AAE40 and AAE40 Fact Sheet: (Reformatted version of above)
Components:
Mechanized Infantry: 1-2-2-4 unit represented with half-tracks. Allies M-3’s and Axis powers will use the SdKfz 251.Russia has its own half track as well. They can blitz with tanks. Considering for a +1 attack boost when supported by artillery is under consideration.
Dive Bomber (Fighter-Bomber):3-3-4-11 unit. A couple of examples of the different aircraft represented… the JU-87 Stuka, the Japanese Val, the American Avenger, the British Mosquito, and … the Russian IL2.
At sea, or during sea battles, it selects its target for the first round of battle. (This rule has been changed and is a concept that was not in the and was left on the cutting room floor). The next rule is the final rule regarding DB below:
The revised status is this: Air Superiority… Fighters matched up with Fighter-bombers. Increases the fighter- bomber’s attack number from 3 to 4. This same aircraft can also be matched up with tanks during land battles and attack at 4.
Now you can assume that carriers take 2 hits. No word on whether the cost will change.
Tanks are now 3-3-2-6 units.
Possible Return of Blockhouse unit as a defensive fortification unit: (no stats as of yet). It’s being decided at the moment.
Very large map (something comparable to AA50). Larry says that “when you combine the two maps…” leading the suspicion that the two games are linkable into what latter posts have it as 30 x 70 inches wide! Completely new map lay out with many more territories and many more sea zones are found in these versions.
Unique French infantry pieces (blue color) Infantry will have a unique sculpt, while tanks, and non-infantry will use existing sculpts from other players (mostly using allied sculpts). France has its own national tokens.
Regarding its starting positions, France gets its historical colonies that are all over Africa in AAE and a couple of places in the AAP game (French Indo-China and New Hebrides) It has its own dedicated colored units. If captured by the initial German blitzkrieg its surviving units are controlled by one of the allied players – probably the British player. If France is liberated it recovers its liberated factories and goes back to war against the axis as any major power would.
ANZAC Infantry are represented and can be played an additional allied player.
Canada is represented with its own national tokens
Neutral Armies (may or may not involve more than just infantry). Their standing armies will be listed on the map and appear should they be attacked. Neutral territories will be represented on the map in one of 3 possible colors. The specific color depends on their neutrality status.
Ports are in the game (it is not clear if they are tokens, fixed on the map or pieces) Ships in them can move 3 spaces.
Air bases are in the game (it is not clear if they are tokens, fixed on the map or pieces), An island can launch aircraft (fighters and fighter-bombers to its surrounding sea zone and attack or defend in a battle if the island has an airbase.
The game has 2 types of factories. Factories can no longer be built on small islands. The exceptions are: Australia, England and Japan.
Return of the Italian pieces from AA50. (Possible that the cruiser will be replaced with an Italian cruiser)
New rules:
Income collection is normal. No change.
Naval bases, factories and airbases now each have their own air defense.
AA guns are restricted to protecting land units only.
The Dardanelles and Fighter Escort/Interceptor optional rules from AA50 are included as optional rules in these games.
Neutrals are in this version. They can be swayed to either Axis or Allied minor partners. Some will be aligned toward each side or completely neutral.
AAE40 begins shortly after Dunkirk. AAP40 will also begin at around that same period
As the controlling Japanese player you decide when and how to attack the United States/ UK players.
Kamikazes are in the game.
These games will not feature techs, but when the games are linked into what Larry calls “the global game” he will allow these rules and provide for them.
NO’s are in these games however.
Victory conditions will be based on Victory Cities and capturing of capitals.
The following nations are considered ‘full nations’ in terms that they have an income and a national economy of which can build units in the traditional manner. These are:
US
UK
Russia
France
China
Australia/New Zealand (ANZAC)
Germany
Japan
Italy
Map items:
Fortress Malta is in the game. The island sits smack dab between Libya and Southern Italy and causes some big problems for the Axis, as it historically did.
Damaged Battleships and Carriers must return to a friendly naval base when damaged in order to repair, (if they want to be repaired). Damaged carrier’s can’t land or launch aircraft when in a damaged state…
There are no Germans in North Africa at the beginning of the game. They don’t even have a ship in the Mediterranean. The Italians well be well represented however. If you’re playing the Axis you better hope they do better than they did historically. One more bit of information. Between Libya and Egypt lays two new territories… Tobruk and Alexandria.
All the Canadian Provinces are represented. They are controlled by the British player, however the ANZAC forces in AAP40 have a different status due to its relative power and influence in the region. Canada would probably prove to be too small a power and there really is no need to have another Allied player represented in the Europe game.
Germany will be split into three territories. Germany (with Berlin), Western Germany and Greater southern Germany.
There are now 12 territories that China starts with and potentially there are 18 territories that China can control. Each generating 2 IPCs (exception (there always is one)) Manchuria is worth 3 IPCs.
China – you can move into Hong Kong and Burma.
China:
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Flying Tigers air unit must stay within China. They are starting in a spot with 4 Chinese infantry…so they won’t get destroyed on Japans first turn.
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While Burma Road is open, the Chinese can purchase artillery.
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In AAP40 China has its own economy, makes it own purchases, moves it own units. Being exactly like the other powers, in turn sequence, it will place its new units, purchased with IPCs generated by territories controlled by China. These new units can be placed on any Chinese territory that is free of Japanese forces.
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China collects a bonus of 6 IPCs each turn the Burma Road is open.
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Chinese units are placed, during China’s Mobilize New Units phase 5 and collects income during phase 6
Starting IPC count
Austrailia: 9
Canada: 2
China: 12 (+6 burma road)
French: 2
Japan: 26
Netherlands: 11
Soviet Union: 9
United Kingdom: 18
United States: 17/57
AAP40 is coming out this Christmas 2009. AAE40 will be released in Summer 2010
(Speculation is VE day).
lastly, this thread is just to contain information with constant updating of same. If you find something to add that has not been added already, then post. Otherwise i will remove posts once i integrate the new information.
Note: This is to make it easier for people to index the fact sheet which will now be centralized in one place.
When an independent section for these games is opened, it will move to its new location.