@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
@crockett36 It was amazing. Argentina is such a fun country, especially in the winter. The Andes are one of the most incredible mountain ranges in the world as the rise out from the plains, towering up another 6000m.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from West India to Sikang
1 bomber moved from West India to Sikang
1 tactical_bomber moved from West India to India
3 fighters moved from West India to India
1 infantry moved from West India to India
1 bomber moved from Russia to Novgorod
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
3 fighters moved from Western United States to 101 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Malaya
Battle in Sikang
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in India
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from India to West India
1 bomber moved from Sikang to Kazakhstan
1 bomber moved from Kazakhstan to Turkmenistan
1 bomber moved from Novgorod to Russia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
Place Units - Americans
2 carriers, 1 cruiser and 1 submarine placed in 101 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.83
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from West India to Sikang
1 bomber moved from West India to Sikang
1 tactical_bomber moved from West India to India
3 fighters moved from West India to India
1 infantry moved from West India to India
1 bomber moved from Russia to Novgorod
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
3 fighters moved from Western United States to 101 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Malaya
Battle in Sikang
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in India
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from India to West India
1 bomber moved from Sikang to Kazakhstan
1 bomber moved from Kazakhstan to Turkmenistan
1 bomber moved from Novgorod to Russia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
Place Units - Americans
2 carriers, 1 cruiser and 1 submarine placed in 101 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Malaya from Americans
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone
1 armour moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 29 Sea Zone to 26 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.83
Germans AA : -0.17
@crockett36 getting a strange message when I try to start the game:
class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’)
I will try again later. Perhaps it is a server issue on the forum?
Looks like a known bug with the workaround being a manual upload of the files. I don’t think that it will use the diceserver for the rolls. Let me know if that is okay to proceed.
https://www.axisandallies.org/forums/topic/37967/triplea-posting-to-forum-currently-does-not-work
Did the PBEM option. Here is the save file. Italy finally has some income and the Med will be clear soon.
In terms of comments on the moves, it is getting time to have some risks as the Allies in the hope that the dice will favor you.
I would have kept my fleet together in SZ98 to make it expensive for the Germans to have attacked it. I probably would have skipped attacking it as it results in the destruction of 8-11 planes which are badly needed for the Russia front. I will gladly take out those carriers at a cost of just 2 planes, leaving enough force to prevent the new Atlantic fleet from going to Gibraltar next turn.
Malaya is the easiest territory for Japan to retake and the units will still be in position to support the general activities. It might have been the turn to attack the Money Islands in the hope that one of my counter-attacks fail.
@arthur-bomber-harris If you don’t mind we’ll go back and fix it. I made the changes. It’s Italy s turn again.revised uk.tsvg
@crockett36 no problem. Good to save your Med fleet as it is too costly to rebuild the navy on this side of the oceans. See revised turn. revised-uk_italy.tsvg
As another small tip, I never purchase a cruiser in games. It just never makes sense compared to other options such as subs and destroyers or carriers. You needed a destroyer to counter the impending sub builds of the Axis.
@crockett36 revised-Russia.tsvg
Double check your non-combat moves for ANZAC as your capitol can easily be taken on Japan’s turn. Feel free to edit the units during this Russia turn as none of the changes will have affected the German decisions.
@arthur-bomber-harris okay. Thanks
I opted for an overwhelming number of potential battles for Russia to consider, with the danger that any forces that remain after the attacks likely will get obliterated during the German turn. Tough decisions as there are so many potential territories to consider during R10. Without any air force, it becomes impossible to use effective hit-and-run tactics.
Also tough choices on how to combine your Atlantic and Med fleets as neither one is strong enough to survive by itself. I took Gibraltar with Germany and the economic consequences of not recapturing it this turn is quite huge, with the bonus lost for UK and bonus gained for Italy.
@crockett36 1.28.22 USA turn.tsvg
Fortunate dice rolling for Russia in those counter attacks. I edited the remaining art for Germany to be a bomber as I would have saved that to be the final casualty.
@arthur-bomber-harris No credit for choosing raid over conquest? The game is on the knife’s edge. Good times.