Scramble 110 only.
L22 Martin (X) - elche (A+20) BM
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@elche triplea_37902_11jap.tsvg
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Siberia to Soviet Far East 3 fighters moved from 6 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Kiangsu to French Indo China 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Suiyuyan to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 fighter moved from Philippines to 37 Sea Zone 1 fighter moved from 20 Sea Zone to French Indo China 1 tactical_bomber moved from 20 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China 1 artillery moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 destroyer 1 submarine owned by the Americans submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter British roll AA dice in French Indo China : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,67 expected hits UK_Pacific roll dice for 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 2,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the British, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in French Indo China, round 3 : 2/5 hits, 3,00 expected hits UK_Pacific roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo China Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for ANZAC: 1 fighter Casualties for British: 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber Battle in Kwangsi Japanese attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Soviet Far East Japanese attack with 3 fighters and 1 mech_infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 3 fighters and 1 mech_infantry in Soviet Far East, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win with 3 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 3 fighters moved from Soviet Far East to 6 Sea Zone 1 bomber moved from French Indo China to Kiangsu 1 tactical_bomber moved from French Indo China to Kwangtung 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Kwangtung 1 tactical_bomber moved from Kwangsi to Kiangsu Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Jehol: 1 artillery EDIT: Removing units owned by Japanese from Shantung: 1 artillery EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in Shantung 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : 1,83 British AA : -0,50 UK_Pacific regular : 0,17 Russians regular : 0,17
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@elche triplea_36551_10ita.tsvg
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Romania 1 fighter moved from Southern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 armour Italians roll dice for 1 fighter and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Romania to Bulgaria 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 artillery placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1,33 Russians regular : -0,50
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Nein danke
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Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 destroyers moved from 112 Sea Zone to 115 Sea Zone 1 battleship moved from 112 Sea Zone to 115 Sea Zone 3 bombers moved from Germany to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 armour moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 2 artilleries moved from Volgograd to Rostov 6 mech_infantrys moved from Volgograd to Rostov 4 armour moved from Volgograd to Rostov 2 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 3 bombers, 3 destroyers, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans win with 1 battleship, 3 bombers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Eastern Poland Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov Germans attack with 4 armour, 2 artilleries and 6 mech_infantrys Russians defend with 1 factory_minor and 4 infantry Germans win, taking Rostov from Russians with 4 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Battle in Northwest Persia Germans attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Germans win with 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Battle in Suiyuyan Germans attack with 2 armour and 1 mech_infantry British defend with 1 artillery and 1 infantry Germans win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 3 bombers moved from 115 Sea Zone to Western Germany 2 carriers and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to 113 Sea Zone 2 aaGuns moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Northwest Persia to Rostov 1 tactical_bomber moved from Rostov to Volgograd 1 aaGun moved from Caucasus to Rostov Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone 1 fighter placed in Western Germany 2 infantry placed in Germany 3 infantry placed in Caucasus 2 artilleries and 1 infantry placed in Volgograd 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
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Japan triplea_37902_12rus.tsvg
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Well played - I give up. Japan was weak, and Germany played badly. The major mistake was to go south towards Persia, too early, which gave Russia the opportunity to expand and grow strong again.
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[dice 6d6<5]
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6d6<5: 4, 1, 1, 6, 5, 4; Hits: 4
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Das war nur ein Test. Jetzt weiß ich endlich, wie man den Würfelroboter benutzen kann :-) FlyingBadger hat es mir erklärt.
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[dice 6d6<5]
[dice 4d6<4]
[dice 2d6<3]
[dice 1d6<2] -
6d6<5: 3, 4, 6, 2, 1, 3; Hits: 5
4d6<4: 5, 2, 4, 1; Hits: 2
2d6<3: 6, 6; Hits: 0
1d6<2: 6; Hits: 0 -
[dice 6d6<=4]
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6d6<=4: 4, 1, 6, 3, 3, 4; Hits: 5
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[dice 1d6<=6]
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1d6<=6: 6; Hits: 1
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[dice 1d6<2]