scram 111
PtV Trulpen v 666 (axis +6)
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Yes, scramble the fig and hope for the best.
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@trulpen said in PtV Trulpen v 666 (axis +6):
Yes, scramble the fig and hope for the best.
sorry, had meant to go with 2 cv and dd too. I am completely cool if you are opposed to me changing this now. it was my mistake. And I will suffer the consequences with grace. Just let me know. Thanks
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It makes sense. Looked a bit weird only going in with the cr. You may change that and then I won’t scramble.
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@trulpen said in PtV Trulpen v 666 (axis +6):
It makes sense. Looked a bit weird only going in with the cr. You may change that and then I won’t scramble.
yeah, these things happen when you rush. No need to edit here as there isn’t a scramble, but two CV’s and a dd will ncm over there.
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@trulpen made a ncm edit with DD & CR w/marine. Otherwise we are good. l22-j4-666-6-vs-trulpen-p2v.tsvg
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L22 #1 666 (+6) vs trulpen P2V.tsvg
Game History
Round: 4
Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Marshall Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to Marianas 1 marine moved from 35 Sea Zone to Caroline Islands 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 1 submarine moved from 55 Sea Zone to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 marine Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Paulau Battle in Marianas Battle in Marshall Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Paulau from Japanese, taking Marianas from Japanese, taking Marshall Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 56 Sea Zone to 35 Sea Zone 2 carriers and 2 fighters moved from 55 Sea Zone to 35 Sea Zone 1 cruiser, 3 destroyers and 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from Marshall Islands to 34 Sea Zone 2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 2 carriers, 1 destroyer and 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to British Guiana 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 3 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Turning off Edit Mode 3 transports placed in 104 Sea Zone 1 armour and 1 artillery placed in Central United States 3 infantry placed in Central United States Americans undo move 1. 1 carrier placed in 104 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Eastern United States: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Szechwan to Hunan 1 fighter moved from Yunnan to Hunan 2 infantry moved from Szechwan to Tsinghai 2 infantry moved from Szechwan to Hopei 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Hopei 1 infantry moved from Szechwan to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Yunnan to Burma 1 fighter moved from Hunan to Szechwan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Yunnan 1 infantry placed in Szechwan Chinese undo move 2. 1 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 tactical_bomber moved from 83 Sea Zone to Alexandria Combat - British Battle in Alexandria British attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 4/6 hits, 2,67 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 73 Sea Zone to 82 Sea Zone 1 destroyer moved from 83 Sea Zone to 81 Sea Zone 1 destroyer moved from 83 Sea Zone to 79 Sea Zone 1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 infantry moved from Southern Persia to Baluchistan 1 artillery, 3 infantry and 1 marine moved from Iraq to 82 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 82 Sea Zone to Baluchistan 3 aaGuns and 10 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 3 fighters moved from United Kingdom to Morocco 1 fighter and 1 tactical_bomber moved from Alexandria to 82 Sea Zone 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt Place Units - British 1 carrier placed in 73 Sea Zone 1 transport placed in 109 Sea Zone 2 infantry placed in Quebec 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,6,6,3,2,6,1,5,6,5,3,2 British collect 34 PUs (4 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,17
Italians regular : 0,50
Japanese regular : -2,67
British regular : 1,33
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Missed to unload the inf and tank to Morocco. Updated.
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L22 #1 666 (+6) vs trulpen P2V.tsvg
Game History
Round: 4
Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from Queensland to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 36 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Caroline Islands 2 destroyers moved from 55 Sea Zone to 35 Sea Zone 3 submarines moved from 64 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 23 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
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L22 #1 666 (+6) vs trulpen P2V.tsvg
Game History
Round: 5
Purchase Units - Russians Russians buy 6 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Leningrad to Karelia Russians take Karelia from Germans Combat - Russians Russians creates battle in territory 128 Sea Zone Non Combat Move - Russians 3 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 artillery and 2 infantry moved from Smolensk to Novgorod 3 infantry moved from Russia to Smolensk 1 aaGun, 2 artilleries and 4 infantry moved from Siberia to Amur Place Units - Russians 2 fighters placed in Russia 3 artilleries placed in Leningrad 3 artilleries placed in Ukraine 3 infantry placed in Stalingrad 1 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 1 armour EDIT: Adding units owned by Russians to Karelia: 1 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
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@trulpen lots of mistakes…smhl22-J-666-6-vs-trulpen-p2v.tsvg
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@trulpen use this file please…l22-JX-666-6-vs-trulpen-p2v.tsvg
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Will attack the des in z6 with 1 sub, 2 fig. Assuming no scramble.
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1 sub, 2 fig
[dice 1d6<=2]
[dice 2d6<=3] -
1d6<=2: 3; Hits: 0
2d6<=3: 3, 3; Hits: 2 -
1 des
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
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Miscalculated the purchase. Did it right first, but then bought 2 inf less and 1 sub. Would like to change that back. Did the edit and you decide if it’s ok.





