@cwglee51 Hey what version of tripleA is this?
L21/22 BM Giallo (Allies+18) vs AetV (Axis)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 41 Sea Zone to 55 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 3 battleships, 6 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 46 Sea Zone 6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 4 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to British Columbia 1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia 1 armour moved from Western United States to Central United States 1 bomber moved from 19 Sea Zone to Amur Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 46 Sea Zone: 3 transports EDIT: Adding units owned by Americans to New Guinea: 2 artilleries, 3 infantry and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 12 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kweichow, round 2 : 0/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 12 infantry in Kweichow, round 3 : 4/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 41 Sea Zone to 55 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 3 battleships, 6 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 46 Sea Zone 6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 4 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to British Columbia 1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia 1 armour moved from Western United States to Central United States 1 bomber moved from 19 Sea Zone to Amur Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 46 Sea Zone: 3 transports EDIT: Adding units owned by Americans to New Guinea: 2 artilleries, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 12 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kweichow, round 2 : 0/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 12 infantry in Kweichow, round 3 : 4/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 8 artilleries and 16 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 battleship moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Yunnan British attack with 8 artilleries and 16 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 16 infantry in Yunnan, round 2 : 6/24 hits, 6,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 8 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Syria from Germans to British EDIT: Turning off Edit Mode 3 aaGuns moved from Burma to Yunnan 7 infantry moved from Burma to India 1 tactical_bomber moved from Persia to Kenya 3 mech_infantrys moved from Persia to Trans-Jordan 4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Syria 1 fighter and 1 tactical_bomber moved from Persia to Kenya 1 bomber moved from Belgian Congo to Kenya 4 destroyers and 8 submarines moved from 106 Sea Zone to 109 Sea Zone 2 aaGuns moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 carrier and 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,6,1 British collect 36 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 2 infantry EDIT: Adding units owned by British to Yunnan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,1,1,6,3,4,6,4,3,2,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,00 Japanese regular : 0,33 British regular : -0,67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 99 Sea Zone to Trans-Jordan 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 bombers moved from Southern Italy to Trans-Jordan 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 mech_infantry British defend with 4 artilleries, 3 infantry and 6 mech_infantrys Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/17 hits, 5,83 expected hits British roll dice for 4 artilleries, 3 infantry and 6 mech_infantrys in Trans-Jordan, round 2 : 7/13 hits, 4,33 expected hits 4 mech_infantrys owned by the British, 3 infantry owned by the British and 7 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 5/10 hits, 4,50 expected hits British roll dice for 4 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits 2 mech_infantrys owned by the British, 3 artilleries owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in Trans-Jordan, round 4 : 2/7 hits, 3,50 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Italians: 2 artilleries and 8 infantry Casualties for British: 4 artilleries, 3 infantry and 6 mech_infantrys Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 99 Sea Zone 2 bombers moved from Trans-Jordan to Alexandria 2 fighters moved from Southern Italy to Gibraltar 1 armour and 1 mech_infantry moved from Ukraine to Tambov 1 aaGun, 1 armour and 1 artillery moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 2 tactical_bombers placed in Southern Italy 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : 3,33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to New Guinea Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to New Guinea Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Archangel to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Egypt to Syria 2 fighters moved from Egypt to Syria 2 bombers moved from Southern Italy to Syria 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese Combat - Germans Battle in Syria Germans attack with 2 bombers, 2 fighters and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Syria, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Syria Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 fighters moved from Syria to Trans-Jordan 1 aaGun, 1 armour and 2 infantry moved from Tobruk to Alexandria 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 bombers moved from Syria to Southern Italy 4 infantry moved from Southern France to Northern Italy 3 aaGuns, 8 armour, 5 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Tambov 4 armour and 3 mech_infantrys moved from Ukraine to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 8 armour and 5 mech_infantrys moved from Caucasus to Iraq 3 mech_infantrys moved from Novgorod to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Archangel to Belarus 5 infantry moved from Archangel to Novgorod 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 8 mech_infantrys placed in Germany 2 fighters and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans regular : 0,50 British regular : 0,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Russians Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,6,4,2,6 Russians collect 15 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -0,33 -
triplea_37854_7_JAPAN.tsvg
Another hard J Turn!You may have allready encounter:
A Bug is currently not letting us download from the game.
So you have to download the savegame file.
When you did your Turn, simply make a save file and download it here. -
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Hey Giallo, you actually don’t have to adress it everytime with my Name Tag.
I will be double notified and have to distinguish what the DL file is and what my Name Tag is. I see you good and noteable purpose behind it.
Thank you. -
@aequitas-et-veritas said in L21/22 BM Giallo (Allies+18) vs AetV (Axis):
Hey Giallo, you actually don’t have to adress it everytime with my Name Tag.
I will be double notified and have to distinguish what the DL file is and what my Name Tag is. I see you good and noteable purpose behind it.
Thank you.Ok, I forgot to mention that you ofcourse can change the casualties in Gibraltar!
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Yeah I would rather keep my two Ita TacB 's instead of my Ita Ftrs.
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Here is a new file with the swapp.
Please use this one.
Thank you.





