@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
L22 Martin (X) - elche (A+20) BM
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 1,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 1,50 -
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 2 bombers moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Caucasus Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 tactical_bombers moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 2 bombers moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Caucasus Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Northern Italy Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer Americans defend with 1 destroyer Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with no units remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 3 tactical_bombers moved from Archangel to Bryansk 1 fighter moved from Northern Italy to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 transport moved from 127 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine 3 tactical_bombers placed in Novgorod 1 artillery and 2 infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 1,33 Germans regular : 0,67 Russians AA : -0,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 22 PUs; Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 artillery and 1 infantry moved from Samara to Volgograd 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Archangel 1 armour moved from Russia to Vologda 2 infantry moved from Samara to Russia 2 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Volgograd, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 aaGun moved from Samara to Russia Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0,50 Russians regular : -0,17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 bomber moved from Sakha to Amur 1 mech_infantry moved from Buyant-Uhaa to Amur 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Philippines to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Suiyuyan to Hunan 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Hunan Japanese attack with 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 tactical_bomber in Hunan, round 5 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Chahar to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Amur to Manchuria 1 tactical_bomber moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar 2 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to Kiangsu 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,17 Japanese regular : -2,00 ANZAC regular : -0,83 Russians regular : -1,00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : -0,50 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Tsinghai 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 artillery owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Tsinghai 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from 81 Sea Zone to Alexandria 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Iraq to Caucasus 1 bomber moved from Persia to Caucasus 1 fighter moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Hopei 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Yunnan to Kwangsi 3 artilleries and 5 infantry moved from Burma to Yunnan 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from India to Burma 1 fighter moved from Persia to Russia 1 fighter moved from India to Persia Combat - British Battle in Borneo Battle in Hopei British attack with 1 artillery and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Hopei British win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery Casualties for Japanese: 1 mech_infantry Battle in Alexandria British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 1 armour and 1 bomber Germans defend with 1 armour British roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Shensi British attack with 1 artillery and 1 fighter Japanese defend with 1 infantry British roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shensi British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shensi to Tsinghai 1 tactical_bomber moved from Hopei to Yunnan 1 aaGun moved from Yunnan to Kwangsi 2 aaGuns moved from Burma to Yunnan 1 bomber moved from Caucasus to Persia 4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan 1 tactical_bomber moved from Alexandria to 81 Sea Zone 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Shan State to Yunnan Place Units - British 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Persia British undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 artillery placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,50 Italians regular : -1,00 Japanese regular : 1,17 Germans regular : 0,17 British regular : 0,83 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Ukraine to Egypt Place Units - Italians 1 fighter and 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,3,4,4,3 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to Dutch New Guinea 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to Dutch New Guinea 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,33 -
test post
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Posting test #2
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japan is on.triplea_37902_8rus.tsvg
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