@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
Sorry, this rules question was confusing at first -
I didn’t know you were playing Path To Victory, so the sea zones Art mentioned didn’t make sense. I’m now pulling up the map, and see the situation.
The rules you point out, trulpen, are in the 2nd edition rulebook and I don’t think they are covering the situation of allied ground units getting off the transports of another power. I guess that’s why BM4 rules apply (P2V uses BM4 rules? I don’t remember), which is why you’re saying the BM4 rules say that “you may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.”
I know you just allowed it and facilitated the game, but I’m interested in this question. I guess I never did move on to BM4 myself so wasn’t totally aware of each of the amendments made. It does sound like a needed rule - after all, it happened right here in this game.
So if PTV uses BM4 rules, then I agree with trulpen that the UK inf and art can’t attack Scotland and no planes have to be scrambled to stop them. Interesting.
But to be clear, I’m not saying anything has to be done about it - trulpen agreed to allow it.
Actually, I think atleast one fig would have to be scrambled in order to precent the amphi. Otherwise the sz would be friendly. I believe the notes to BM4 is simply wrong regarding this. If not, it doesn’t really make any sense.
You’d have to check with the ones who came up with the rule to be sure, but it’s written pretty clearly that you don’t have to scramble.
Hmm, it’s actually not a strict rule, but it’s a note. They have been rephrased before. If we look at the rulebook, I think it’s pretty clear you don’t prevent an amphi by only the threat of a scramble.
The note for a scramble stopping the invasion from a non-invader’s TT needs to be in more than BM4 notes for those of us do not play BM4 or (BM3).
@artofwar1947 said in L22 #1 trulpen (X+6) vs ArtofWar1947 (A) P2V:
The note for a scramble stopping the invasion from a non-invader’s TT needs to be in more than BM4 notes for those of us do not play BM4 or (BM3).
I agree.
However, I’d say that it’s rather in the basic rule-set than the notes.
No scramble nor intercept.
@trulpen said in L22 #1 trulpen (X+6) vs ArtofWar1947 (A) P2V:
However, I’d say that it’s rather in the basic rule-set than the notes.
I agree with Gamerman that the basic rules do not clearly indicate what a scramble can or cannot do against a amph operation by UK land units from a US TT. If the scramble cannot destroy the TT, why is there any reason to believe that it can stop the amb operations? The basic rules are in need of clarification in a forum all have access.
Forgot the Tac raid on the airfield in W. Germany
German AA @ 1 [dice 1d6<=1]
US Tac damage [dice 1d6]
1d6<=1: 2; Hits: 0
1d6: 4
On the contrary, I feel the basic rules are crystal clear. The sz needs to be friendly, not hostile, in order for an amphi to follow through. Doesn’t matter if the tr itself can be targeted or not.
Someone should tell the AA programmer.
2d6<=2: 1, 1; Hits: 2
1d6<=2: 4; Hits: 0
Hold on. Need to check something.
Needed to move 3 UK units from N. Caucasus to S. Caucasus: Inf, Mi and Tank. Will edit IT-17 map.
L22 #1 trulpen (+6) vs artw P2V.tsvg
Game History
Round: 17
Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tambov to Kursk Italians take Kursk from British 1 infantry moved from Komi to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece Place Units - Italians 1 destroyer and 1 submarine placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,2 Italians collect 17 PUs (2 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
British AA : -0,17
@artofwar1947 said in L22 #1 trulpen (X+6) vs ArtofWar1947 (A) P2V:
Needed to move 3 UK units from N. Caucasus to S. Caucasus: Inf, Mi and Tank. Will edit IT-17 map.
Sure, go ahead. You can edit it during Franz.
You SBR:ed my ab with a tac, right? It came from z112. Then it couldn’t get back to z113, but had to land on a carrier in z115.