No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Belochai vs Bretters Alternate Universe
-
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 6 artilleries, 3 destroyers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A1 to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 11 Sea Zone 1 infantry moved from 11 Sea Zone to R1 1 destroyer moved from 28 Sea Zone to 43 Sea Zone 1 infantry moved from A1 to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to IN3 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 28 Sea Zone to 34 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 13 Sea Zone to 34 Sea Zone 1 armour moved from A6 to A9 ANZAC take A8 from Japanese ANZAC take A9 from Japanese 2 artilleries and 6 infantry moved from A6 to A8 1 bomber moved from R26 to R18 1 fighter moved from A4 to 43 Sea Zone 1 tactical_bomber moved from A4 to 43 Sea Zone 2 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from UK17 to UK16 1 mech_infantry moved from UK18 to UK16 3 artilleries and 4 infantry moved from UK18 to UK17 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers moved from 71 Sea Zone to 75 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from G21 to 75 Sea Zone 3 bombers moved from IN10 to 75 Sea Zone 1 mech_infantry moved from PA9 to PX5 1 mech_infantry moved from UK14 to UK13 1 mech_infantry moved from UK14 to UK13 1 bomber moved from PA5 to G15 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 transport moved from 29 Sea Zone to 58 Sea Zone 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone Combat - Americans Italians scrambles 3 units out of I1 to defend against the attack in 75 Sea Zone Strategic bombing raid in G15 Germans roll AA dice in G15 : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in G15 causes 0 damage total. Battle in R1 Battle in IN3 Battle in UK16 Americans attack with 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys in UK16, round 2 : 6/16 hits, 5.33 expected hits Japanese roll dice for 1 infantry in UK16, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in UK16 Americans win, taking R1 from Germans, taking IN3 from Japanese, taking UK16 from Japanese with 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in R18 Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in R18, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in R18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in R18, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in R18, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in R18 Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 75 Sea Zone Americans attack with 4 bombers, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 6 tactical_bombers Germans defend with 1 battleship and 1 destroyer; Italians defend with 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 4 submarines in 75 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 3 carriers owned by the Italians Americans roll dice for 4 bombers, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 2 : 5/21 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Germans and 3 battleships owned by the Italians Italians roll dice for 2 submarines in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 75 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits 1 submarine owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Italians lost in 75 Sea Zone Americans roll dice for 3 submarines in 75 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 3 : 12/21 hits, 11.83 expected hits Italians roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 75 Sea Zone, round 3 : 8/20 hits, 10.67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans, 3 submarines owned by the Americans, 2 destroyers owned by the Italians, 2 tactical_bombers owned by the Italians, 2 cruisers owned by the Italians, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 3 carriers owned by the Italians lost in 75 Sea Zone Americans roll dice for 4 bombers, 1 carrier, 2 cruisers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 4 : 13/19 hits, 11.17 expected hits Italians roll dice for 4 battleships, 5 fighters and 1 transport in 75 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits 1 battleship owned by the Germans, 2 cruisers owned by the Americans, 1 transport owned by the Italians, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 5 fighters owned by the Italians and 3 battleships owned by the Italians lost in 75 Sea Zone Americans win, taking 75 Sea Zone from Neutral with 4 bombers, 1 carrier, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers Casualties for Italians: 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Casualties for Germans: 1 battleship and 1 destroyer Non Combat Move - Americans 4 bombers, 4 fighters and 3 tactical_bombers moved from 75 Sea Zone to G21 1 aaGun moved from UK17 to UK16 1 aaGun moved from UK17 to UK16 1 fighter moved from US22 to UK17 1 aaGun moved from A1 to A3 1 aaGun moved from A1 to A3 1 fighter moved from 43 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 34 Sea Zone 1 bomber moved from R18 to R26 Place Units - Americans 5 artilleries and 5 infantry placed in US5 1 submarine placed in 71 Sea Zone 2 armour placed in G21 1 armour and 2 mech_infantrys placed in IN10 Americans undo move 4. 3 mech_infantrys placed in IN10 1 armour, 1 artillery and 2 infantry placed in US11 3 destroyers placed in 16 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from UK15 to J4 British take J4 from Japanese 1 infantry moved from G13 to G11 British take G11 from Germans 1 infantry moved from G13 to G10 British take G10 from Germans 1 artillery moved from G13 to PA5 1 infantry moved from PA5 to G13 1 mech_infantry moved from UK26 to PA13 1 infantry moved from R32 to C13 1 fighter moved from UK25 to C13 1 tactical_bomber moved from UK25 to C13 1 mech_infantry moved from UK26 to PA13 1 armour moved from UK26 to PA13 1 bomber moved from UK27 to PX7 1 infantry moved from UK26 to C21 1 artillery moved from UK26 to C21 1 armour moved from UK27 to UK26 1 fighter moved from 23 Sea Zone to G2 1 tactical_bomber moved from 23 Sea Zone to G2 1 artillery moved from PA3 to 23 Sea Zone 1 infantry moved from PA3 to 23 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to G2 1 artillery moved from 9 Sea Zone to G2 1 fighter moved from 23 Sea Zone to G2 1 tactical_bomber moved from 23 Sea Zone to G2 Combat - British Battle in PX7 British attack with 1 bomber Italians defend with 1 bomber 1 bomber owned by the Italians lost in PX7 British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in C21 British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in C21, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in C21, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in C21 1 artillery owned by the British retreated to UK26 Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in C13 British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in C13, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in C13, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in C13 British win, taking C13 from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in G2 British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 2 artilleries British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in G2, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 2 artilleries in G2, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in G2 British win, taking G2 from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in PA13 British attack with 1 armour and 2 mech_infantrys Italians defend with 2 mech_infantrys British roll dice for 1 armour and 2 mech_infantrys in PA13, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 mech_infantrys in PA13, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in PA13 British roll dice for 1 armour and 2 mech_infantrys in PA13, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in