Russians
NML 1914 - Team Game #3
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@redrum : Just for future reference
Quoting the passage again:
“Conquering an enemy capital empty of combat units (combat units are all units but Factory and AAGun) allows spending all captured PUs right away in the same turn’s purchase phase (it is advised to leave at least one cheap combat unit behind if abandoning a capital).”That means it is no bug, but sth that one should be aware of, yes? It is stated in the rules not with an *
With * are marked rules which need to be followed by the players, since the engine does not support them.So all went according to the rules, it was just surprising to us all? So the only way to avoid it is to leave one troop in given capital, yes?
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@elrood Correct though the * is for a few of the other rules not that one in particular. We decided when we wrote the rules to stick with that approach as that is the way the TripleA engine works and otherwise you’d have to have a human enforceable rule to not spend the PUs which gets messy. But I have seen games in the past where someone forgot to leave 1 unit and the players agree to not spend the PUs til the following turn. I think over the years, most TripleA players have just gotten used to always leaving 1 unit in their capital so it pretty rarely happens.
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Game History
Round: 24 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 1,6,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover creepingBarage Combat Move - Communists 1 infantry moved from Yakutsk to Tiksi 1 conscript moved from Aldan to Tiksi 1 conscript moved from Aldan to Tiksi 4 late_fighters moved from Yakutsk to Tiksi 2 field_guns and 1 infantry moved from Chukotka to Koryak 2 late_fighters moved from Khabarovsk to Koryak Purchase Units - Communists Communists buy 2 gass, 7 infantry, 1 tank and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Koryak Communists attack with 2 field_guns, 1 infantry and 2 late_fighters USA defend with 2 field_guns and 1 infantry Communists roll dice for 2 field_guns, 1 infantry and 2 late_fighters in Koryak, round 2 : 2/5 hits, 2,00 expected hits Russia roll dice for 2 field_guns and 1 infantry in Koryak, round 2 : 2/3 hits, 1,00 expected hits 1 field_gun owned by the USA, 1 infantry owned by the Communists, 1 field_gun owned by the Communists and 1 infantry owned by the USA lost in Koryak Communists roll dice for 1 field_gun and 2 late_fighters in Koryak, round 3 : 1/3 hits, 1,33 expected hits Russia roll dice for 1 field_gun in Koryak, round 3 : 0/1 hits, 0,33 expected hits 1 field_gun owned by the USA lost in Koryak Communists win, taking Koryak from Russia with 1 field_gun and 2 late_fighters remaining. Battle score for attacker is 4 Casualties for Communists: 1 field_gun and 1 infantry Casualties for USA: 2 field_guns and 1 infantry Battle in Tiksi Communists attack with 2 conscripts, 1 infantry and 4 late_fighters Russia defend with 2 conscripts Communists roll dice for 2 conscripts, 1 infantry and 4 late_fighters in Tiksi, round 2 : 4/7 hits, 2,67 expected hits Russia roll dice for 2 conscripts in Tiksi, round 2 : 0/2 hits, 0,33 expected hits 2 conscripts owned by the Russia lost in Tiksi Communists win, taking Tiksi from Russia with 2 conscripts, 1 infantry and 4 late_fighters remaining. Battle score for attacker is 4 Casualties for Russia: 2 conscripts Non Combat Move - Communists 3 infantry moved from Aldan to Khabarovsk 3 field_guns moved from Aldan to Khabarovsk 2 field_guns moved from Yakutsk to Aldan 2 tanks moved from Yakutsk to Khabarovsk 2 tanks moved from Yakutsk to Aldan 2 infantry moved from Yakutsk to Aldan 4 late_fighters moved from Tiksi to Aldan 2 late_fighters moved from Koryak to Khabarovsk 1 late_fighter moved from Aldan to Khabarovsk 1 field_gun and 1 infantry moved from Khabarovsk to Magadan 1 cavalry moved from Khabarovsk to Chukotka Place Units - Communists 1 trench placed in Chukotka 2 gass, 7 infantry and 1 tank placed in Yakutsk Activate Technology - Communists Communists activating creepingBarage Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 5 PUs from War Bonds; end with 35 PUs
