TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?)


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Archangel to Belorussia
            1 fighter moved from Russia to Belorussia
            1 bomber and 1 fighter moved from Russia to Kazakh S.S.R.
            2 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - British
            Battle in Kazakh S.S.R.
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Belorussia
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Belorussia
                    British roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Belorussia
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Belorussia to Russia
            1 fighter moved from Kazakh S.S.R. to Russia
            1 bomber moved from Kazakh S.S.R. to Russia
            2 infantry moved from Archangel to Russia
            1 aaGun moved from Archangel to Karelia S.S.R.
            3 transports moved from 4 Sea Zone to 3 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour, 1 artillery and 4 infantry moved from United Kingdom to 3 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 destroyer moved from 12 Sea Zone to 6 Sea Zone
            1 cruiser moved from 3 Sea Zone to 6 Sea Zone
    
        Place Units - British
            1 infantry placed in Union of South Africa
            1 armour and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 1.00
    British regular : 1.00
    

    Savegame

  • 2025

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Baltic States to Archangel
                  Italians take Archangel from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Germany to Italy
            2 infantry moved from Italy to Balkans
            1 armour moved from Baltic States to Belorussia
            2 armour moved from East Poland to Caucasus
    
        Place Units - Italians
            2 armour and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 artilleries moved from Egypt to Anglo-Egypt Sudan
            2 fighters moved from Egypt to Anglo-Egypt Sudan
            2 infantry moved from Egypt to Anglo-Egypt Sudan
            1 infantry moved from Trans-Jordan to Persia
                  British take Persia from Japanese
            2 armour moved from Eastern Canada to Alaska
            1 fighter moved from Western United States to Alaska
    
        Combat - Americans
            Battle in Anglo-Egypt Sudan
                Americans attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anglo-Egypt Sudan
                    Americans roll dice for 2 artilleries and 2 fighters in Anglo-Egypt Sudan, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Anglo-Egypt Sudan
                    Americans roll dice for 2 artilleries and 2 fighters in Anglo-Egypt Sudan, round 4 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anglo-Egypt Sudan
                Americans win, taking Anglo-Egypt Sudan from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in Alaska
                Americans attack with 2 armour and 1 fighter
                Japanese defend with 1 armour
                    Americans roll dice for 2 armour and 1 fighter in Alaska, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Alaska to Eastern Canada
            8 infantry moved from Egypt to Trans-Jordan
            7 infantry moved from Libya to Egypt
            2 armour moved from Morocco Algeria to Egypt
            2 fighters moved from Egypt to Russia
            1 carrier and 1 fighter moved from 12 Sea Zone to 14 Sea Zone
            2 fighters moved from Anglo-Egypt Sudan to Egypt
            1 bomber moved from Eastern United States to Egypt
            8 infantry moved from Morocco Algeria to Libya
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            4 transports moved from 12 Sea Zone to 9 Sea Zone
            1 aaGun and 7 infantry moved from Eastern Canada to 9 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone
            1 aaGun and 7 infantry moved from 12 Sea Zone to Morocco Algeria
            1 carrier moved from 5 Sea Zone to 6 Sea Zone
            7 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            1 armour, 1 bomber and 6 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -1.17
    

    Savegame

  • 2025

    The posting still doesn’t work for me.
    triplea_37847_9ger.tsvg


  • same hereR9.tsvg


  • @the_good_captain J9.tsvg
    I hope that forum post issue gets fixed soon btw.


  • @victoryfirst gotta think about this one… ill get it out tomorrow


  • 2025


  • @victoryfirst USA9.tsvg

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.50
    


  • @victoryfirst R10.tsvg

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.83
    

  • @the_good_captain …and I forgot the Russian sub. It is/was supposed to attack the IJN carrier in SZ 62. Is it okay to run this attack?


  • @the_good_captain Sure, I was expecting the attack actually, but yeah, that little Russian subby… (lol as an not-native speaker, I don’t know if that’s a word or not ;) )

    In case something like this happens, how is it solved? Do you manually roll, and edit the result?


  • @victoryfirst for this case (and for escorts and interceptors), this is the best option: https://www.pbegames.com/roller/

    I will enter our emails, and tell the roller to roll 1d6 for my sub. The result will go to both our emails as soon as I click “roll”. I will do so now.


  • @VictoryFirst - first round was a “4” - I will now roll the Japanese carrier


  • @the_good_captain your carrier rolled a “3” - I will now roll in this way until there is an effect, then I will just make the edit and resubmit the file (i still have it open on my desktop here)


  • @the_good_captain Ah, so the Carrier is destroyed because you rolled a one with your sub the second round!


  • @VictoryFirst R10.tsvg

    yessir - it was 60/40 in favor of the USSR and I caught it. =/


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