@Adlertag:
@WILD:
PS: It would also be nice if ports offered some kind of protection for your ships.
Why ? A fleet in port are sittin ducks. remember Port Harbour, the French fleet at Oran and Dakar, the Italian fleet at Taranto, they were all sittin ducks, got no protection from the port
You get AA gun protection with classical AA gun rules. I think it’s fair enough.
NB! I don’t think or hope the +1 movement from ports means you can move one more square then in the original games, but rather simulate a game without the port rule. The +1 is counting with the first sea sone from the port. This means you can move a fleet from California to the Hawaii sea zone, but not from California to the Midway sea zone in one turn.
People have to remember that sea transport needs to take longer now when land movement takes longer as well (more provinces). This game will have quite another time scale then previous games and making the pacific larger is good for this game.
One example: The US will have to place it’s fleet in Hawaii if she wants some fast action when she enters the war. A fleet in San Diego instead will cost you valuable turns.