Combat Hit Differential Summary :
Communists regular : 1,00 Russia regular : 0,33
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Game History
Round: 24 Research Technology - USA USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover creepingBarage Combat Move - USA 14 field_guns and 2 infantry moved from Algarve to Extremadura 7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea 7 field_guns and 7 infantry moved from Azores to Sea Zone 32 Sargasso Sea 7 field_guns, 7 infantry and 7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic 7 field_guns and 7 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia 1 field_gun and 14 tanks moved from Acapulco to Yucatan 1 field_gun and 1 infantry moved from Veracruz to Acapulco 2 field_guns and 1 infantry moved from Guadalahara to Acapulco 1 field_gun and 1 infantry moved from California to Sea Zone 153 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Koryak 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 3 field_guns and 3 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 2 field_guns and 2 infantry moved from Hudson-Delaware to Sea Zone 30 Mid Atlantic 1 battleship, 7 field_guns, 7 infantry, 1 submarine and 7 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 7 field_guns and 7 infantry moved from Sea Zone 32 Sargasso Sea to Azores 7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry moved from Arkansas to Atlanta 16 field_guns moved from Louisiana to Arkansas Purchase Units - USA USA buy 6 field_guns, 10 infantry, 4 tanks and 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat - USA Battle in Yucatan USA attack with 1 field_gun and 14 tanks Neutral defend with 2 cavalrys and 4 infantry USA roll dice for 1 field_gun and 14 tanks in Yucatan, round 2 : 12/15 hits, 9.67 expected hits Neutral roll dice for 2 cavalrys and 4 infantry in Yucatan, round 2 : 1/6 hits, 1.67 expected hits 2 cavalrys owned by the Neutral, 4 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Yucatan USA loses 0 PUs for violating Yucatans neutrality. USA win, taking Yucatan from Neutral with 14 tanks remaining. Battle score for attacker is 16 Casualties for USA: 1 field_gun Casualties for Neutral: 2 cavalrys and 4 infantry Battle in Andalusia USA attack with 7 field_guns and 7 infantry Neutral defend with 6 infantry USA roll dice for 1 battlecruiser in Andalusia, round 2 : 0/1 hits, 0.67 expected hits USA roll dice for 7 field_guns and 7 infantry in Andalusia, round 2 : 4/14 hits, 4.67 expected hits Neutral roll dice for 6 infantry in Andalusia, round 2 : 3/6 hits, 2.00 expected hits 4 infantry owned by the Neutral and 3 infantry owned by the USA lost in Andalusia USA roll dice for 7 field_guns and 4 infantry in Andalusia, round 3 : 1/11 hits, 3.67 expected hits Neutral roll dice for 2 infantry in Andalusia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Andalusia USA roll dice for 7 field_guns and 4 infantry in Andalusia, round 4 : 6/11 hits, 3.67 expected hits Neutral roll dice for 1 infantry in Andalusia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Andalusia USA loses 0 PUs for violating Andalusias neutrality. USA win, taking Andalusia from Neutral with 7 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for USA: 4 infantry Casualties for Neutral: 6 infantry Battle in Koryak USA attack with 1 field_gun and 1 infantry Communists defend with 1 field_gun USA roll dice for 1 battlecruiser in Koryak, round 2 : 0/1 hits, 0.67 expected hits USA roll dice for 1 field_gun and 1 infantry in Koryak, round 2 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 field_gun in Koryak, round 2 : 0/1 hits, 0.33 expected hits USA roll dice for 1 field_gun and 1 infantry in Koryak, round 3 : 2/2 hits, 