keep in mind that the allies will want to choose OOL in any big sea battles…
NML 1914 - Team Game #3
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Game History
Round: 13 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 1/1 hits, 0,00 expected hits Communists removing all Technology Tokens after successful research. Communists discover railwayGuns Combat Move - Communists 1 conscript moved from Aldan to Amur Communists take Amur from Russia 1 conscript moved from Aldan to Chita Communists take Chita from Russia Purchase Units - Communists Communists buy 3 conscripts, 2 field_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Non Combat Move - Communists 10 infantry moved from Aldan to Khabarovsk 10 conscripts moved from Aldan to Khabarovsk 6 field_guns and 3 infantry moved from Yakutsk to Aldan Place Units - Communists 2 trenchs placed in Khabarovsk 1 trench placed in Aldan 3 conscripts, 2 field_guns and 3 infantry placed in Yakutsk Activate Technology - Communists Communists activating railwayGuns Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs Communists collect 5 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : 1,00
@Private-Panic Nice strafe!
@Entek is up!
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Game History
Round: 13 Research Technology - USA USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 1 cavalry moved from San Francisco to New Mexico 2 gass moved from San Francisco to Chihuahua 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara 2 field_guns and 2 infantry moved from Florida to Sea Zone 36 Straits of Florida 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 2 field_guns and 2 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida 2 field_guns moved from Kentucky to Louisiana 1 zeppelin moved from New York to Brittany 3 field_guns and 3 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 3 field_guns and 3 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to Nova Scotia Purchase Units - USA USA buy 6 field_guns, 7 infantry, 4 tanks and 1 trench; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Non Combat Move - USA 2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 2 field_guns and 2 infantry moved from Sea Zone 30 Mid Atlantic to Florida 1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia Place Units - USA 1 trench placed in Guadalahara 1 field_gun, 1 infantry and 2 tanks placed in San Francisco 2 field_guns and 2 infantry placed in Charleston 2 tanks placed in Washington D.C. 2 field_guns and 2 infantry placed in New York 1 field_gun and 2 infantry placed in Washington D.C. Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - USA USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA rolls : 0.00
@Witt is up
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PBF still doesn’t work for me. Uninstalled Triplea, the shortcut, the saved game, restarted computer and then reinstalled, to no avail.
Got tech last turn so no tech dice should be left. But local game still has 3 tech dice from last turn. I will buy 2 dice and edit out 10 PU.
Tech roll 2 dice for economy [dice 2d6]
if successful roll for 2 remaining tech: science (1) or working women (2) [dice 1d2]
Combat
SBR on Rome 2 Zeppelin [dice 2d6] -
2d6: 6, 1
1d2: 2
2d6: 6, 6 -
Got working women, hurrah. And boxcars on SBR on Rome for max damage of 12.
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Zeps are so expensive, didn’t know if I would get my money’s worth. But after Adam built an I.C. in Belarus, I couldn’t resist buying a 2nd one. But more effective against a low income opponent, nothing personal Dawg. After spending so much on AA’s, it was very satisfying to be on the bombing end.
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Please use this save game, which includes editing in working women tech.
Zeppelins on Rome.tsvg -
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@dawgoneit Guys, please let us confer first, and redo Italy! No dice were rolled, so is no biggy, I presume. But France and Italy need to be aligned
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Fine with me.
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@elrood all good.
Just let me know when you are finished, haven’t dl’ed the last file yet. -
@elrood Seb and Dawg, you’re just prolonging the inevitable. As I march across southern Europe to restore the Hapsburg Dynasty to its ancient glory by joining Spain to Austria; Italy and southern France just happen to be in my way, trinkets to bestow upon the lesser nobles of my court. :blush:
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@fmerwinrommel Nuts! :-)
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@elrood Ita_-arabia-14_edit.tsvg
I took the liberty to edit Piedmont Units to Marsseilles.
Please check if that is all fine. Dawg: is it ok?
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all good
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Please proceed