@sunkhareb no scram thanks
BM Martin +16 vs Majikforce
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 91 Sea Zone 1 armour, 1 artillery and 1 bomber moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 3 submarines and 1 transport 3 submarines owned by the Americans submerged 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 infantry; Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 bomber moved from Rostov to Southern Italy 2 aaGuns moved from Ukraine to Rostov 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from France to Southern France Italians take Southern France from Neutral_Axis Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 2 artilleries and 7 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 mech_infantry moved from Belarus to Russia 4 armour moved from Bryansk to Russia 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 fighter moved from Ukraine to Caucasus 2 bombers moved from Novgorod to Caucasus 15 mech_infantrys moved from Bryansk to Russia 5 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 3 tactical_bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 6 tactical_bombers moved from Novgorod to Caucasus Combat - Germans Battle in Russia Germans attack with 10 armour, 2 artilleries, 8 infantry, 17 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 28 infantry Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 10 armour, 2 artilleries, 8 infantry, 17 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/39 hits, 11.50 expected hits Russians roll dice for 2 aaGuns, 1 artillery and 28 infantry in Russia, round 2 : 12/29 hits, 9.67 expected hits 10 infantry owned by the Russians, 8 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 2 artilleries, 13 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 9/27 hits, 9.50 expected hits Russians roll dice for 1 artillery and 18 infantry in Russia, round 3 : 5/19 hits, 6.33 expected hits 9 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 2 artilleries, 8 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 7/22 hits, 8.67 expected hits Russians roll dice for 1 artillery and 9 infantry in Russia, round 4 : 4/10 hits, 3.33 expected hits 7 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 2 artilleries, 4 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 10/18 hits, 8.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 5 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 26PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 2 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 8 infantry, 13 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 1 artillery and 28 infantry Battle in Caucasus Germans attack with 4 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 6 tactical_bombers British defend with 2 mech_infantrys; Russians defend with 3 artilleries and 4 infantry Germans roll dice for 4 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 6/17 hits, 8.33 expected hits Russians roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.00 expected hits 4 infantry owned by the Russians, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 6 tactical_bombers in Caucasus, round 3 : 9/15 hits, 8.00 expected hits Russians roll dice for 3 artilleries in Caucasus, round 3 : 2/3 hits, 1.00 expected hits 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 2 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 4 mech_infantrys Casualties for British: 2 mech_infantrys Casualties for Russians: 3 artilleries and 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Caucasus to Rostov 2 aaGuns, 8 artilleries and 8 infantry moved from Ukraine to Rostov 1 fighter and 6 tactical_bombers moved from Caucasus to Rostov 2 infantry moved from Western Ukraine to Bryansk 2 tactical_bombers moved from Russia to Rostov 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 3 fighters moved from Novgorod to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 carrier placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.00 Russians AA : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 2 infantry moved from Buryatia to Sakha 1 fighter moved from Ulaanbaatar to Sakha 2 mech_infantrys moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Sikang to Shensi 1 artillery moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Suiyuyan Russians attack with 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Sakha Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Sakha, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Russians win, taking Sakha from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Sakha to Amur 1 infantry moved from Buryatia to Amur 2 armour and 1 mech_infantry moved from Sikang to Yunnan 1 armour moved from Sikang to Yunnan 1 infantry moved from Samara to Vologda 2 artilleries moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Tambov to Samara Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,00 Russians regular : 2,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsi to Hunan 2 fighters moved from Malaya to Hunan 1 bomber moved from Manchuria to Shensi 1 bomber moved from Manchuria to Kweichow Combat - Japanese Battle in Burma Battle in 79 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win, taking Burma from UK_Pacific, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour Battle in Hunan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from Hunan to Anhwe 1 bomber moved from Kweichow to Anhwe 1 bomber moved from Shensi to Anhwe 1 mech_infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 2 fighters moved from Japan to Manchuria 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter moved from Malaya to 42 Sea Zone 1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 3 infantry placed in Malaya 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,4,3,4,5,6,5,4 Japanese collect 40 PUs (6 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.33
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@martin Click too fast. Meant to stop attacking in Hopei after my Inf was killed. I edited back the mech and my Bomber. Let me know if you do not accept the edit and we can change it back.
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@majikforce I think it is time to resign! Well played - thank you for the game!
I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !
I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.
Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.
Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.
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M Martin referenced this topic on
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@martin said in BM Martin +16 vs Majikforce:
@majikforce I think it is time to resign! Well played - thank you for the game!
I managed to keep Japan small, but that wasn’t enough. Now, Germany will turn into an unstoppable monster. You played very well a Japan with only a few IPCs - annoying Russia, the US, ANZAC and the UK at the same time :grin: !
I should resist the temptation to make aggressive purchases with Russia, and I should play more decisive: If I decide (at all) to send a few units towards China to help, I should do it in round one or never, of course it will always remain being a very risky play.
Towards Germany and Italy, I didn’t really have a plan with the UK and the US. Maybe the UK should in general start in turn 2 to prepare for Germany going south of Caucasus. No matter if Moscow will fall or not, the Germans will stand in front of Persia sooner rather than later.
Good luck in the playoffs and in your next games! Maybe you want to test my skills with the Axis, in a few weeks.
GG! I agree you sent too many Russian assets to attack Japan. You did do a good job of keeping Japan in check but at the cost of losing Moscow too easily for Germany. When Moscow is about to fall I think it is much more effective to vacate the land with your stack and march around just being a pest for as long as a possible. It makes it much more difficult for Germany to account for than just eradicating Russian troops.