@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?)
-
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : -0.50 -
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,33 -
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.17 -
-
g6.tsvg
Combat Hit Differential Summary :Russians regular : 3,50 Germans regular : -1,83 -
-
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,00 -
@victoryfirst UK6.tsvg
Combat Hit Differential Summary :Japanese regular : 0.00 British regular : -0.67 -
Note that I changed my buy from two infantry to one infantry and a tank (I had two IPCs left, so that’s possible).
-
-
-
@victoryfirst R7.tsvg
Combat Hit Differential Summary :Japanese regular : -0.50 Russians regular : 0.83 -
Combat Hit Differential Summary :
Japanese regular : -0,67 Russians regular : -0,67 British regular : -0,33 -
Combat Hit Differential Summary :
Italians regular : 0.50 Japanese regular : 0.50 Germans regular : -0.33 British regular : -0.00 -
@VictoryFirst bump your turn my friend, no rush
-
-
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour, 1 artillery and 13 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Caucasus to Trans-Jordan 1 bomber moved from Libya to Trans-Jordan 3 fighters moved from Egypt to Trans-Jordan Combat - Americans Battle in Trans-Jordan Americans attack with 2 armour, 1 artillery, 2 bombers, 3 fighters and 13 infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters and 13 infantry in Trans-Jordan, round 2 : 3/21 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Trans-Jordan Americans win, taking Trans-Jordan from Japanese with 2 armour, 1 artillery, 2 bombers, 3 fighters and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Union of South Africa 1 artillery and 8 infantry moved from Libya to Egypt 1 bomber moved from Trans-Jordan to Libya 7 infantry moved from Morocco Algeria to Libya 3 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Eastern United States to 12 Sea Zone 4 transports moved from 12 Sea Zone to 9 Sea Zone 2 armour and 8 infantry moved from Eastern Canada to 9 Sea Zone 2 armour, 8 infantry and 5 transports moved from 9 Sea Zone to 12 Sea Zone 2 armour and 8 infantry moved from 12 Sea Zone to Morocco Algeria 7 infantry moved from Eastern United States to Eastern Canada 2 armour moved from Western United States to Eastern Canada 1 bomber moved from Trans-Jordan to Morocco Algeria Place Units - Americans 1 fighter and 5 infantry placed in Eastern United States 3 armour placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco Algeria: 1 bomber EDIT: Adding units owned by Americans to Libya: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -3.50 Japanese regular : -0.33 -
@VictoryFirst so apparently you can copy paste the entire “view turn summary” tab at the end of the round and it will post like you see above, just like old times. You still have to post the save though.
-
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Baltic States to Karelia S.S.R. 2 fighters moved from East Poland to Karelia S.S.R. 1 bomber and 1 fighter moved from Germany to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 9 armour moved from East Poland to Archangel Combat - Germans Germans creates battle in territory 38 Sea Zone Battle in Karelia S.S.R. Germans attack with 1 bomber, 4 fighters and 2 infantry British defend with 2 infantry; Russians defend with 1 factory Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/7 hits, 3,00 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Archangel Germans attack with 9 armour British defend with 1 armour and 5 infantry; Russians defend with 1 aaGun Germans roll dice for 9 armour in Archangel, round 2 : 8/9 hits, 4,50 expected hits Russians roll dice for 1 armour and 5 infantry in Archangel, round 2 : 0/6 hits, 2,17 expected hits 5 infantry owned by the British and 1 armour owned by the British lost in Archangel Germans win, taking Archangel from Russians with 9 armour remaining. Battle score for attacker is 20 Casualties for British: 1 armour and 5 infantry Non Combat Move - Germans 2 armour, 1 artillery and 2 infantry moved from Baltic States to Belorussia 4 armour, 2 artilleries and 10 infantry moved from East Poland to Belorussia 9 infantry moved from Poland to East Poland 1 bomber and 1 fighter moved from Karelia S.S.R. to Germany 3 fighters moved from Karelia S.S.R. to Belorussia 9 infantry moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians regular : -0,83 Germans regular : 2,50 -
@the_good_captain Sorry for being late, I had to think about my turn.
Two notes:
The message that the transport would die was weird, it didn’t even die. I got after that message another message, asking if I wanted to attack the submarine. When I chose I didn’t want to, nothing weird happened. The transport stayed where it was.
My intention was to strafe Archangel, in order to destroy as many units as possible, without losing too many of my own. What happened, almost all of my units scored a hit, and none of yours scored a hit. Now my tanks are dangerously exposed!





