I’d have to imagine considering making those territories have the ability to build major complexes would be a bit too steep and game altering. It’s an interesting rule though! I like the idea of just producing one more IPC, but not counting towards industrial complex strengths. You can make it so they can be bombed as well and have to be repaired, like any other facility as well. If it’s bombed, you don’t get the bonus income until repaired.
Mixing 'Mechs with A&A?
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Hey all! I am interested/excited to include mechs (either from classic Battletech or from the Mechwarrior Clix game) in a game of Axis and Allies alternate history etc. and was wondering if anyone has (a) done this or (b) would be interested in collaborating to come up with some reasonable rules for doing so?
Let me know!
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The mechs from Risk 2210 A.D. might be another good choice. They come in five colours, as I recall.
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German mechs on the move… :-D