@vodot
@General-6-Stars uses oil in his game
OIL DERRICKS
Cost: 0
Attack: 0
Defend: 2 at each plane
Move: 0
Max damage: Up to double there value
You cannot build these in game.
You do receive the values of these
towards your income. Any damage
to them and you lose the full value
of the income there worth. Can be
captured and used for income if not
damaged by the enemy.
Similar to some of the above, but implemented differently. I know he’s had a lot of success with it.
There’s also at least a couple triplea games that use oil. They are similar to swinters’ Oil Production values map + rules in that the oil turns into fuel that is used to power Mechanized, Air and Naval units.
WWII Oil and Snow April 1941
OIL: can be found in the '41-'45 oil-producing regions of the world: depending on if it is a rich source (double drop) or regular source (single drop) there is a (regular or major) refinery producing fuel for your mechanized units. Infantry & cavalry may move without fuel. When conquered they turn yours directly because of AI not understanding the importance of repairing /rebuilding disabled or hit refineries. I made them indestructable, except they have far lower output of fuel when damaged. (major 8 out of 20 & regular 4 out of 10 fuel per turn) You can only repair existing refineries, not upgrade or add new ones. If you run out of oil you can always purchase fuel via oil barrels but that of course would have an impact on your unit production. When an Allied Territory with oil is liberated, it returns to its original owner.
Iron War
Fuel is used by ships, land vehicles and planes to move. 1 unit moving to an adjacent territory consumes 1 Fuel. Planes are an exception to this rule, as they always consume Fuel equal to half of their full potential movement. Note that all Synthetic-Fuel production is destroyed during capture, unlike regular fuel resources.
I know @Black_Elk really digs “Iron War”. My small cranium can’t handle it though. i just end up with a pile of steel that can’t move lol
Good Action here