0.67 expected hits Communists roll dice for 1 field_gun in Koryak, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Koryak USA win, taking Koryak from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Communists: 1 field_gun Battle in Extremadura USA attack with 14 field_guns and 2 infantry Neutral defend with 4 infantry USA roll dice for 14 field_guns and 2 infantry in Extremadura, round 2 : 4/16 hits, 5.33 expected hits Neutral roll dice for 4 infantry in Extremadura, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the USA lost in Extremadura USA loses 0 PUs for violating Extremaduras neutrality. USA win, taking Extremadura from Neutral with 14 field_guns and 1 infantry remaining. Battle score for attacker is 9 Casualties for USA: 1 infantry Casualties for Neutral: 4 infantry Non Combat Move - USA Place Units - USA 5 field_guns and 5 infantry placed in Lisbon 4 tanks placed in Veracruz 1 transport placed in Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry placed in San Francisco 4 infantry placed in Charleston 3 transports placed in Sea Zone 30 Mid Atlantic Activate Technology - USA USA activating creepingBarage Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 104 PUs; end with 105 PUs USA collect 3 PUs from War Bonds; end with 108 PUs
Combat Hit Differential Summary :
Communists regular : -0.67 USA regular : -0.67 USA rolls : 1.00 Neutral regular : 0.00
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@entek Wrong savegame?
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@elrood I don’t think so?
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@entek my bad. Looks good
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@elrood Fighting to save our women. .tsvg from the devilish hordes of godless folk.
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@elrood well done , my friend. Glad it was you amd not Adam the Terrible (player).
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Austria.tsvg
Round: 25Combat Move - Austria 1 heavy_gun moved from Austria to Hungary 1 field_gun and 1 infantry moved from Rome to Latium 1 infantry moved from Rome to Latium 1 field_gun and 1 infantry moved from Rome to Apulia 2 cavalrys moved from Trieste to Hungary 1 cavalry moved from Venice to Hungary Combat - Austria Battle in Hungary Austria attack with 3 cavalrys and 1 heavy_gun Britain defend with 1 Factory, 2 cavalrys and 1 tank Austria roll dice for 3 cavalrys and 1 heavy_gun in Hungary, round 2 : 0/4 hits, 1.00 expected hits Britain roll dice for 2 cavalrys and 1 tank in Hungary, round 2 : 0/3 hits, 0.50 expected hits Austria roll dice for 3 cavalrys and 1 heavy_gun in Hungary, round 3 : 0/4 hits, 1.00 expected hits Britain roll dice for 2 cavalrys and 1 tank in Hungary, round 3 : 0/3 hits, 0.50 expected hits Austria roll dice for 3 cavalrys and 1 heavy_gun in Hungary, round 4 : 2/4 hits, 1.00 expected hits Britain roll dice for 2 cavalrys and 1 tank in Hungary, round 4 : 0/3 hits, 0.50 expected hits 2 cavalrys owned by the Britain lost in Hungary Austria roll dice for 3 cavalrys and 1 heavy_gun in Hungary, round 5 : 2/4 hits, 1.00 expected hits Britain roll dice for 1 tank in Hungary, round 5 : 0/1 hits, 0.17 expected hits 1 tank owned by the Britain lost in Hungary Austria win, taking Hungary from Britain with 3 cavalrys and 1 heavy_gun remaining. Battle score for attacker is 14 Casualties for Britain: 2 cavalrys and 1 tank Battle in Latium Austria attack with 1 field_gun and 2 infantry France defend with 1 infantry Austria roll dice for 1 field_gun and 2 infantry in Latium, round 2 : 0/3 hits, 1.00 expected hits France roll dice for 1 infantry in Latium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Latium Austria roll dice for 1 field_gun and 1 infantry in Latium, round 3 : 1/2 hits, 0.83 expected hits France roll dice for 1 infantry in Latium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria and 1 infantry owned by the France lost in Latium Austria win, taking Latium from France