@crockett36 And then the next player rolling his dice or asking for scramble orders.
Pejon_88 (X) versus Farmboy (Allies +20), BM3/4
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 2 infantry moved from Suiyuyan to Shensi 1 artillery and 5 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.67 -
TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 39 PUs; British buy 1 harbour and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 marines moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 99 Sea Zone 2 marines moved from 99 Sea Zone to Greece 3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 5 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Egypt to 98 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 5 infantry, 2 marines and 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece 1 fighter and 3 tactical_bombers moved from Crete to Greece 2 fighters moved from Algeria to Greece 8 fighters and 1 tactical_bomber moved from Northwest Persia to Greece 1 bomber moved from Persia to Greece 1 fighter and 1 tactical_bomber moved from Bryansk to Greece 2 fighters moved from Russia to Greece 1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 92 Sea Zone to 99 Sea Zone 3 armour and 7 mech_infantrys moved from Northwest Persia to Greece Combat - BritishCombat Hit Differential Summary :
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@pejon_88 will need both scramble and casualty orders for 99. Also you can see I assumed no scramble on the US turn. My odds were 100% so I couldn’t see a reason to scramble, but its not too late to reconsider if I am missing something.
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@pejon_88 also, will adjust the US NCMs to have 2 figs land in Cyprus.
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@farmboy I overlooked the move through Turkey obviously. I don’t think scrambles would affect anything. Guess you mean OOL in Greece? Max defense, saving Germans as far as possible.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 7 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 bomber moved from Western United States to Spain 6 fighters moved from United Kingdom to Spain 5 infantry moved from Gibraltar to Spain 2 carriers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 artillery and 7 infantry moved from Algeria to 92 Sea Zone 1 artillery, 7 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 8 infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 artilleries and 10 infantry moved from 99 Sea Zone to Turkey 3 mech_infantrys moved from Northwest Persia to Turkey 1 armour moved from Northwest Persia to Turkey 1 bomber moved from Algeria to 99 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to 99 Sea Zone 1 bomber moved from 99 Sea Zone to Turkey 1 fighter moved from Russia to Turkey 1 fighter moved from Russia to 99 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 10 fighters and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Gibraltar to Spain Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Paulau Island Americans attack with 10 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 10 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/13 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Spain Americans attack with 1 bomber, 6 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 bomber, 6 fighters and 6 infantry in Spain, round 2 : 6/13 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 bomber, 6 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Turkey Americans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys Neutral_True defend with 8 infantry Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys in Turkey, round 2 : 6/18 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Turkey, round 3 : 4/15 hits, 4.33 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Americans 1 fighter moved from Turkey to 99 Sea Zone 1 bomber moved from Turkey to Egypt 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 10 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 tactical_bombers moved from Western United States to French Guiana 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 6 fighters moved from Spain to Gibraltar 1 bomber moved from Spain to Gibraltar 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States 2 artilleries and 2 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 aaGuns EDIT: Adding units owned by Americans to Spain: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 2 infantry moved from Suiyuyan to Shensi 1 artillery and 5 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 39 PUs; British buy 1 harbour and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 marines moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 99 Sea Zone 2 marines moved from 99 Sea Zone to Greece 3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 5 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Egypt to 98 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 5 infantry, 2 marines and 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece 1 fighter and 3 tactical_bombers moved from Crete to Greece 2 fighters moved from Algeria to Greece 8 fighters and 1 tactical_bomber moved from Northwest Persia to Greece 1 bomber moved from Persia to Greece 1 fighter and 1 tactical_bomber moved from Bryansk to Greece 2 fighters moved from Russia to Greece 1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 92 Sea Zone to 99 Sea Zone 3 armour and 7 mech_infantrys moved from Northwest Persia to Greece Combat - British Battle in Greece British attack with 3 armour, 4 artilleries, 1 bomber, 15 fighters, 10 infantry, 4 marines, 7 mech_infantrys and 6 tactical_bombers Germans defend with 1 