Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL22 BM elche (Axis) vs FlyingBadger (Allies+23) #2
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Thank you. Although much fun and luck with Marti.
Scramble in sz 110,111 ?38059_1(ger)t.tsvg -
@elche Scramble the Scottish fighter to 111. No scramle to 110.
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You can switch hits from sz 111, fig or battleship. 38059_1ger.tsvg
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If it’s okay with you, please use this save file instead, I’d like to edit the Russian AA gun non-combat move.
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No problem with the AA gun. Scramble in sz35 ?38059_1(jap).tsvg
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No scramble.
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USA 38059_1jap.tsvg
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Anzac 38059_1ita.tsvg
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@elche My understanding of the BM rules are that, if Vichy is triggered, the French ships won’t become neutral as they are not in SZ93. Is that your understanding as well? Obviously if Vichy isn’t triggered then it doesn’t matter and the Free French navy will fight on for Liberté, Egalité, Fraternité. Vive La France! :flag-fr:
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It is my first game with Axis in BM mode, so no problem to believe you. But what have the Axis to do that the french ships dont fight for liberty and leave the map ? If I dont attack Southern french but the ships are away. Can the french ships attack the italian navy in R1?
Scramble in sz 110 ? 38059_1(ger).tsvg -
@elche No scramble.
Regarding Vichy. The notes on the rules cover most situations and this topic contains some answers to some of the ambiguous situations. This is my understanding of the Vichy rules in BM and PtV:
- To trigger Vichy (can happen any turn), this must be the situation at the start of France’s turn.
– The Axis have to have Normandy and Paris, but doesn’t have (and has never had) Southern France.
– There must be no non-French Allied troops in Southern France. - This results in all originally French territories turning Pro-Axis neutrals except.
– French Equatorial Africa
– New Hebrides
– Any French territories containing non-French allied land units - It also results in the French fleet in sz 93 changing from French to Pro-Axis neutral.
– It will fight defensively if attacked by the Allies
– It may not be captured by the Axis.
– It is immediately destroyed if any power, other than the Free French, occupies Southern France - If the Axis takes Southern France then all the Vichy Pro-Axis neatral units are removed, but any formerly Vichy Pro-Axis neautral units that were previously commandeered by the Axis remain as they are.
Triggering Vichy is initailly useful to the Axis as it takes some Allied units off the board and creates pro-Axis neutrals to capture, but it does create territories for the US or UK to capture and get income from (if they stay French then they can’t capture that income) so can benefit the Allies in the long term.
- To trigger Vichy (can happen any turn), this must be the situation at the start of France’s turn.
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@elche said in L22 BM elche (Axis) vs FlyingBadger (Allies+23) #2:
It is my first game with Axis in BM mode, so no problem to believe you.
I’m okay on the Vichy rules, but would not consider my interpretation as authoritative, some of the wording of the rules is ambiguous.
But what have the Axis to do that the french ships dont fight for liberty and leave the map? If I dont attack Southern french but the ships are away.
This is a new one for me. I’ve looked around and searched the forums and can’t see a definative answer. My interpretation is that the rules refer to SZ93, so any French ships in any other sea zone are unaffected.
Can the french ships attack the italian navy in R1?
If the Germans and/or Italians take Paris and Normandy on round 1 then the French ships in SZ93 turn pro-Axis neutral at the start of the French turn in round 1. So, if Italy attacks them on it’s turn, they will fight back. However, they turn pro-Axis neutral at the start of the French turn, so France cannot attack with them.
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@elche What I did as Axis in our first game was a clear cut Vichy triggering. What you’ve done in this game is a clear cut non-Vichy game. So I think we are good.
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I think after your moves with usa and uk is essential for me to conquer Southern France. But I dont know that france can attack italia and Netherlands. But hope to conquer .back. And there was only 1 inf I can get with italia in the non combat move. Tunesien ? Is this right ?
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Thanks for your help. Its okay because the battle of france wasnt good for me so I did not have 3 inf to conquer N/B.
Next game I know the rules and will try to conquer both France and N/B, because of the french fleet. -
I think my question was not good. I wrote and the ships are away. but wanted to say, away in other sz. In our game sz91. So the ships still yours although I would not conquer SF in R2 ?
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@elche said in L22 BM elche (Axis) vs FlyingBadger (Allies+23) #2:
I think after your moves with usa and uk is essential for me to conquer Southern France.
Yes, I think in this situation the best move is to just straight up take all of France. It keeps the French territories as French, so I don’t get the IPCs from them. I’ve also covered some of the French territories with Allied units so they wouldn’t get turned pro-Axis neutral anyway.
But I dont know that france can attack italia and Netherlands. But hope to conquer back. And there was only 1 inf I can get with italia in the non combat move. Tunesien ? Is this right?
If Germany takes Normandy and Paris on round 1, then Vichy won’t have triggered by the Italian turn, so the French territories won’t be pro-Axis yet, that happens at the start of the French turn. On the Italian turn on round 2 they could start collecting formerly French pro-Axis territories during non-combat. So the Italians can fight the French if they want to, but those units and territories will be pro-Axis neutral before the French get to attack/move.