@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsABH and Crockett36, (A+100) tutor game
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@arthur-bomber-harris Good point. Pulling a ftr + tac to support the CA and the landing would be 45-55 battle vs 3 ftrs (draws go to the Germans) as the bare minimum pull the Germans can try. Using only 1 ftr = 8-92 loser. The loss of the 2 planes affects the above by essentially allowing 1 less ftr for each category, e.g. item e) above now only needs 3 ftrs.
If he tries to pull 3 planes from the invasion to support the landing with more than a coin flip, then just better for us.
Can now put 2 ftrs in Scotland for 5 ftr scramble. More damage to Luftwaffe if they attack.
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I’ll fix Burma. Med looks so good. Don’t think I need planes from India.
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Mechs in London? Or can we go s Africa?
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@crockett36 run the math and see if you need those extra units in London if Germany built all transports on G2 and tried a sealion on G3.
You don’t have to be guaranteed to win the battle, but need to make me lose enough planes that Russia + USA can invade W Europe.
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@crockett36 be careful with Burma as I have 21 planes and 4 ground units that can reach there. I would prefer not doing a J2 DoW but a big stack of units there would be too tempting as India would fall on J3.
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@crockett36 I don’t see it likely that I would want to do a G3 Sealion attack as not only do I have to defeat the London defenders but also have to make sure I have adequate forces to defeat the UK Navy guarding SZ110. I haven’t done the math, but the large bid in Europe makes the numbers heavily skewed against the attack. The OOB game is already unfavorable against Sealion.
What is the purpose of the destroyer in SZ112? It could be killed by the Germans at minimal loss.
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@Arthur-Bomber-Harris I would agree that G3 Sealion is unlikely. But I would suggest defending against a G2 Sealion that could occur if not prepared. Germany would hold for at least 1 round since no other ground units could come UK2. Cost a few planes and a ship or two. Still might not be worth it.
But with minimal effort, UK will be prepared for any G3 attack.
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@surfer currently 4% chance of a successful G2 sealion with the 3 fighters stationed in London. With one fewer Allied fighters, still only a 20% odds in my favor.
I would only be tempted for the attack if only 1 allied fighter remained in London, and the destroyer in SZ112 moved somewhere else.
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Yeah I said I was going to fix Burma. I think one must be comfortable with 80/20 battles, don’t you think?
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@crockett36 I often look at TUV swing. Right now Burma would be a +25 PU swing for the Axis if I attacked which is just too tempting. It also leaves India wide open for capture on J3 which is the even bigger issue.
I rarely will do a battle with only a 20% chance of winning unless I am badly losing and need a desperation attack.
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These orders go into effect at 3pm unless there are objections. I didn’t hear anything about the destroyer’s ability to prevent G2 sealion. So I moved it. I would invite such a move, thinking even a success would be a TUV disaster. Not to mention a robust fleet and figs in Scotland. But I could be wrong.
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@crockett36 The DD wouldn’t prevent because the Italians could sink it.
Putting the 1 mech in UK is plenty of defense.
Why place the transport at SZ88? Can’t do anything. Might die in SZ109, but if not, will be helpful to goto SZ106 next turn rather than 2 turns.I’m fine with other moves.
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@surfer incentivizes 109. Better tuv for Germany. I don’t want them to attack.
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@surfer said in ABH and Crockett36, (A+100) tutor game:
@crockett36 The DD wouldn’t prevent because the Italians could sink it.
Putting the 1 mech in UK is plenty of defense.
Why place the transport at SZ88? Can’t do anything. Might die in SZ109, but if not, will be helpful to goto SZ106 next turn rather than 2 turns.I’m fine with other moves.
The Italians have a lot to do.
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@crockett36 ready to finalize the turn?
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@arthur-bomber-harris do it
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I think that you were a bit too cautious about Sealion as the move is not that good even in a no-bid game and certainly would get me in big trouble in a game with 67 PUs placed in the European theater. I would have tried to retain Gibraltar as it won’t be regained for a couple turns. Not too big of a deal but still helps out in the long run.
I also think that getting either a Money Island or Persia would have been a significant help for the Allies. Persia is my preference as a factory can be built there on UK2 and three more units will be ready to defend that front when Germany eventually arrives. Building the Egyptian factory though is a good start to fortifying the region. I opted to run the opposite direction instead of contesting East Africa which is a losing fight for the Axis in this game.
Italians are focused on their primary mission of supporting German advancement into Russia/Middle East. I skipped some other attacks in order to move my units towards the front.
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Anzac and France, good luck
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@arthur-bomber-harris I have an advisor and he and I decided to reinforce England.





