L22 BM3 aagamerz13 (X) vs AetV (L+22) game 2



  • Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Caroline Islands to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                1 fighter owned by the ANZAC retreated
                Japanese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
            2 fighters moved from Caroline Islands to Queensland
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,67
    

    Savegame 38608.tsvg



  • g5_updated.tsvg use this save


  • use this save g5_updated.tsvg


  • use last save. need to over defend there


  • Scramble sz 113 option.tsvg

    I need a scramble decission here.
    Thank you.


  • yes scramble


  • The russian Sub hit.tsvg

    What casualty you taking as the Sub hit first round?
    DD or CR?


  • cruiser first casualty then max d rest of way


  • Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            16 infantry moved from Ulaanbaatar to Buryatia
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from Volgograd to Tambov
    
        Combat - Russians
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Buryatia
                Russians attack with 16 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 16 infantry in Buryatia, round 2 : 1/16 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 15 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 cruiser and 1 destroyer
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Tambov to Russia
            4 infantry moved from Novosibirsk to Samara
            2 aaGuns moved from Ulaanbaatar to Buryatia
            2 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : -0,50
    Russians regular : 0,83
    

    Savegame 38608.tsvg


  • savegame-38608(13).tsvg

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 2 carriers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Central Mongolia
                  Japanese take Buyant-Uhaa from Russians
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Sakha to Amur
            3 infantry moved from Manchuria to Amur
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 fighter moved from Kwangtung to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangtung to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Shan State to Yunnan
            2 fighters moved from Amur to Manchuria
            1 submarine moved from 17 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Kwangtung to Kiangsu
            1 bomber moved from Yunnan to Kiangsu
            1 fighter moved from French Indo China to Kiangsu
    
        Place Units - Japanese
            2 carriers placed in 37 Sea Zone
            1 infantry placed in Malaya
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :


  • savegame-38608-Suicide Token available.tsvg

    Do you want to use any Tokens on my US DD in sz 22?
    If so, how many?


  • no tokens



  • savegame-38608-Scramble option available in sz 113.tsvg

    There is a Scramble option available in sz 113.

    (I accidently DL’ed the wrong file before)


  • Hi. you reposted the same map


  • it’s still asking for kamis


  • @aagamerz13 said in L22 BM3 aagamerz13 (X) vs AetV (L+22) game 2:

    Hi. you reposted the same map

    @aequitas-et-veritas said in L22 BM3 aagamerz13 (X) vs AetV (L+22) game 2:

    savegame-38608-Scramble option available in sz 113.tsvg

    There is a Scramble option available in sz 113.

    (I accidently DL’ed the wrong file before)

    Please use the first post on this page for download.
    (see above)
    Thank you.


  • no thx for scramble

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