BM Martin +16 vs Majikforce

  • '22 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            2 artilleries and 7 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 mech_infantry moved from Belarus to Russia
            4 armour moved from Bryansk to Russia
            3 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 bombers moved from Novgorod to Caucasus
            15 mech_infantrys moved from Bryansk to Russia
            5 armour moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            6 tactical_bombers moved from Novgorod to Caucasus
    
        Combat - Germans
            Battle in Russia
                Germans attack with 10 armour, 2 artilleries, 8 infantry, 17 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 28 infantry
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 2 artilleries, 8 infantry, 17 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/39 hits, 11.50 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery and 28 infantry in Russia, round 2 : 12/29 hits, 9.67 expected hits
                    10 infantry owned by the Russians, 8 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 2 artilleries, 13 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 9/27 hits, 9.50 expected hits
                    Russians roll dice for 1 artillery and 18 infantry in Russia, round 3 : 5/19 hits, 6.33 expected hits
                    9 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 2 artilleries, 8 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 7/22 hits, 8.67 expected hits
                    Russians roll dice for 1 artillery and 9 infantry in Russia, round 4 : 4/10 hits, 3.33 expected hits
                    7 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 2 artilleries, 4 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 10/18 hits, 8.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 5 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                Germans captures 26PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 2 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 8 infantry, 13 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns, 1 artillery and 28 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 6 tactical_bombers
                British defend with 2 mech_infantrys; Russians defend with 3 artilleries and 4 infantry
                    Germans roll dice for 4 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 6/17 hits, 8.33 expected hits
                    Russians roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.00 expected hits
                    4 infantry owned by the Russians, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 6 tactical_bombers in Caucasus, round 3 : 9/15 hits, 8.00 expected hits
                    Russians roll dice for 3 artilleries in Caucasus, round 3 : 2/3 hits, 1.00 expected hits
                    3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 2 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 2 mech_infantrys
                Casualties for Russians: 3 artilleries and 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Rostov
            2 aaGuns, 8 artilleries and 8 infantry moved from Ukraine to Rostov
            1 fighter and 6 tactical_bombers moved from Caucasus to Rostov
            2 infantry moved from Western Ukraine to Bryansk
            2 tactical_bombers moved from Russia to Rostov
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            3 fighters moved from Novgorod to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 carrier placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -1.00
    Russians AA : 0.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            2 infantry moved from Buryatia to Sakha
            1 fighter moved from Ulaanbaatar to Sakha
            2 mech_infantrys moved from Kansu to Suiyuyan
            1 armour and 1 mech_infantry moved from Sikang to Shensi
            1 artillery moved from Vologda to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Sakha
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Sakha, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Russians win, taking Sakha from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Sakha to Amur
            1 infantry moved from Buryatia to Amur
            2 armour and 1 mech_infantry moved from Sikang to Yunnan
            1 armour moved from Sikang to Yunnan
            1 infantry moved from Samara to Vologda
            2 artilleries moved from Samara to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Tambov to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Russians regular : 2,17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Burma
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            2 fighters moved from Malaya to Hunan
            1 bomber moved from Manchuria to Shensi
            1 bomber moved from Manchuria to Kweichow
    
        Combat - Japanese
            Battle in Burma
            Battle in 79 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win, taking Burma from UK_Pacific, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Hunan to Anhwe
            1 bomber moved from Kweichow to Anhwe
            1 bomber moved from Shensi to Anhwe
            1 mech_infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            2 fighters moved from Japan to Manchuria
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 fighter moved from Malaya to 42 Sea Zone
            1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            3 infantry placed in Malaya
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,4,3,4,5,6,5,4
            Japanese collect 40 PUs (6 lost to blockades); end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -0.33
    

    Savegame

  • '22 '16

  • 2024 '23 '22 '21

  • '22 '16

  • 2024 '23 '22 '21

  • '22 '16

    @martin Click too fast. Meant to stop attacking in Hopei after my Inf was killed. I edited back the mech and my Bomber. Let me know if you do not accept the edit and we can change it back.

    Jap 7.tsvg

  • 2024 '23 '22 '21

  • '22 '16

  • 2024 '23 '22 '21

  • '22 '16

  • 2024 '23 '22 '21

    @majikforce I think it is time to resign! Well played - thank you for the game!

    I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !

    I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.

    Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.

    Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.

  • MartinM Martin referenced this topic on
  • '22 '16

    @martin said in BM Martin +16 vs Majikforce:

    @majikforce I think it is time to resign! Well played - thank you for the game!

    I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !

    I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.

    Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.

    Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.

    GG! I agree you sent too many Russian assets to attack Japan. You did do a good job of keeping Japan in check but at the cost of losing Moscow too easily for Germany. When Moscow is about to fall I think it is much more effective to vacate the land with your stack and march around just being a pest for as long as a possible. It makes it much more difficult for Germany to account for than just eradicating Russian troops.

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