Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsLeague General Discussion Thread
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It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
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@giallo said in League General Discussion Thread:
It’s probably been asked before, but I can’t find it. I still run on 3.40, I can’t update to 4, anyone?
Have you tried removing the map and then re-installing it?
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@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
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@lennardf said in League General Discussion Thread:
@flyingbadger Has anybody else encountered the following error:
“comparison-method-violates-its-general-contract”
when trying to use the editor to remove troops on a transport?
I’ve not experienced it. What version of Triplea are you using? Could you post the save and the steps you took to see if other people get the same error?
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You cant remove troops from a transport in edit mode during cm/ncm turns, the only way to move those troops entirely is during any other action, like purchase or placement etc.
If you want to move them instead of remove them, you can better use perform move or other actions in the edit mode. Then just click edit mode/perform move or other actions/click on the units you want to move like you would do in either cm/ncm.
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@flyingbadger Thanks. To reproduce load the attached file and attempt to delete those troops sitting on the 4 British transports in SZ98.
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
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@lennardf said in League General Discussion Thread:
I am running Engine Version: 2.5.22294, Java version 11.0.6 BM3 Map 3.4.0
I have the same engine and java version. I recreated your actions and got the same error. Tried removing them and the transports they are on and still got that error. Also, tried deleting them in a different phase and this also produced the same error.
I did do as @cds suggested above and I was able to use perform move in edit mode and get them off the transports onto land. Maybe this will be enough for you in this game?
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@flyingbadger Thanks, that looks like it will work. I’ll have to wait until my next turn to do that since it requires being in Combat Move mode and it’s now Germany’s turn but I was able to do a test on Germany’s turn and was able to move them off to Alexandria from where I expect I would be able to use edit to remove them.
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L LennardF referenced this topic on
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Repair - rule when capital captured - Triple a seems to skip the purchase phase entirely when a capital is captured. This means it skips the part where ships in a navy base can be repaired. The rules say there is zero cost to repair ships. Should ships in a navy base for a country that has lost it’s capital be edited as repaired or should they stay damaged because the engine skips the purchase phase entirely?
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Go with the rulebook - edit as necessary
Interesting glitch
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thx for the reply gamerman. so I can edit them as repaired?
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@gamerman01 said in League General Discussion Thread:
Go with the rulebook - edit as necessary
Interesting glitch
@aagamerz13 said in League General Discussion Thread:
thx for the reply gamerman. so I can edit them as repaired?
No glitch, but the rules. These are the rules, from Pacific 1940.2 rulebook, page 21 :
“The original controller of the captured capital is still in the
game but can’t collect income from any territories he or she
still controls and can’t buy new units. The player skips all but
the Combat Move, Conduct Combat, and Noncombat Move
phases until the capital is liberated.”Repairs take place during the “Purchase and Repair Units” phase.
No such phase -> no repair. -
@panther Thank you for clarifying this panther.
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Thanks a lot Panther!
I didn’t remember that one! You’re amazing -
So, is this rule only listed in pacific but not the other two? I’ll follow it but it needs to be added for Europe and global for clarification
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nevermind, I found it under combat section in Europe rules. Purchase and repair entirely skipped for lost capital.
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Does anyone know where 666 alias JWW is?
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@aequitas-et-veritas said in League General Discussion Thread:
Does anyone know where 666 alias JWW is?
Travelling
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Thank you for the answer.