NML 1914 - Team Game #3


  • Brits are @redrum Kevin!


  • @Private-Panic is right ;-)


  • Private Panic is up, Redrum did allready UK.
    That is how you pay attention :nerd_face:


  • You said the Brits were up Kevin. I paid attention. Get it right!

    I had missed that GB had done its turn. I failed to pay attention! Will be able to look at R tomorrow.


  • I didn’t pay attention private and meant that you are up.


  • Now that I am paying attention:

    Russia_11.tsvg


  • Well, i pay attention now as well and look what i got.

    Game History

    Round: 11
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Communists
            1 cavalry moved from Khabarovsk to Amur
                  Communists take Amur from Russia
            1 cavalry moved from Amur to Khabarovsk
            34 conscripts, 2 field_guns, 3 heavy_guns and 27 infantry moved from Aldan to Tiksi
            9 field_guns and 3 infantry moved from Yakutsk to Tiksi
            1 infantry moved from Aldan to Tiksi
    
        Purchase Units - Communists
            Communists buy 1 cavalry, 3 field_guns, 1 infantry, 1 late_fighter and 1 trench; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Tiksi
                Communists attack with 34 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry
                Russia defend with 4 conscripts and 2 infantry
                    Communists roll dice for 34 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry in Tiksi, round 2 : 12/59 hits, 12,17 expected hits
                    Russia roll dice for 4 conscripts and 2 infantry in Tiksi, round 2 : 2/6 hits, 1,33 expected hits
                    2 infantry owned by the Russia, 4 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Tiksi
                Communists win, taking Tiksi from Russia with 32 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry remaining. Battle score for attacker is 10
                Casualties for Communists: 2 conscripts
                Casualties for Russia: 4 conscripts and 2 infantry
    
        Non Combat Move - Communists
    
        Place Units - Communists
            1 trench placed in Khabarovsk
            1 cavalry, 3 field_guns, 1 infantry and 1 late_fighter placed in Yakutsk
    
        Activate Technology - Communists
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 28 PUs
            Communists collect 5 PUs from War Bonds; end with 33 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0,00
    Communists regular : -0,17
    Russia regular : 0,67
    

    COM 11.tsvg


  • Game History

    Round: 11
    
        Research Technology - USA
                USA roll 4,4 and gets 0 hits
    
        Combat Move - USA
            1 zeppelin moved from San Francisco to Mexico City
            2 cavalrys, 3 gass, 1 heavy_gun and 1 infantry moved from New Mexico to Chihuahua
            2 cavalrys moved from San Francisco to New Mexico
            2 field_guns and 2 infantry moved from Florida to Sea Zone 36 Straits of Florida
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
            2 field_guns and 2 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
            1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California
            1 infantry moved from San Francisco to Sea Zone 147 Gulf of California
            1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
            1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
            1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 36 Straits of Florida
            2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 36 Straits of Florida
            2 field_guns and 2 infantry moved from Sea Zone 36 Straits of Florida to Florida
            2 field_guns moved from Washington D.C. to Virginia
            2 field_guns and 2 infantry moved from New York to Sea Zone 29 Mid Atlantic
            2 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic
            2 field_guns moved from Nova Scotia to Sea Zone 22 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
            1 zeppelin moved from Paris to Wurttemburg
    
        Purchase Units - USA
            USA buy 6 field_guns, 6 infantry and 4 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - USA
            Strategic bombing raid in Wurttemburg
                Bombing raid in Wurttemburg rolls: 4 and causes: 4 damage to unit: Factory
                Bombing raid in Wurttemburg causes 4 damage total. 
            Strategic bombing raid in Mexico City
                Bombing raid in Mexico City rolls: 2 and causes: 2 damage to unit: Factory
                Bombing raid in Mexico City causes 2 damage total. 
            Battle in Guadalahara
                USA attack with 2 field_guns and 3 infantry
                Germany defend with 4 field_guns, 1 heavy_gun and 1 infantry
                    USA roll dice for 1 battlecruiser in Guadalahara, round 2 : 1/1 hits, 0.67 expected hits
                    USA roll dice for 2 field_guns and 3 infantry in Guadalahara, round 2 : 1/5 hits, 1.50 expected hits
                    Germany roll dice for 4 field_guns, 1 heavy_gun and 1 infantry in Guadalahara, round 2 : 4/6 hits, 2.33 expected hits
                    1 field_gun owned by the Germany, 1 infantry owned by the Germany, 1 field_gun owned by the USA and 3 infantry owned by the USA lost in Guadalahara
                    USA roll dice for 1 field_gun in Guadalahara, round 3 : 1/1 hits, 0.33 expected hits
                    Germany roll dice for 3 field_guns and 1 heavy_gun in Guadalahara, round 3 : 1/4 hits, 1.67 expected hits
                    1 field_gun owned by the Germany and 1 field_gun owned by the USA lost in Guadalahara
                Germany win with 2 field_guns and 1 heavy_gun remaining. Battle score for attacker is -6
                Casualties for USA: 2 field_guns and 3 infantry
                Casualties for Germany: 2 field_guns and 1 infantry
    
        Non Combat Move - USA
            1 zeppelin moved from Mexico City to Chihuahua
            1 zeppelin moved from Wurttemburg to Franche-Comte
    
        Place Units - USA
            2 transports placed in Sea Zone 30 Mid Atlantic
            2 transports placed in Sea Zone 29 Mid Atlantic
            2 field_guns and 2 infantry placed in Charleston
            1 field_gun and 1 infantry placed in San Francisco
            1 field_gun and 1 infantry placed in New York
            2 field_guns and 2 infantry placed in Washington D.C.
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - USA
            USA collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1.00
    USA regular : 0.50
    

    usa11.tsvg



  • @Elrood please wait for G’s teammates to discuss his NCMs.


  • Will move as soon as I can.


  • @elrood happy birthday Seb.

  • 2024 '22 '19 '17 '15

  • 2024 '22 '19 '17 '15


  • Austria starts with no tech dice. Game shows 3 tech dice because I couldn’t remove them. Buying 2 tech dice, so will forum roll for 2 and roll for which tech, in case I roll a 6.
    Tech roll [dice 2d6]
    tech category contingent on getting a tech [dice 1d3]
    SBR Rome [dice 1d6]


  • 2d6: 3, 1
    1d3: 2
    1d6: 4


  • Tech dice missed, so 2nd dice results don’t count. SBR inflicted 4 damage to Rome, for total damage Austria 12.tsvg of 6.


  • @fmerwinrommel why don’t you use the combst dice roller in the game?
    Why are you rolling on forum anyway.
    I did not catch that.



  • @aequitas-et-veritas The first time that we used the new procedure, it worked for me. I used pbf and posted the saved game. But since then, for whatever reason, I keep getting an error message for pbf. So I have to use local game, which doesn’t email Marti dice. Then edit based on forum dice results.

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