TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Urals to Stalingrad Russians take Kazakhstan from Italians Russians take Stalingrad from Germans 1 armour and 1 mech_infantry moved from Samara to Yaroslavl Russians take Gorky from Germans Russians take Yaroslavl from Germans 1 armour and 1 mech_infantry moved from Southern Belarus to Kursk Russians take Kursk from Germans 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Bryansk to Kursk 1 infantry moved from Southern Persia to Northwest Persia Russians take Northwest Persia from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns and 21 infantry moved from Smolensk to Yaroslavl 1 artillery and 8 infantry moved from Russia to Yaroslavl 14 infantry moved from Southern Belarus to Bryansk 3 artilleries and 10 infantry moved from Samara to Stalingrad 3 infantry moved from Samara to Urals 4 infantry moved from Samara to Stalingrad Place Units - Russians 3 infantry placed in Urals 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :