NML 1914 - Team Game #3


  • Game History

    Round: 16
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists roll 6,4 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover mobileWarfare
    
        Combat Move - Communists
            2 infantry moved from Yakutsk to Tiksi
            2 late_fighters moved from Aldan to Tiksi
            1 late_fighter moved from Yakutsk to Tiksi
    
        Purchase Units - Communists
            Communists buy 2 cavalrys, 4 field_guns and 3 infantry; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Tiksi
                Communists attack with 2 infantry and 3 late_fighters
                Russia defend with 1 conscript
                    Communists roll dice for 2 infantry and 3 late_fighters in Tiksi, round 2 : 4/5 hits, 2,17 expected hits
                    Russia roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0,17 expected hits
                    1 conscript owned by the Russia lost in Tiksi
                Communists win, taking Tiksi from Russia with 2 infantry and 3 late_fighters remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
            3 late_fighters moved from Tiksi to Aldan
            2 conscripts, 6 field_guns and 2 infantry moved from Yakutsk to Aldan
            3 field_guns and 3 infantry moved from Aldan to Khabarovsk
    
        Place Units - Communists
            2 cavalrys, 4 field_guns and 3 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating mobileWarfare
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 31 PUs
            Communists collect 7 PUs from War Bonds; end with 38 PUs
    

    Combat Hit Differential Summary :

    Communists regular : 1,83
    Russia regular : -0,17
    

    Savegame.tsvg


  • @aequitas-et-veritas sorry but i should have said - I submerged your T sub. If that was wrong we can fight that battle again using forum dice.


  • All good, no worries.


  • The sub has a 44% chance of sinking the BC and tt’s before the DD kills it in turn. That would be a sweet 30 TUV victory.


  • @fmerwinrommel so what you trying to say?


  • @fmerwinrommel - but only it it knew in advance the dice thrown by the other units


  • Just saying that letting the decision stand as is. has a great potential outcome for the CP.



  • 2024 '22 '19 '17 '15


  • @elrood Any update?


  • 2024 '22 '19 '17 '15

    200 HP in Paris!


  • Austria17.tsvg
    Research Technology - Austria
    Austria spend 0 on tech rolls
    Austria rolls : 0/1 hits, 0.00 expected hits

        Combat Move - Austria
            1 zeppelin moved from Champagne to Sea Zone 25 Mid Atlantic
            1 zeppelin moved from Champagne to Brittany
            1 field_gun, 1 fighter and 1 infantry moved from Galicia to Odessa
    
        Purchase Units - Austria
            Austria buy 13 cavalrys, 6 field_guns, 4 heavy_guns, 4 infantry and 5 trenchs; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat - Austria
            Strategic bombing raid in Brittany
                Bombing raid in Brittany rolls: 5 and causes: 5 damage to unit: Factory
                Bombing raid in Brittany causes 5 damage total. 
            Battle in Sea Zone 25 Mid Atlantic
                Austria attack with 1 zeppelin
                USA defend with 1 field_gun and 2 transports; Britain defend with 1 transport
                    1 field_gun owned by the USA, 2 transports owned by the USA and 1 transport owned by the Britain lost in Sea Zone 25 Mid Atlantic
                Austria win with 1 zeppelin remaining. Battle score for attacker is 25
                Casualties for Britain: 1 transport
                Casualties for USA: 1 field_gun and 2 transports
            Battle in Odessa
                Austria attack with 1 field_gun, 1 fighter and 1 infantry
                Russia defend with 2 conscripts
                    Austria roll dice for 1 field_gun, 1 fighter and 1 infantry in Odessa, round 2 : 0/3 hits, 1.17 expected hits
                    Russia roll dice for 2 conscripts in Odessa, round 2 : 1/2 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Odessa
                    Austria roll dice for 1 field_gun and 1 fighter in Odessa, round 3 : 1/2 hits, 0.83 expected hits
                    Russia roll dice for 2 conscripts in Odessa, round 3 : 0/2 hits, 0.33 expected hits
                    1 conscript owned by the Russia lost in Odessa
                    Austria roll dice for 1 field_gun and 1 fighter in Odessa, round 4 : 2/2 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Odessa, round 4 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Odessa
                Austria win, taking Odessa from Russia with 1 field_gun and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Austria: 1 infantry
                Casualties for Russia: 2 conscripts
    
