@The_Good_Captain Yeah our games are de-synced right now. Will work on it in-tandem with AH3 when I get to it later
Wheatbeer (axis) vs gazza (allies) G40-A3
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The Beta 5 map had some flaws, so I am listing what I corrected here.
SZ97 added missing Italian transport
ALB added missing Italian tank
QUE added missing ANZAC fighter
EGY added missing UK mech
IND added 2 missing UK aa guns
YUGO removed extra infantry
Fixed strict neutrals (CHI, ARG, PER, MOZ, ANG, POR, and SAUD were all either over or under what they should be)I recommend looking over the map too in case there are errors I didn’t spot.
Here’s my corrected base map.
alpha 3 beta fixed.AAM -
G1
Buy (30/30)
1 sub
1 dest
1 carrierCM:
SZ91
1 sub SZ103
1 sub SZ108SZ93
2 strat ger
1 fig, 1 tact wgrSZ106
1 sub SZ117
1 sub SZ118SZ111
1 sub SZ124
1 fig, 2 tact wgr
1 fig nor
1 fig holSZ112
1 cru, 1 bsh SZ113
1 tact polFRA
4 inf, 2 art, 3 tank hol
3 inf, 2 mech, 1 art ger
2 tank sgrSFR
2 mech wgr
1 tank sgr
1 tact gerYUGO
6 inf, 2 art sgr
1 tank rom
1 tank, 1 fig hunneed scrambling orders SZ111
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no scramble cant seem to see anything els
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ok, here goes then:
SZ91
A sub sneaks
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
sz91 cwol
SZ93
A 1 fig, 1 tact, 2 strat
Rolls: 1@2 3@4; Total Hits: 31@2: (4)3@4: (1, 2, 2)D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
sz93 cwlo 1 fig, 1 tact
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (2, 3)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4) -
sz106 cwol
SZ111
A 1 sub, 3 fig, 2 tact
Rolls: 1@2 3@3 2@4; Total Hits: 21@2: (4)3@3: (3, 4, 6)2@4: (5, 1)D 1 dest, 1 bsh
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5) -
do you want to save the destroyer so I can’t potentially sink the battleship with a sub sneak? or would you rather keep the battleship and take your chances against a sub sneak?
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In the meantime:
SZ112
A 1 cru, 1 bsh, 1 tact
Input ErrorThere was an error in your dice throw: "/>aaa 2@3: -
SZ112
A 1 cru, 1 bsh, 1 tact
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 4)1@4: (2)D 2 cru
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
sz112 cwol (bsh is damaged though)
FRA
A 7 inf, 2 mech, 3 art, 5 tank
Rolls: 6@1 6@2 5@3; Total Hits: 56@1: (5, 3, 5, 5, 1, 2)6@2: (5, 1, 3, 6, 4, 4)5@3: (3, 5, 3, 5, 1)D 6 inf, 2 art, 2 tank, 1 fig, 1 aa gun
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (4, 2, 5, 2, 6, 4, 4, 1)2@3: (4, 1)1@4: (5) -
i thought you could only sneak first go
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FRA r2
A 3 inf, 2 mech, 3 art, 5 tank
Rolls: 2@1 6@2 5@3; Total Hits: 42@1: (3, 2)6@2: (6, 5, 2, 3, 1, 6)5@3: (1, 1, 6, 5, 4)D 2 inf, 2 art, 2 tank, 1 fig
Rolls: 4@2 2@3 1@4; Total Hits: 34@2: (5, 5, 2, 4)2@3: (6, 1)1@4: (3) -
if not il lose the dd
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yes your right it goes on and on if there are no dd there il lose the dd fingers crossed
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In the rules for combat on page 19 says if the attack is pressed, then steps 2-5 repeat. The subs surprise strike or submerge is step 2.
This will probably come up later in battles where destroyers are taken as casualties or are absent, so if you want to be certain you can ask in the FAQ or rules threads.
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okay
SZ111 r2
sub sneak
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ111 r2 continued
A 3 fig, 2 tact
Rolls: 3@3 2@4; Total Hits: 53@3: (1, 3, 3)2@4: (2, 4)D 1 damaged bsh
Rolls: 1@4; Total Hits: 11@4: (4) -
sz111 cwlo 1 sub
FRA r3
A 2 mech, 3 art, 5 tank
Rolls: 5@2 5@3; Total Hits: 45@2: (4, 2, 3, 4, 3)5@3: (2, 3, 1, 6, 5)D 2 tank, 1 fig
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 5)1@4: (4) -
yes i read it didant know that it went on just thought it was the first strike never mind i made the choice