airfield, 2 bombers, 10 fighters, 1 infantry, 13 mech_infantrys and 6 tactical_bombers; Italians defend with 1 bomber, 6 fighters and 2 infantry British roll dice for 1 battleship and 3 cruisers in Greece, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 3 armour, 4 artilleries, 1 bomber, 15 fighters, 10 infantry, 4 marines, 7 mech_infantrys and 6 tactical_bombers in Greece, round 2 : 18/50 hits, 19.83 expected hits Germans roll dice for 3 bombers, 16 fighters, 3 infantry, 13 mech_infantrys and 6 tactical_bombers in Greece, round 2 : 22/41 hits, 19.50 expected hits 7 mech_infantrys owned by the British, 1 marine owned by the British, 1 infantry owned by the Germans, 2 bombers owned by the Germans, 1 bomber owned by the Italians, 13 mech_infantrys owned by the Germans, 4 artilleries owned by the British, 2 infantry owned by the Italians and 10 infantry owned by the British lost in Greece British roll dice for 3 armour, 1 bomber, 15 fighters, 3 marines and 6 tactical_bombers in Greece, round 3 : 15/28 hits, 14.67 expected hits Germans roll dice for 16 fighters and 6 tactical_bombers in Greece, round 3 : 11/22 hits, 13.67 expected hits 3 marines owned by the British, 3 fighters owned by the Germans, 6 tactical_bombers owned by the Germans, 6 fighters owned by the Italians, 6 fighters owned by the British and 2 armour owned by the British lost in Greece British roll dice for 1 armour, 1 bomber, 9 fighters and 6 tactical_bombers in Greece, round 4 : 11/17 hits, 9.67 expected hits Germans roll dice for 7 fighters in Greece, round 4 : 4/7 hits, 4.67 expected hits 7 fighters owned by the Germans and 4 fighters owned by the British lost in Greece British win, taking Greece from Germans with 1 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 123 Casualties for British: 2 armour, 4 artilleries, 10 fighters, 10 infantry, 4 marines and 7 mech_infantrys Casualties for Germans: 2 bombers, 10 fighters, 1 infantry, 13 mech_infantrys and 6 tactical_bombers Casualties for Italians: 1 bomber, 6 fighters and 2 infantry Non Combat Move - British 1 bomber moved from Greece to Turkey 4 artilleries and 12 infantry moved from West India to Eastern Persia 3 infantry moved from Persia to Northwest Persia 16 artilleries moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 26 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 5 fighters and 6 tactical_bombers moved from Greece to Turkey Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in United Kingdom 1 harbour placed in Cyprus Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Cyprus: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -1.17 Japanese regular : -0.67 Germans regular : -0.83 Neutral_True regular : 0.67 British regular : -1.33 -
@pejon_88 I’ve been trying to set up to do something like that for a couple of turns but kept mistiming things. You’ve done a great job of keeping the allies off the continent and I needed to find a way in. I think this worked as well as I could have hoped but it adds lots of risk too.
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@farmboy And yeah, a scramble wouldn’t make sense. I initially thought scrambling a tac might be worth it to block the naval bombardment but when I checked the odds this morning it was marginally better not to.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 armour, 2 artilleries and 4 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Novosibirsk to Kansu Italians take Kansu from Chinese 1 fighter moved from Southern Italy to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 3 armour, 2 artilleries, 1 fighter and 4 mech_infantrys British defend with 8 infantry; ANZAC defend with 1 fighter and 2 infantry Italians roll dice for 3 armour, 2 artilleries, 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 4/10 hits, 3,67 expected hits British roll dice for 1 fighter and 10 infantry in Northwest Persia, round 2 : 1/11 hits, 4,00 expected hits 1 mech_infantry owned by the Italians and 4 infantry owned by the British lost in Northwest Persia Italians roll dice for 3 armour, 2 artilleries, 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 : 3/9 hits, 3,50 expected hits British roll dice for 1 fighter and 6 infantry in Northwest Persia, round 3 : 3/7 hits, 2,67 expected hits 3 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Northwest Persia Italians roll dice for 3 armour, 2 artilleries and 1 fighter in Northwest Persia, round 4 : 3/6 hits, 2,67 expected hits British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 4 : 2/4 hits, 1,67 expected hits 2 infantry owned by the ANZAC, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians roll dice for 3 armour and 1 fighter in Northwest Persia, round 5 : 3/4 hits, 2,00 expected hits British roll dice for 1 fighter in Northwest Persia, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Northwest Persia Italians win, taking Northwest Persia from British with 3 armour and 1 fighter remaining. Battle score for attacker is 16 Casualties for Italians: 2 artilleries and 4 mech_infantrys Casualties for British: 8 infantry Casualties for ANZAC: 1 fighter and 2 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Caucasus 1 infantry moved from Greater Southern Germany to Yugoslavia 2 mech_infantrys moved from Western Germany to Yugoslavia 1 artillery and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3 Italians collect 11 PUs (4 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : 1,17 British regular : -3,00 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Algeria to Turkey Turn Complete - FrenchCombat Hit Differential Summary :
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@farmboy you forgot your AA gun ;)
Will fix it.MARTI is on!