with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Austria: 2 infantry Casualties for France: 1 infantry Battle in Apulia Austria attack with 1 field_gun and 1 infantry Britain defend with 2 infantry Austria roll dice for 1 field_gun and 1 infantry in Apulia, round 2 : 1/2 hits, 0.83 expected hits Britain roll dice for 2 infantry in Apulia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Britain lost in Apulia Austria roll dice for 1 field_gun and 1 infantry in Apulia, round 3 : 0/2 hits, 0.83 expected hits Britain roll dice for 1 infantry in Apulia, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 field_gun and 1 infantry in Apulia, round 4 : 1/2 hits, 0.83 expected hits Britain roll dice for 1 infantry in Apulia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain and 1 infantry owned by the Austria lost in Apulia Austria win, taking Apulia from Britain with 1 field_gun remaining. Battle score for attacker is 3 Casualties for Britain: 2 infantry Casualties for Austria: 1 infantry Non Combat Move - Austria 16 tanks moved from Rome to Tuscany 2 heavy_guns moved from Piedmont to Tuscany 1 cavalry moved from Croatia to Austria Turn Complete - Austria
Combat Hit Differential Summary :
France regular : 1.33 Austria regular : -1.33 Britain regular : -2.00
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Britain is up. Can somebody (Arabia) please finish off the last man standing in Qatar?
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@elrood said in NML 1914 - Team Game #3:
Britain is up. Can somebody (Arabia) please finish off the last man standing in Qatar?
Leo is right about you.
You mean! 😡
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@aequitas-et-veritas I would define it as an act of mercy! a coup de grace if you will. ;-)
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@private-panic Would you be so kind and reupload the save file?
Thank you.
It is set on forum triple a and not on Axis and allies.com as the referring domain.
Also all the gaming emails are not visual and I don’t know on wichgaming emails it was set on. -
Game History
Round: 25 Research Technology - Communists Communists spend 0 on tech rolls Combat Move - Communists 1 infantry moved from Yakutsk to Tiksi 2 conscripts moved from Aldan to Tiksi 1 infantry moved from Yakutsk to Tiksi 3 late_fighters moved from Aldan to Tiksi 3 late_fighters moved from Khabarovsk to Koryak 1 field_gun and 1 infantry moved from Magadan to Koryak 1 cavalry moved from Chukotka to Koryak Purchase Units - Communists Communists buy 7 conscripts, 2 field_guns and 4 gass; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Koryak Communists attack with 1 cavalry, 1 field_gun, 1 infantry and 3 late_fighters USA defend with 1 field_gun and 1 infantry Communists win, taking Koryak from Russia with 1 cavalry, 1 field_gun and 3 late_fighters remaining. Battle score for attacker is 4 Casualties for Communists: 1 infantry Casualties for USA: 1 field_gun and 1 infantry Battle in Tiksi Communists attack with 2 conscripts, 2 infantry and 3 late_fighters Russia defend with 3 conscripts Communists win, taking Tiksi from Russia with 2 conscripts, 2 infantry and 3 late_fighters remaining. Battle score for attacker is 6 Casualties for Russia: 3 conscripts Non Combat Move - Communists 3 late_fighters moved from Tiksi to Aldan 1 field_gun and 1 infantry moved from Khabarovsk to Magadan 1 conscript moved from Khabarovsk to Magadan 1 conscript moved from Aldan to Khabarovsk 1 field_gun moved from Aldan to Khabarovsk 1 infantry moved from Aldan to Khabarovsk 1 tank moved from Yakutsk to Aldan 1 cavalry moved from Khabarovsk to Chukotka 3 infantry moved from Yakutsk to Aldan 3 late_fighters moved from Koryak to Khabarovsk Place Units - Communists 7 conscripts, 2 field_guns and 4 gass placed in Yakutsk Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 4 PUs from War Bonds; end with 34 PUs
Nevermind @Private-Panic , I took the liberty to figureing it out my self.