In games where the Axis is given a bid the Russians can begin to be in trouble by turn 5 or 6. This is because its usually at point that the Germans have enough quantity of troops on the ground to begin a walkthrough the Cauc strategy via Ukr in order to back Russia out of Karelia. If they can do this and have Japan at the same time take and hold Novo then its lights out for Russia sooner or later. The best tactic is to strafe Moscow with the Germans and then finish them off with the Japs.
A&A Computer Game
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Does anyone know why the computer is so easy in A&A? I can’t always find an opponent so I will play the cpt and they are too easy.
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Because it’s like the scare crow in Wizard of Oz. I would be better if it only had a brain.
Seriously, it is a low budget game with little time spent on the artificial intelegence.
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The only thing you can do to make playing the computer more of a challange is to double the amount of units their side has from the start. It won’t help the AI’s choice of battles or movement, but will sure make things more interesting rather then a 4 round knockout of the puter. As far as a game, I am sure one of us is always up for a game via email on here, just post a challange to the “Games” section and see who wants to take you on.
Viva la Axis!
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how do you down load it ?
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Check KaZaA lite…