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 1 aaGun EDIT: Adding units owned by British to Chahar: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Southern France to Spain 7 artilleries and 15 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 armour and 1 mech_infantry moved from Timguska to Vologda 1 armour and 2 mech_infantrys moved from Urals to Vologda 3 artilleries and 6 infantry moved from Archangel to Vologda 1 artillery and 2 infantry moved from Volgograd to Rostov 11 armour, 5 artilleries, 1 bomber, 17 infantry and 32 mech_infantrys moved from Caucasus to Turkey 3 fighters and 3 tactical_bombers moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Turkey 1 bomber moved from French Indo China to Turkey 1 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Romania to Greece 2 armour and 7 mech_infantrys moved from Romania to Ukraine Combat - Germans Battle in Turkey Germans attack with 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers British defend with 16 artilleries, 1 bomber, 5 fighters, 28 infantry and 6 tactical_bombers; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers in Turkey, round 2 : 19/76 hits, 22,67 expected hitsCombat Hit Differential Summary :
Germans regular : -3,67 -
Typical :(
OOL in Turkey.
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@pejon_88 max D but where things are equal I will save a US unit over a UK one. If it becomes clear that I would win, than I might also trade UK air rather than US land. But have to wait until we get there before I decide.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 1 aaGun EDIT: Adding units owned by British to Chahar: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Southern France to Spain 7 artilleries and 15 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 armour and 1 mech_infantry moved from Timguska to Vologda 1 armour and 2 mech_infantrys moved from Urals to Vologda 3 artilleries and 6 infantry moved from Archangel to Vologda 1 artillery and 2 infantry moved from Volgograd to Rostov 11 armour, 5 artilleries, 1 bomber, 17 infantry and 32 mech_infantrys moved from Caucasus to Turkey 3 fighters and 3 tactical_bombers moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Turkey 1 bomber moved from French Indo China to Turkey 1 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Romania to Greece 2 armour and 7 mech_infantrys moved from Romania to Ukraine Combat - Germans Battle in Turkey Germans attack with 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers British defend with 16 artilleries, 1 bomber, 5 fighters, 28 infantry and 6 tactical_bombers; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers in Turkey, round 2 : 19/76 hits, 22,67 expected hits Americans roll dice for 1 armour, 18 artilleries, 1 bomber, 6 fighters, 34 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 2 : 23/69 hits, 26,00 expected hitsCombat Hit Differential Summary :
Americans regular : -3,00 Germans regular : -3,67 -
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 1 aaGun EDIT: Adding units owned by British to Chahar: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Southern France to Spain 7 artilleries and 15 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 armour and 1 mech_infantry moved from Timguska to Vologda 1 armour and 2 mech_infantrys moved from Urals to Vologda 3 artilleries and 6 infantry moved from Archangel to Vologda 1 artillery and 2 infantry moved from Volgograd to Rostov 11 armour, 5 artilleries, 1 bomber, 17 infantry and 32 mech_infantrys moved from Caucasus to Turkey 3 fighters and 3 tactical_bombers moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Turkey 1 bomber moved from French Indo China to Turkey 1 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Romania to Greece 2 armour and 7 mech_infantrys moved from Romania to Ukraine Combat - Germans Battle in Turkey Germans attack with 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers British defend with 16 artilleries, 1 bomber, 5 fighters, 28 infantry and 6 tactical_bombers; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers in Turkey, round 2 : 19/76 hits, 22,67 expected hits Americans roll dice for 1 armour, 18 artilleries, 1 bomber, 6 fighters, 34 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 2 : 23/69 hits, 26,00 expected hits 17 infantry owned by the Germans, 1 bomber owned by the British, 6 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Turkey Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 26 mech_infantrys and 4 tactical_bombers in Turkey, round 3 : 19/53 hits, 18,83 expected hitsCombat Hit Differential Summary :
Americans regular : -3,00 Germans regular : -3,50 -