        Non Combat Move - Austria
            1 zeppelin moved from Sea Zone 25 Mid Atlantic to Belgium
            1 fighter moved from Odessa to Galicia
            2 field_guns, 1 heavy_gun and 1 infantry moved from Dardanelles to Constantinople
            2 cavalrys moved from Romania to Constantinople
            1 infantry moved from Bulgaria to Dardanelles
            5 heavy_guns and 1 infantry moved from Romania to Bulgaria
            1 zeppelin moved from Brittany to Champagne
            1 heavy_gun moved from Milan to Tuscany
            2 field_guns, 6 heavy_guns and 1 infantry moved from Venice to Tuscany
            3 infantry moved from Tyrol to Milan
            1 field_gun and 4 heavy_guns moved from Switzerland to Piedmont
            3 field_guns and 18 infantry moved from Tuscany to Piedmont
            4 heavy_guns moved from Piedmont to Tuscany
            4 infantry moved from Trieste to Venice
            1 aaGun moved from Venice to Milan
            1 cavalry moved from Galicia to Bulgaria
            1 field_gun and 4 infantry moved from Tyrol to Switzerland
    
        Place Units - Austria
            3 heavy_guns, 4 infantry and 3 trenchs placed in Greece
            1 trench placed in Tuscany
            1 heavy_gun and 1 trench placed in Trieste
            6 cavalrys placed in Venice
            Austria undo move 4.
            5 field_guns placed in Piedmont
            8 cavalrys placed in Tyrol
            5 cavalrys and 1 field_gun placed in Venice
            Turning on Edit Mode
            EDIT: Removing units owned by Austria from Galicia: 1 infantry
            EDIT: Adding units owned by Austria to Romania: 1 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Austria
            Austria collect 112 PUs; end with 114 PUs
            Austria collect 10 PUs from War Bonds; end with 124 PUs
    

  • Austria17.tsvg

    Please use this second save game. Edited 1 infantry unit NCM.


  • @elrood said in NML 1914 - Team Game #3:

    200 HP in Paris!

    Yes, I’ve noticed the steady decline in Paris’ units, hit points and total defensive power over the past two years. Your unit strength stays stable in Paris, while the Brit garrison rapidly shrinks as you sacrifice them against the Germans in Picardy. I see the Brits finally rebelled, forcing you to retake Picardy yourself this turn.



  • Ha, Arabia rises from the sand and the Brits don’t get their income. Lawrence of Arabia would be pleased. Although, he’ll expect Damascus too, but he won’t get it.


  • @fmerwinrommel British don’t need any more income plus Arabia has the most cost efficient units in the game!


  • Game History

    Round: 17
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey rolls : 1/1 hits, 0,00 expected hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover railwayGuns
    
        Purchase Units - Turkey
            Turkey buy 4 heavy_guns, 5 infantry and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Turkey
            Turkey creates battle in territory Sea Zone 67 Black Sea
            Battle in Sea Zone 67 Black Sea
                Turkey attack with 1 submarine
                Russia defend with 1 battlecruiser and 2 transports
                    Turkey roll dice for 1 submarine in Sea Zone 67 Black Sea, round 2 : 0/1 hits, 0,33 expected hits
                    Russia roll dice for 1 battlecruiser and 2 transports in Sea Zone 67 Black Sea, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Turkey lost in Sea Zone 67 Black Sea
                Russia win with 1 battlecruiser and 2 transports remaining. Battle score for attacker is -7
                Casualties for Turkey: 1 submarine
    
        Non Combat Move - Turkey
            1 infantry moved from Syria to Damascus
            1 infantry moved from Lebanon to Damascus
            1 infantry moved from Palestine to Damascus
    
        Place Units - Turkey
            2 heavy_guns, 3 infantry and 3 trenchs placed in Constantinople
            2 heavy_guns, 2 infantry and 3 trenchs placed in Damascus
    
        Activate Technology - Turkey
            Turkey activating railwayGuns
    
        Turn Complete - Turkey
            Turkey collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Turkey rolls : 1,00
    Russia regular : 0,33
    Turkey regular : -0,33
    

    Savegame.tsvg

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