Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL22 BM elche (Axis) vs FlyingBadger (Allies+23) #2
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New game, change teams!
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I’ve had a little think :thinking_face: and a large beer :beer: so I now know what I want to do with the bid:
- Marine in India
- Sub in 98
- Sub in 91
- Sub in 106
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All the best, hope this is an enjoyable game. Good luck and have fun!
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Thank you. Although much fun and luck with Marti.
Scramble in sz 110,111 ?38059_1(ger)t.tsvg -
@elche Scramble the Scottish fighter to 111. No scramle to 110.
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You can switch hits from sz 111, fig or battleship. 38059_1ger.tsvg
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If it’s okay with you, please use this save file instead, I’d like to edit the Russian AA gun non-combat move.
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No problem with the AA gun. Scramble in sz35 ?38059_1(jap).tsvg
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No scramble.
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USA 38059_1jap.tsvg
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Anzac 38059_1ita.tsvg
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@elche My understanding of the BM rules are that, if Vichy is triggered, the French ships won’t become neutral as they are not in SZ93. Is that your understanding as well? Obviously if Vichy isn’t triggered then it doesn’t matter and the Free French navy will fight on for Liberté, Egalité, Fraternité. Vive La France! :flag-fr:
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It is my first game with Axis in BM mode, so no problem to believe you. But what have the Axis to do that the french ships dont fight for liberty and leave the map ? If I dont attack Southern french but the ships are away. Can the french ships attack the italian navy in R1?
Scramble in sz 110 ? 38059_1(ger).tsvg -
@elche No scramble.
Regarding Vichy. The notes on the rules cover most situations and this topic contains some answers to some of the ambiguous situations. This is my understanding of the Vichy rules in BM and PtV:
- To trigger Vichy (can happen any turn), this must be the situation at the start of France’s turn.
– The Axis have to have Normandy and Paris, but doesn’t have (and has never had) Southern France.
– There must be no non-French Allied troops in Southern France. - This results in all originally French territories turning Pro-Axis neutrals except.
– French Equatorial Africa
– New Hebrides
– Any French territories containing non-French allied land units - It also results in the French fleet in sz 93 changing from French to Pro-Axis neutral.
– It will fight defensively if attacked by the Allies
– It may not be captured by the Axis.
– It is immediately destroyed if any power, other than the Free French, occupies Southern France - If the Axis takes Southern France then all the Vichy Pro-Axis neatral units are removed, but any formerly Vichy Pro-Axis neautral units that were previously commandeered by the Axis remain as they are.
Triggering Vichy is initailly useful to the Axis as it takes some Allied units off the board and creates pro-Axis neutrals to capture, but it does create territories for the US or UK to capture and get income from (if they stay French then they can’t capture that income) so can benefit the Allies in the long term.
- To trigger Vichy (can happen any turn), this must be the situation at the start of France’s turn.
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@elche said in L22 BM elche (Axis) vs FlyingBadger (Allies+23) #2:
It is my first game with Axis in BM mode, so no problem to believe you.
I’m okay on the Vichy rules, but would not consider my interpretation as authoritative, some of the wording of the rules is ambiguous.
But what have the Axis to do that the french ships dont fight for liberty and leave the map? If I dont attack Southern french but the ships are away.
This is a new one for me. I’ve looked around and searched the forums and can’t see a definative answer. My interpretation is that the rules refer to SZ93, so any French ships in any other sea zone are unaffected.
Can the french ships attack the italian navy in R1?
If the Germans and/or Italians take Paris and Normandy on round 1 then the French ships in SZ93 turn pro-Axis neutral at the start of the French turn in round 1. So, if Italy attacks them on it’s turn, they will fight back. However, they turn pro-Axis neutral at the start of the French turn, so France cannot attack with them.
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@elche What I did as Axis in our first game was a clear cut Vichy triggering. What you’ve done in this game is a clear cut non-Vichy game. So I think we are good.
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I think after your moves with usa and uk is essential for me to conquer Southern France. But I dont know that france can attack italia and Netherlands. But hope to conquer .back. And there was only 1 inf I can get with italia in the non combat move. Tunesien ? Is this right ?