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 1 aaGun EDIT: Adding units owned by British to Chahar: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Southern France to Spain 7 artilleries and 15 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 armour and 1 mech_infantry moved from Timguska to Vologda 1 armour and 2 mech_infantrys moved from Urals to Vologda 3 artilleries and 6 infantry moved from Archangel to Vologda 1 artillery and 2 infantry moved from Volgograd to Rostov 11 armour, 5 artilleries, 1 bomber, 17 infantry and 32 mech_infantrys moved from Caucasus to Turkey 3 fighters and 3 tactical_bombers moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Turkey 1 bomber moved from French Indo China to Turkey 1 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Romania to Greece 2 armour and 7 mech_infantrys moved from Romania to Ukraine Combat - Germans Battle in Turkey Germans attack with 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers British defend with 16 artilleries, 1 bomber, 5 fighters, 28 infantry and 6 tactical_bombers; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers in Turkey, round 2 : 19/76 hits, 22,67 expected hits Americans roll dice for 1 armour, 18 artilleries, 1 bomber, 6 fighters, 34 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 2 : 23/69 hits, 26,00 expected hits 17 infantry owned by the Germans, 1 bomber owned by the British, 6 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Turkey Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 26 mech_infantrys and 4 tactical_bombers in Turkey, round 3 : 19/53 hits, 18,83 expected hits Americans roll dice for 1 armour, 18 artilleries, 6 fighters, 16 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 3 : 14/50 hits, 19,83 expected hits 6 infantry owned by the Americans, 3 artilleries owned by the British, 14 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in TurkeyCombat Hit Differential Summary :
Americans regular : -8,83 Germans regular : -3,50 -
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 1 aaGun EDIT: Adding units owned by British to Chahar: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Southern France to Spain 7 artilleries and 15 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 armour and 1 mech_infantry moved from Timguska to Vologda 1 armour and 2 mech_infantrys moved from Urals to Vologda 3 artilleries and 6 infantry moved from Archangel to Vologda 1 artillery and 2 infantry moved from Volgograd to Rostov 11 armour, 5 artilleries, 1 bomber, 17 infantry and 32 mech_infantrys moved from Caucasus to Turkey 3 fighters and 3 tactical_bombers moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Turkey 1 bomber moved from French Indo China to Turkey 1 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Romania to Greece 2 armour and 7 mech_infantrys moved from Romania to Ukraine Combat - Germans Battle in Turkey Germans attack with 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers British defend with 16 artilleries, 1 bomber, 5 fighters, 28 infantry and 6 tactical_bombers; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers in Turkey, round 2 : 19/76 hits, 22,67 expected hits Americans roll dice for 1 armour, 18 artilleries, 1 bomber, 6 fighters, 34 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 2 : 23/69 hits, 26,00 expected hits 17 infantry owned by the Germans, 1 bomber owned by the British, 6 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Turkey Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 26 mech_infantrys and 4 tactical_bombers in Turkey, round 3 : 19/53 hits, 18,83 expected hits Americans roll dice for 1 armour, 18 artilleries, 6 fighters, 16 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 3 : 14/50 hits, 19,83 expected hits 6 infantry owned by the Americans, 3 artilleries owned by the British, 14 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Turkey Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 12 mech_infantrys and 4 tactical_bombers in Turkey, round 4 : 22/39 hits, 16,50 expected hits Americans roll dice for 1 armour, 15 artilleries, 6 fighters, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 4 : 15/31 hits, 13,50 expected hitsCombat Hit Differential Summary :
Americans regular : -7,33 Germans regular : 2,00 -
