Scramble 110 only.
L22 FlyingBadger (X) - Martin (L+22) BM re-match
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Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British 1 artillery moved from Libya to Tunisia British take Tunisia from Neutral_Axis 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from Gibraltar to Iraq 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 artillery moved from Ethiopia to British Somaliland 1 infantry moved from Italian Somaliland to British Somaliland 1 fighter moved from India to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 3 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in British Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in British Somaliland British roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter moved from 37 Sea Zone to Malaya 1 aaGun moved from Burma to India 2 fighters and 1 tactical_bomber moved from Shan State to India 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Iraq to Trans-Jordan 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies Place Units - UK_Pacific 2 artilleries and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,67 Italians regular : 0,33 Japanese regular : -0,17 Japanese AA : -0,33 Neutral_Axis regular : -1,33 British regular : 1,00
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It appears I brought an involuntary souvenir back from Andorra. At home, we are all Covid positive… At least it seems to be quite mild.
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@martin said in L22 FlyingBadger (X) - Martin (L+22) BM re-match:
It appears I brought an involuntary souvenir back from Andorra. At home, we are all Covid positive… At least it seems to be quite mild.
Oh dear, sorry to hear that it got you eventually but hopefully you’ll all be okay and have stronger immune systems as a result :mask:.
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- Offical Commuication from the League of Nations -
Dear Joseph Stalin,
It has come to our attention that your recent actions in Romania have contravened the most fundamental code of law, the bible of all interaction, we speak - of course - of the Axis & Allies Rulebook 1940 Europe Second Edition.
We refer you to Page 12 (Phase 2: Combat Move (Powers at War Only) - Sub Section Powers Not at War with One Another).
Combat: A power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war.
We also refer you to the notes of G40 Balanced Mod 4.1. In subsection Rules specific to 1940 the engine does not do, but you must follow.
(PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule. (PE) You may not attack a territory containing units owned by a nation that you are not at war with (even if the territory is owned by someone you are at war with).
Whilst you should be punished, we wish to be kind due to our forgiving nature (and because you keep your moustache looking so lovely and those NKVD can be a little scary). We therefore propose that those poor Italians be allowed safe passage out of the Russian-held territory into Italian-held Yugoslavia.
Yours faithfully,
Secretariat for the League of Nations.
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My goodness! I think I didn’t even notice that there are Italians in Romania, lol. At least I did not notice the friendly gathering in Romania after the battle.
I also did not understand your comment that you forgot to declare war with Italy. What would you have done if you had declared war with Italy? Is that something we could implement in the current game?
We could also interpret the situation in a way that I forgot to declare war to Italy and redo the battle for Romania - with a declaration of war against Italy beforehand.
Or we move the Italian forces to Yugoslavia. I am not sure it is in your favor. Apparently Russia unrightfully conquered Romania and received 6 IPCs including the 3 bonus IPCs.
I can also thin over what the Russian troops would have done instead of illegally conquering Romania.
I have no preference whatsoever - please take a decision which I am sure will be fair:
a) declare war with Italy in round 2 and the relevant follow-up, Germany not being impacted
b) I do something else with the troops which invaded Romania
c) the concerned Italian troops are teleported to Yugoslavia before the Italian turn
d) Russia goes back in time, declares war not only to Germany but also to Italy, and the battle for Romania is re-done.No matter what you chose will be fine with me. In any case I would be glad if you could explain to me how to roll custom battles with Marti.
Thank you for your forgiving nature!
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For dice rolls you can use dicebot :robot_face:. Format is number of dice | sides of dice | to hit value. For example to roll 3 dice at 2 would be.
[dice 1d6<1] -
1d6<1: 2; Hits: 0
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That’s wrong, maybe this…
[dice 3d6>1] -
3d6>1: 6, 4, 4; Hits: 3
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Nearly there, it would be this…
[dice 3d6<3] -
3d6<3: 4, 2, 3; Hits: 1
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@martin said in L22 FlyingBadger (X) - Martin (L+22) BM re-match:
I also did not understand your comment that you forgot to declare war with Italy. What would you have done if you had declared war with Italy? Is that something we could implement in the current game?
I didn’t realise Russia could go to war with Germany and attack German territories with Italians in and the Italians would not fight. TripleA allows it, but it is not allowed by the rules. Every day is a learning day…
I’m happy to take the benefit of the learning opportunity, and we don’t go back to a previous point or re-roll any battles etc… I’d be happy to move all the Italians in Eastern Europe into Yugoslavia before the start of the Italian combat move phase and go from there, they will declare war on Russia but won’t attack Slovakia/Hungary as this would can open an attack on Romania by Germany which you won’t have accounted for. How’s that for you?
It puts this game in an interesting position and means you don’t have to redo any of the Russian moves.
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Thank you for your kind flexibility and understanding!
Let’s do as you proposed. But feel free to attack Slovakia Hungary. I had taken this into account with Italy using its tank from Poland and potentially the fighter. The can can be opened…
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[dice 3d6>1]
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3d6>1: 1, 6, 2; Hits: 2
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Just testing. Thank you for the explanation! :-)
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 aaGuns, 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns, 1 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary Combat - Italians Battle in Slovakia Hungary Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Slovakia Hungary to Northern Italy 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Yugoslavia to Northern Italy 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Poland to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33
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Vive la France! :flag-fr:
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Malaya Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17
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I had forgot about the French…
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Romania 1 mech_infantry moved from Yugoslavia to Romania 7 armour and 2 mech_infantrys moved from Poland to Romania 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Holland Belgium to 114 Sea Zone 1 armour and 1 artillery moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 3 submarines moved from 93 Sea Zone to 98 Sea Zone 7 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Scotland Germans attack with 1 armour, 2 artilleries and 1 infantry British defend with 1 airfield and 2 infantry Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Scotland, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in 114 Sea Zone Germans attack with 1 fighter and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 cruiser Battle in Romania Germans attack with 7 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Germans roll dice for 7 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/14 hits, 6.50 expected hits Russians roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Romania, round 2 : 2/9 hits, 3.17 expected hits 2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 7 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 5/12 hits, 6.17 expected hits Russians roll dice for 1 armour and 1 artillery in Romania, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 7 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Battle in 98 Sea Zone Germans attack with 3 submarines British defend with 1 cruiser Germans roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Germans 2 bombers moved from Romania to Western Germany 1 fighter moved from Romania to Germany 1 tactical_bomber moved from Romania to Germany 2 artilleries and 6 infantry moved from Germany to Poland 1 aaGun moved from Poland to Slovakia Hungary 2 tactical_bombers moved from 114 Sea Zone to Germany 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 aaGun, 1 artillery and 2 infantry moved from Holland Belgium to Western Germany Place Units - Germans 9 mech_infantrys placed in Germany 3 artilleries, 3 fighters and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -1.67 British regular : 1.00