@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsABH and Crockett36, (A+100) tutor game
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US buy: 3 CV + 1tran. 2CV for Pacific and 1 CV + transport for Atlantic
Reinforce SZ54 with fleet.
San Fran fleet to Hawaii. Keep ftrs for defenseThe only combat is the DD kills German sub (with ftr). Would consider bringing CA to defend against sb attack.
Bring sb to EUS for attacks against gibraltar? Could put in UK, but early in the game
The sb in Gibraltar is quite a tempting target, but if we attack with inf + tank + CA the battle is 50-50 (assuming the bomber is last to die…if not, then battle worth doing just to reduce the luftwaffe)
Typically, 50-50 battles are not the way to play the game, but like the German attack on SZ 106 T1 with 1 sub vs 1 DD, the payoff is worth the try–because there is no downside. The british fleet can reinforce SZ91 and so there will be no counter.The real downside is that we lose the US initiative in the Atlantic as we have no forces to bring in. Still need to activate Brazil, which we would with our 1 transport that we bought, but nothing else will happen. But if UK buy a transport (or 2) also this round to put in Canada, then we will have forces for next round to force our way back into the Med and W. Europe.
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without looking at your comments, I did these moves. now i’ll read your stuff.
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My t1 and t2 sacrifices in the Pac are:
for forcing an naval arms race with Japan
for defending Aus
for projecting power over the money islands, thus helping Calcutta. It pins a certain amount of navy to Malaya.But we need Gibraltar back. I want that bomber dead. I’ve got a bomber and a french fig as backup if it comes down to 1 v 1.
I’m open to your suggestions, but I think we need a bigger footprint in the Atlantic. -
I think my conception of the 54 fleet is that it is a check on Japanese aggression, but not a kill shot. I have been experimenting with throwing some of the ships into harms way with a small force of Anzac figs and subs to mop up.
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Definitely an arms race in the Pacific which is not ideal as China is very strong this game. SZ 54 is plenty strong for the foreseeable future as I don’t want to have a fleet-for-fleet exchange in these early rounds.
about a 32% chance of winning Gibraltar if I take the bomber first. The British fleet cannot adequately reinforce SZ91 if the United States fails that battle as the German fighters can attack there from Rome. It would be a big setback for the Atlantic if the amphibious attack fails, but a big victory if the dice are in your favor. Worth the risk if you think you are not doing well this game, but not worth the gamble if you think you are still ahead from the big initial bid.
OOL for Gibraltar if you do order the attack: bomber first unless I have 3 units vs 1 allied unit, in which case take one infantry first followed by the bomber.
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point taken
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radical swing. put a blocker in 55. Is 54 strong enough to still deter?
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@crockett36 unless you are completely abandoning support with the UK and ANZAC forces, there is no way I could attack that fleet in SZ54
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That’s good news.
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I will post us combat moves tonight if no objections
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@crockett36 I’m on vacation for the week. Good luck.
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I think I should pause until my compatriot gets back. I think US moves are done.
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@crockett36 Perhaps you can do the China turn and propose the UK attack recommendations. If you need to adjust any non-combat moves for USA or China, it is no problem to adjust slightly out of turn order.
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@arthur-bomber-harris thanks. Will do.
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Upload tonight
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@crockett36 I’m back. My $0.02. Put both carriers in Pacific. You moved one already to Atlantic and don’t need the added units there. The fighter can go to EUS and fly to Pacific next round.
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Also, I would not have put the US fleet near Johnston island last turn since J could not attack Hawaii with the units there.
This round I would put them there. No need for blocker. J can’t bring anyone to assault Hawaii, and this way you don’t lose anyone, nor any turns in fortifying SZ 54.
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Most likely J would not attack Midway anyway, but the DD is more useful to us down south as fleet defender.
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For the Chinese turn, take Yunnan and I would probably take Suiyuyan with 2inf + ftr, maybe 1+ ftr and send 2nd to Szechwan.
For the UK, buy 2 transports for Canada. Get ready for invasion of N. Africa.
I’m not sure what to do about the Med. Even with a full 31 IPC naval buy (2 DD + 1 airbase), we can’t defend the French ships in SZ98 from a Luftwaffe strike.
I guess I would punt, and buy 1 airbase in Egypt and save 2 IPC…Attacks: take Kenya and Italian Somaliland
Could bomb N. Italy with sb in Malta, but not sure its worth it. Probably just reposition to Egypt especially if build airbase.NCM: Activate Persia
S.Africa mech to Congo
Egypt inf + art to Trans Jordan
Sub SZ96 to SZ98 w/ 2ftrs + tac to Egypt to defend fleet. Won’t save from Germans but will prevent Italians from getting NO
Subs in SZ112. One goes to SZ105 to convoy, the other goes to SZ109 with fleet waiting for next turn.
SZ76 fleet to SZ81, except 1 transport to S. Africa, perhaps put 1 DD in SZ80 to help defend against convoy in IndiaUK Pacific: buy can go either full defensive 6 inf + save 1IPC, or 5 inf + 1 art
or aggressive 2 art + 2 mech + 1 inf. Because Japan has to take India down quickly with a J1 DOW, I would lean towards defense–5 inf + 1 artAttack: take Shan State with 2 inf + air to avoid easy build up for J
NCM: Burma AA to India -
S, can you describe your strategic objectives in the PAC? Still unclear what goal is from your perspective. I was assuming USA had to take care of the Med. ergo ships in Atlantic.