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 1 aaGun EDIT: Adding units owned by British to Chahar: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Southern France to Spain 7 artilleries and 15 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 armour and 1 mech_infantry moved from Timguska to Vologda 1 armour and 2 mech_infantrys moved from Urals to Vologda 3 artilleries and 6 infantry moved from Archangel to Vologda 1 artillery and 2 infantry moved from Volgograd to Rostov 11 armour, 5 artilleries, 1 bomber, 17 infantry and 32 mech_infantrys moved from Caucasus to Turkey 3 fighters and 3 tactical_bombers moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Turkey 1 bomber moved from French Indo China to Turkey 1 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Romania to Greece 2 armour and 7 mech_infantrys moved from Romania to Ukraine Combat - Germans Battle in Turkey Germans attack with 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers British defend with 16 artilleries, 1 bomber, 5 fighters, 28 infantry and 6 tactical_bombers; French defend with 1 fighter; Americans defend with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 17 infantry, 32 mech_infantrys and 4 tactical_bombers in Turkey, round 2 : 19/76 hits, 22,67 expected hits Americans roll dice for 1 armour, 18 artilleries, 1 bomber, 6 fighters, 34 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 2 : 23/69 hits, 26,00 expected hits 17 infantry owned by the Germans, 1 bomber owned by the British, 6 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Turkey Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 26 mech_infantrys and 4 tactical_bombers in Turkey, round 3 : 19/53 hits, 18,83 expected hits Americans roll dice for 1 armour, 18 artilleries, 6 fighters, 16 infantry, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 3 : 14/50 hits, 19,83 expected hits 6 infantry owned by the Americans, 3 artilleries owned by the British, 14 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Turkey Germans roll dice for 11 armour, 5 artilleries, 2 bombers, 5 fighters, 12 mech_infantrys and 4 tactical_bombers in Turkey, round 4 : 22/39 hits, 16,50 expected hits Americans roll dice for 1 armour, 15 artilleries, 6 fighters, 3 mech_infantrys and 6 tactical_bombers in Turkey, round 4 : 15/31 hits, 13,50 expected hits 3 tactical_bombers owned by the British, 3 artilleries owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans, 13 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Turkey Germans roll dice for 11 armour, 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Turkey, round 5 : 11/24 hits, 12,67 expected hits Americans roll dice for 6 fighters and 3 tactical_bombers in Turkey, round 5 : 6/9 hits, 5,50 expected hits 3 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 4 armour owned by the Germans, 1 fighter owned by the French and 5 fighters owned by the British lost in Turkey Germans win, taking Turkey from Americans with 7 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 109 Casualties for Germans: 4 armour, 5 artilleries, 17 infantry and 32 mech_infantrys Casualties for British: 16 artilleries, 1 bomber, 5 fighters, 28 infantry and 6 tactical_bombers Casualties for Americans: 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Casualties for French: 1 fighter Battle in Greece Germans attack with 1 armour and 3 mech_infantrys British defend with 1 airfield and 1 armour Germans roll dice for 1 armour and 3 mech_infantrys in Greece, round 2 : 0/4 hits, 1,00 expected hits British roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans lost in Greece Germans roll dice for 1 armour and 2 mech_infantrys in Greece, round 3 : 2/3 hits, 0,83 expected hits British roll dice for 1 armour in Greece, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Greece Germans win, taking Greece from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour, 1 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 infantry and 7 mech_infantrys in Ukraine, round 2 : 4/10 hits, 2,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Vologda, round 2 : 3/14 hits, 4,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Spain Germans attack with 7 artilleries and 16 infantry Americans defend with 2 aaGuns and 4 infantry Germans roll dice for 7 artilleries and 16 infantry in Spain, round 2 : 11/23 hits, 6,17 expected hits Americans roll dice for 2 aaGuns and 4 infantry in Spain, round 2 : 2/4 hits, 1,33 expected hits 2 aaGuns owned by the Americans, 2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Spain Germans win, taking Spain from Americans with 7 artilleries and 14 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for Americans: 2 aaGuns and 4 infantry Non Combat Move - Germans 2 aaGuns moved from Caucasus to TurkeyCombat Hit Differential Summary :
Americans regular : -6,17 Russians regular : -0,33 Germans regular : 7,17 British regular : 1,00 -
@farmboy Managed to turn a +10TUV into +100… I thought I was a goner after you took Greece…





