sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
@666 Check
@trulpen said in PtV Trulpen v 666 (axis +6):
@666 Check
My work and family life just went crazy, having a hard time juggling things, not good for my gaming or overall play, as these moves take some time to think things out. Sorry about this, didn’t foresee this coming!
@trulpen said in PtV Trulpen v 666 (axis +6):
Hmm, this is round 2, but we’re on round 6.
I don’t understand your file label system. it doesn’t state the turn. sorry for any confusion this caused.
@trulpen said in PtV Trulpen v 666 (axis +6):
Hmm, this is round 2, but we’re on round 6.
I see I uploaded the wrong file, sighhhhh.
@trulpen I must have done Japan’s turn from my home computer. I don’t have the saved files here at work. I will check tonight. Sorry!
Don’t worry, don’t stress, take your time.
@666 said in PtV Trulpen v 666 (axis +6):
I don’t understand your file label system. it doesn’t state the turn. sorry for any confusion this caused.
I don’t denote the turn in my saved file, but I almost always add the history, which states the turn.
@trulpen said in PtV Trulpen v 666 (axis +6):
Don’t worry, don’t stress, take your time.
sorry about the ongoing delay.
@trulpen ok, I am at home now and I think I have the correct game file…l22-1-666-Japan 6-vs-trulpen-p2v.tsvg
yep this is it, sorry about that it should never have taken so long. Life is just mental for me right now and I didn’t see this coming.
Separate battle in Algeria.
Assumed no scrambles, also in z20.
L22 #1 666 (+6) vs trulpen P2V.tsvg
Game History
Round: 6
Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Iwo Jima to 18 Sea Zone 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Morocco to Southern France 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 7 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 4 fighters moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 55 Sea Zone to 22 Sea Zone Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in 22 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Guam Americans attack with 1 artillery and 2 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Guam, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 2 infantry in Guam, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 2 infantry EDIT: Changing ownership of Algeria from Italians to Americans EDIT: Turning off Edit Mode 4 fighters moved from 20 Sea Zone to 22 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 marine moved from 7 Sea Zone to 22 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 2 transports moved from 91 Sea Zone to 104 Sea Zone 4 transports moved from 93 Sea Zone to 104 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 90 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 4 fighters and 2 tactical_bombers moved from 93 Sea Zone to Algeria 2 tactical_bombers moved from Algeria to 93 Sea Zone 3 fighters moved from Algeria to 93 Sea Zone 1 fighter moved from Algeria to Morocco 1 tactical_bomber moved from Western United States to 93 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Southern France to Morocco Place Units - Americans 1 airfield placed in Morocco 5 transports placed in 104 Sea Zone 4 artilleries and 6 infantry placed in Central United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Tsinghai 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to Crete 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 battleship and 1 cruiser moved from 78 Sea Zone to 100 Sea Zone British take 100 Sea Zone from Italians 1 transport moved from 78 Sea Zone to 83 Sea Zone 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 1 marine moved from Italian Somaliland to 78 Sea Zone 1 cruiser and 1 marine moved from 78 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 1 fighter moved from 78 Sea Zone to Crete 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Morocco to Tunisia British take Tunisia from Italians Combat - British Battle in Crete British attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete British win, taking Crete from Germans with 1 artillery, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 carriers, 2 destroyers and 1 submarine moved from 78 Sea Zone to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Crete to 100 Sea Zone 1 tactical_bomber moved from 78 Sea Zone to Egypt 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 4 infantry moved from Southern Persia to Baluchistan 7 infantry moved from Shan State to Yunnan 1 aaGun moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 transport moved from 93 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from Quebec to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 105 Sea Zone to 109 Sea Zone 1 fighter moved from 93 Sea Zone to Morocco Place Units - British 1 destroyer and 2 submarines placed in 100 Sea Zone 2 artilleries and 1 infantry placed in Southern Persia 2 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4 British collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,00
Japanese regular : -0,67
Germans AA : -0,17
Germans regular : 0,67
British regular : -0,67
Missed to unload the US-guys to Morocco.
Also move an aa instead of inf from EUS.
Don’t land the fig in Hawaii, but it goes to z93 instead.
Sorry for adjusting, but move 2 aa instead of 2 inf to Morocco.
Realized I could move my mech to Iraq.
Sigh, I’m getting a bit tired of myself here, but atleast you only have to download the latest file.
Move the des and tr from z11 to z31 instead of z27.
Yes, definitely scramble the fig and tac.