighter moved from Holstein to Normandy 2 cruisers moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 80 Indian Ocean to Sea Zone 84 Andaman Sea 1 cavalry moved from Calcutta to Madras 1 transport moved from Sea Zone 99 South Atlantic to Sea Zone 94 South Atlantic Place Units - Britain 2 field_guns and 1 fighter placed in England 2 field_guns and 3 infantry placed in London 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Calcutta 1 destroyer placed in Sea Zone 122 Bismarck Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 colonials placed in Ottawa-Montreal Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 73 Arabian Sea: 1 submarine EDIT: Adding units owned by Britain to Sea Zone 74 Gulf of Aden: 1 submarine EDIT: Turning off Edit Mode Activate Technology - Britain Britain activating lateFighter Trigger BritainT3: buylate_fighter added to productionBritain Turn Complete - Britain Britain collect 102 PUs; end with 119 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germany regular : 2.33 Turkey regular : -0.00 Britain regular : 2.17