Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries and 3 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Burma to India
1 fighter moved from Shan State to Burma
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
@odonis yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries and 3 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Burma to India
1 fighter moved from Shan State to Burma
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Hunan, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Yunnan
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 fighter
Japanese roll dice for 2 fighters and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Burma
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.17 expected hits
UK_Pacific roll dice for 5 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 5 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Malaya to French Indo China
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
2 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 aaGun and 4 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : 1.67
UK_Pacific AA : -0.17
Defenders Fire, : -0.33
UK_Pacific regular : -0.67
ANZAC regular : -0.50
Attackers Fire, : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@odonis scramble sz 33?
@bolasgod
none thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
1 fighter owned by the Americans retreated
Japanese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 infantry and 1 marine
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Queensland
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Midway to Queensland
1 carrier moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.17
Italians regular : -0.50
Japanese AA : 0.67
Neutral_Axis regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
1 fighter owned by the Americans retreated
Japanese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 infantry and 1 marine
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Queensland
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Midway to Queensland
1 carrier moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 fighter placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to 92 Sea Zone
1 tactical_bomber moved from Malta to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
Combat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Iraq
British attack with 1 armour, 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 3 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 mech_infantrys in Kenya, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -1.33
Japanese regular : 0.83
Italians regular : -1.67
Japanese AA : 0.67
Neutral_Axis regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from France to 113 Sea Zone
Combat - Italians
Battle in 113 Sea Zone
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Russians: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 113 Sea Zone to Western Germany
1 armour moved from Normandy Bordeaux to Northern Italy
2 aaGuns moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
@odonis not sure what is going on with the game file
@bolasgod
Its an issue for everyone. In the meantime we just need to save our games and post them hereBolasJap3.tsvg
@odonis I completely blew it in the Pacific this time, Europe last game. I concede. You’re just better than me! Good games.
@bolasgod
Sure no problem, though I don’t see me as better than you!
Frankly, Im just getting back into these games, so happy to play a non-league game if that’s what concerns you? Just want to get some games in and try some new strategies.