Actual AA pacific 1940 map pictures


  • pre-ordered a copy :D (can’t really afford more, and I don’t have much use for them -.-)

    can’t wait to get it!

    Robert

  • '10

    Ships might be able to move more than 2 spaces, (maybe from friendly port to friendly port ).

    ships leaving a naval base can move 3 sea zones- Per LH


  • Is there some kind of mysterious force that helps ships move faster when they are leaving port? Am I missing something here?


  • @Brain:

    Is there some kind of mysterious force that helps ships move faster when they are leaving port? Am I missing something here?

    A&A is made by the same company that also make “Magic the gathering” and other fantasy games


  • Very funny.  How did you get the animated avatar uploaded.


  • @Brain:

    Is there some kind of mysterious force that helps ships move faster when they are leaving port? Am I missing something here?

    Nope, I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….


  • @Krieghund:

    Welcome, Andy_Dandy!  I’m glad you’re enjoying the game.

    Thanx for the welcome, I’m a long time fan of the Axis and Allies games. These new 1940 games are a dream coming true. I wonder if you know; are these new games a limited version like the AA50? I live in Norway, and my local gamestore only had 2 versions of AA50. If the 1940 games are limited in numbers I really have to pre-order them from the US now asap…. These games can’t be missed :D

    Edit: Didn’t see a new thread was opened about this topic now. Never mind my question… ;)


  • I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….

    Well then why not just consider the port as being both in the land space and the sea space. By your reasoning I guess you would get an extra move when coming into port as well…… so if you leave a port and move 2 spaces and then want to move into another port you would then get to move 4 spaces?


  • I believe LH said that the extra move is only out of port.  Going into port there is no free extra move.  it’s just a game mechanic to make ports more viable to be in…


  • I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….

    Okay so you give up one move going into the port, but you get it back when you leave.

    And what is the advantage of being in the port?


  • I believe LH said that the extra move is only out of port.  Going into port there is no free extra move.  it’s just a game mechanic to make ports more viable to be in…

    This is the qoute that should have been in my last post.


  • i haven’t’ seen too much specifically released yet about the ports, one thing though IL has on the info thread:

    FYI… naval bases, factories and airbases now each have their own air defense. AA guns are restricted to protecting land units only.

    so defense can be increased.  other stuff’s been bantered about but I don’t see much straight from LH yet.


  • Can naval bases and air bases be built or are they going to be placed only where they existed?


  • Aircrafts carrier and Battleship have 2 hit point. But when damaged, I heard that fighters can’t leave or land on them. For the BB, I think they don’t “recover” their damage until they go to a friendly port (like in traditional AA). Their attack/defense might be lower too, I don’t know

    Robert


  • Those sound like good rules to me.


  • @Brain:

    Those sound like good rules to me.

    Yep, me too. I hope you’ll be able to build ports and airports as well, whereever you’d like to build them in your controlled territories. Ports must be in territories with a coast of course.

    I really look forward to see these possibilities/mechanics in the game. With all the extra seazones you’ll really have to think longer ahead now, and perhaps not use just one superstack of ships. Controlling islands with airfields and ports will be very vital for sucsess in the pacific I guess.


  • The extra sea zones could definitely have an effect on tne naval superstacks., as I believe this is necessary because ships could be spreas out across the Pacific and in one move could all come together to wipe out stray ships.


  • @runyan99:

    Looks like China might finally be big enough to prevent a Japanese invasion into Moscow….

    You’ll need to buy the AA50 Europe Version for that, son.  For only another $50!  Plus the AA50 Europe/Pacific Global Theater Expansion, which combines the two giant board sets into one asstarded monstrosity that you’ll be lucky to fit into your living room, much less store it in your garage.  Wait for the AA50 variant, “Mother****ing everything but Kitchen Sink Galactic Milky Way Universal” Edition coming out in the next 3 years!  You can be the first person on your block to possess a board game that requires its own zip code and a forklift to operate!


  • SgtBlitz you have just been promoted to Lieutenant.


  • Ships getting a bonus move out of port sounds pretty good. You’ll need it because there are many more sea zones. It will help with getting your new ships into you fleets at sea quicker. Sounds like through play testing with more sea zones they found that something had to be done. Its what they left on the cutting room floor that I would be interested in. Maybe fast AC & CR getting 3 moves. With ships getting +1 from port, fast ships (+1) won’t even make it as a tech. Because that would give them a 4 movement out of port.
    I do like the +1 out of port and it will have strategic value as we figure out ways to use it. I was just wondering what was given up in its place.

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