I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
L22 BM4 Surfer(X) vs Sovietishcat(L+22)
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@surfer I made a bobo, I sent one UK plane to attack Caus from Greece which was meant to go in Russia, Obviously it would have not mattered ijn the combat since I had overwhelming troops and the plane did not hit, If you allow it, I would like to edit the plane to Moscow and if you want we could reroll the battle.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 2 mech_infantrys moved from Ukraine to Rostov 1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd Place Units - Italians 1 mech_infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,6,1 Italians collect 4 PUs (8 lost to blockades); end with 5 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Manchuria Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 20 artilleries, 20 infantry and 27 mech_infantrys moved from Bryansk to Russia 1 bomber, 1 fighter and 4 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Yakut S.S.R. to Russia 2 bombers and 1 tactical_bomber moved from Rostov to Russia 6 armour and 7 mech_infantrys moved from Rostov to Russia 4 armour and 5 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Russia Germans attack with 18 armour, 20 artilleries, 4 bombers, 1 fighter, 20 infantry, 39 mech_infantrys and 5 tactical_bombers British defend with 1 bomber and 5 fighters; ANZAC defend with 3 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 18 artilleries, 1 factory_major, 4 fighters and 59 infantry Russians roll AA dice in Russia : 2/10 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 18 armour, 20 artilleries, 4 bombers, 20 infantry, 39 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/105 hits, 34.17 expected hits Russians roll dice for 4 aaGuns, 18 artilleries, 2 bombers, 12 fighters and 59 infantry in Russia, round 2 : 35/91 hits, 34.00 expected hits 31 infantry owned by the Russians, 20 infantry owned by the Germans, 1 bomber owned by the British, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 20 artilleries, 4 bombers, 24 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 35/70 hits, 28.33 expected hits Russians roll dice for 18 artilleries, 12 fighters and 28 infantry in Russia, round 3 : 21/58 hits, 23.33 expected hits 28 infantry owned by the Russians, 7 artilleries owned by the Russians, 3 artilleries owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 17 artilleries, 4 bombers, 6 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 20/49 hits, 22.00 expected hits Russians roll dice for 11 artilleries and 12 fighters in Russia, round 4 : 13/23 hits, 11.67 expected hits 4 fighters owned by the Russians, 3 fighters owned by the ANZAC, 11 artilleries owned by the Russians, 12 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Russia Germans roll dice for 18 armour, 5 artilleries, 4 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 16/36 hits, 17.67 expected hits Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2.00 expected hits 2 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 18 armour, 3 artilleries, 4 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 132 Casualties for Germans: 17 artilleries, 1 fighter, 20 infantry, 34 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 bomber Casualties for British: 1 bomber and 5 fighters Casualties for Russians: 4 aaGuns, 18 artilleries, 4 fighters and 59 infantry Casualties for ANZAC: 3 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 tactical_bombers moved from Russia to Volgograd 3 bombers moved from Russia to Novgorod 1 bomber moved from Russia to Bryansk 1 artillery moved from Rostov to Bryansk 3 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 2 mech_infantrys moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Rostov 3 infantry placed in Ukraine 1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Germans collect 53 PUs (3 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 5.83 Russians AA : 0.33
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@Sovietishcat Yes! I never get to have the battle of Moscow. Usually, the Russians run.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans Combat - Russians Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Anhwe to Kiangsu 1 tactical_bomber moved from India to Kiangsu 1 infantry moved from Tambov to Samara Turn Complete - Russians
Combat Hit Differential Summary :
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@surfer said in L22 BM4 Surfer(X) vs Sovietishcat(L+22):
@Sovietishcat Yes! I never get to have the battle of Moscow. Usually, the Russians run.
@surfer Well I felt if I pulled out my stack, you would have blocked me before I could reach Caus… I know you had good odds, but in a dice game you never know + I really wanted that German bomber in Far East to be in Russia… Honestly I am starting to believe it’s almost impossible to win with allies if you play against a strong opponents who knows what they are doing; unless you get dice, etc. At least I have foot in Europe, but we’ll see how long it lats…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 factory_minor, 4 fighters, 8 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 18 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 18 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 battleship moved from 35 Sea Zone to 33 Sea Zone 4 submarines moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in Ceylon Battle in 20 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking Caroline Islands from ANZAC, taking Ceylon from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 18 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 4 submarines and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 4 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 aaGuns, 4 artilleries and 16 infantry moved from Yunnan to Burma 1 armour moved from Sikang to Yunnan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Olgiy to Kansu 1 armour and 3 mech_infantrys moved from Siam to Yunnan 1 marine moved from Shan State to Burma 1 artillery and 1 infantry moved from Malaya to Shan State 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Japan 1 fighter moved from Kwangsi to 35 Sea Zone 1 bomber moved from Kwangsi to Malaya 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters moved from Philippines to Yunnan 1 tactical_bomber moved from 20 Sea Zone to Yunnan 2 fighters moved from 18 Sea Zone to Japan 1 bomber moved from 18 Sea Zone to Malaya Place Units - Japanese 1 fighter and 2 infantry placed in Shantung 1 factory_minor placed in Malaya 3 fighters, 6 infantry and 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,6,4,6,2,5,1,5,3,4,4,5,2,6,1,4,4,2,2,2,2,3,5,3,1,3,4,4,6,1,1,1,4,6,3,5 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 0.00 ANZAC regular : 0.17
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@surfer My turn might be delayed, cannot download the game post.
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@sovietishcat There is problem with the server on uploading your turn. You’ll have to manually post. But downloading should work, not sure why that is happening for you.
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@surfer I cannot even dowload with local or forum I get a ‘’ boot trap’’ error from Java… Quite puzzling.
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@sovietishcat How are you “downloading”? I use the weblink and save the file in my downloads then open the file from TripleA.
The error you mention about Java and bootstrapping is the common problem that is preventing anyone from using the network features of TripleA to post messages.
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@surfer I click on the link you post, then I download it and triplea screen shows up; then I click play forum, put the password… I even tried to download game files from other players game and same error.
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@sovietishcat When you put in the password are you trying to “test post”?
You don’t need to.
The game should play as long as you don’t post anything. It will generate dice rolls if you use the play by forum option. -
@surfer I only do test post when I create a new game, even on local mode it does not work… Maybe when I comeback from work everything would be back to normal :rolling_on_the_floor_laughing:
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@sovietishcat Yep, that is odd. But different than the problem others are having. You might consider filing a bug report on tripleA. Maybe it will help them figure out what is wrong with their network protocols.
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@surfer This time local mode works, but not forum… I filled a bug report and we will see how it goes, for now we’ll put the game on pause untill it fix, hopefully sooner than later.
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@surfer Will post soon, was able to save after playing on forum.
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@surfer I am back! Scramble sz 97? triplea_37858_10jap (10).tsvg
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@sovietishcat Good to hear. Yes, max scramble.