@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsABH and Crockett36, (A+100) tutor game
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a slight tweak, making retake more probable.
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I can empty burma. I haaaaate being off the front line. but i can do it.
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@crockett36 what about the planes in n africa? I want to project power as much as possible.
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@crockett36 ready to finalize the turn?
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@arthur-bomber-harris Not quite.
Surfer, looking for confirmation on burma where I did a half & half. The planes in Mor make London weak without real effect since UK has no transport to use next turn. And I’m worried that this move opens back up the sealion door.4.7.22uk2.tsvg
this is a go.
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@crockett36 I have one transport and 2 planes that could do Sealion on G3. If for some strange reason I decided to build a big transport fleet next turn, you could easily defend London still on G4.
I don’t think that you have to worry much about losing London until much much later in this game when I have a big bomber fleet…
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@crockett36 I liked the ftrs in Morocco. It provided a ready response to the med and Atlantic. Especially since Gibraltar was not taken yet. As @Arthur-Bomber-Harris said, London is not threatened at this time. And if he did spend on transports, he would have to pull back from Russia and the fighters in Morocco could just go back. All bad options for Germany.
Please move the US transport to SZ30.
I think India is safe. Burma is not, but it would be a stretch for Japan to take considering the other goals in the DEI and Malaya. A pure air assault is possible, but would probably lose 2-3 planes and near zero TUV battle…this is where the variance can really hurt, and hence probably would choose a different area to contest. In my book this is a real unknown. It potentially sacrifices 1/3 of our army, for the ability to link up with the Chinese. I’d be interested to hear other perspectives. Since we’re going aggressive with this move, I’d rather have bought 4 mechs + 1 inf, left only 5 in Burma (so I would have 11 defenders still in India) and the option to move in 9 units + 1 AA to Yunnan next round.
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@surfer excellent. I will make those changes.
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good to go.
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Anzac’s turn.
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oops wrong game
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@crockett36 looks like you are doing relatively well in that game.
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@crockett36 I thought we (includes @Arthur-Bomber-Harris) agreed that UK was not in danger of attack so that we could send the fighters to Morocco to prevent the attack…
However, the Luftwaffe could pounce and land in Algeria. If the Italians kamikazi in to weaken Moroccan defense, then the battle should be a net zero and even kill of planes (5 each side). If the Italians don’t attack, the Luftwaffe takes all those hits. Plus being in Algeria is not overly useful for Germany.
OTOH, keeping all of our fighters for later is probably not a bad problem to have. I just hate the sacrifices fleet + french we allowed ourselves to succumb to.
Also, don’t need 2 subs in SZ125. Pull UK SS back to SZ109 for defense.
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@arthur-bomber-harris thanks for your help
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@crockett36 said in ABH and Crockett36, (A+100) tutor game:
So this is draft 1. I think it is solid. nothing fancy. what do you guys think? Sorry. I did an edit somewhere in this computer that included sending the figs to Mor and the transport to 30. Shall we continue or make the edits? I’m happy either way.
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@crockett36 your tutor game and purely for educational purposes. Let me know how you want to proceed.
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@arthur-bomber-harris I know it’s Easter weekend. I didn’t see anything earthshaking and surfer seemed “OTOH” about a few things so lets go with my last upload. Germany’s up. 3rd turn.





