@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseAndrewAAGamer (L+6) vs Hansworst Ann'41
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@AndrewAAGamer
Which Scenario are we playing?
a) 1941
b) 1942How many victory cities will we play to?
a) 13 cities
b) 15 cities (default)
c) 18 citiesResearch and Development allowed?
a) Yes
b) NoNational Objectives allowed?
a) Yes
b) NoDardanelles closed to sea movement?*
a) Yes
b) NoFighter Escorts and Interceptors allowed?*
a) Yes
b) No*Found in the official corrections/FAQ located here: https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf
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@AndrewAAGamer You can edit the casualty in sz 12 if you want.
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AndrewAAGamer (L+6) vs Hansworst Ann’41 R1.tsvg
German sub fights or submerges? -
Hold please. Rethinking Turn.
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Okay - no changes. Good to go.
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@andrewaagamer Sub fights
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AndrewAAGamer (L+6) vs Hansworst Ann’41 I1.tsvg
Too quick on the “Done” button. Had to edit to include the attack on the German transport.
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@andrewaagamer All okay, seems right.
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andrewaagamer-l-6-vs-hansworst-ann-x27-41 SBR.tsvg
Intercept German FIghter?
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@andrewaagamer No thanks, not this time. Hoping the AA works its magic haha
I assume you are aware that if an air battle takes place, Triple A applies wrong intercepter rules?
Usually I fix it by assigning the last dice(s) for the bomber(s) and edit if defender rolls a 2. You agree to that?
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