PA13, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in PA13, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in PA13, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in PA13 British win, taking PA13 from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - British 1 bomber moved from PX7 to UK26 1 carrier moved from 23 Sea Zone to 9 Sea Zone 1 carrier moved from 23 Sea Zone to 9 Sea Zone 2 fighters and 2 tactical_bombers moved from G2 to 9 Sea Zone 1 destroyer moved from 23 Sea Zone to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer moved from 23 Sea Zone to 8 Sea Zone 1 aaGun and 5 infantry moved from PA3 to 23 Sea Zone 1 aaGun, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 23 Sea Zone to 39 Sea Zone 1 aaGun and 5 infantry moved from 39 Sea Zone to UK12 3 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from UK15 to UK16 1 fighter moved from C13 to UK25 1 tactical_bomber moved from C13 to UK25 Place Units - British 1 carrier placed in 39 Sea Zone 2 artilleries, 4 infantry and 1 tactical_bomber placed in UK4 1 fighter and 2 infantry placed in UK5 Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 5,6 British collect 60 PUs; end with 60 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 65 PUs Objective British 2 Expanding Democracy: British met a national objective for an additional 5 PUs; end with 70 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -4.33 Italians regular : -6.17 Japanese regular : -0.17 Germans AA : 0.83 Germans regular : -1.33 British regular : -0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from R23 to R29 1 infantry moved from R24 to R29 2 fighters moved from I1 to 75 Sea Zone Combat - Italians Battle in 75 Sea Zone Italians attack with 2 fighters Americans defend with 1 carrier Italians roll dice for 2 fighters in 75 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 carrier in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 75 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 carrier in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 75 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 carrier in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 75 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in R29 Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in R29, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R29, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in R29 Italians win, taking R29 from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from R23 to PA12 1 armour moved from I4 to PA12 2 infantry moved from I1 to I2 2 fighters moved from 75 Sea Zone to I1 Place Units - Italians 1 artillery and 2 fighters placed in I1 Turn Complete - Italians Italians collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -1.67 Russians regular : 0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from A6 to A8 4 armour, 2 artilleries, 9 infantry and 4 mech_infantrys moved from A6 to A4 Place Units - ANZAC 1 artillery placed in A4 Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Purchase Units - French French buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 artillery, 1 infantry and 1 transport moved from 69 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to F6 1 artillery moved from 70 Sea Zone to F6 Place Units - French 3 artilleries placed in F3 1 artillery placed in F5 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12 Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 10 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Germans converts city into different units Germans converts factory_minor into different units 1 armour and 1 mech_infantry moved from G14 to G11 1 armour and 1 mech_infantry moved from G14 to G13 1 submarine moved from 24 Sea Zone to 8 Sea Zone Germans take 24 Sea Zone from Americans 1 submarine moved from 24 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 8 Sea Zone 1 infantry moved from R13 to R16 Germans take R16 from Russians 1 artillery and 1 infantry moved from R13 to R17 1 artillery and 1 infantry moved from R13 to R15 1 armour and 1 mech_infantry moved from R4 to R12 1 infantry moved from R30 to R31 Germans take R31 from Russians Combat - Germans Battle in R12 Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in R12, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R12, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in R12 Germans win, taking R12 from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in G11 Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in G11, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in G11, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in G11 Germans win, taking G11 from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in R15 Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in R15, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R15, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in R15, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R15, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in R15 Germans win, taking R15 from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in G13 Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in G13, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in G13, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in G13, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in G13, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in G13 Germans roll dice for 1 armour in G13, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in G13, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in G13 British win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for British: 1 infantry Battle in R17 Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in R17, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R17, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R17 Germans win, taking R17 from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 8 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 8 Sea Zone Germans win, taking 8 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 25 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 25 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 fighters moved from 8 Sea Zone to 25 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 4 aaGuns, 13 armour, 3 artilleries, 25 infantry and 18 mech_infantrys moved from R13 to R16 3 infantry moved from G18 to G14 1 artillery and 1 infantry moved from G4 to G5 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry moved from R30 to R29 Place Units - Germans 1 destroyer, 1 submarine and 2 transports placed in 25 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in R4 8 infantry placed in G15 1 infantry placed in G5 Germans undo move 4. 1 infantry placed in G15 Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 71 PUs Units generate 8 PUs; Germans end with 79 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.17 British regular : 0.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from R20 to R21 Russians take R21 from Japanese 7 armour and 7 mech_infantrys moved from R19 to R18 Russians take R18 from Germans 1 infantry moved from R26 to R30 Russians take R30 from Germans 1 infantry moved from R26 to C1 Chinese take C1 from Japanese 6 armour and 6 mech_infantrys moved from R18 to R25 1 armour and 1 mech_infantry moved from R18 to R24 Russians take R24 from Italians 14 artilleries, 21 infantry and 4 mech_infantrys moved from R19 to R21 2 artilleries, 5 fighters, 9 infantry and 3 tactical_bombers moved from R26 to R29 Combat - Russians Battle in R25 Russians attack with 6 armour and 6 mech_infantrys Japanese defend with 2 armour Russians roll dice for 6 armour and 6 mech_infantrys in R25, round 2 : 0/12 hits, 4.00 expected hits Japanese roll dice for 2 armour in R25, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 6 armour and 6 mech_infantrys in R25, round 3 : 2/12 hits, 4.00 expected hits Japanese roll dice for 2 armour in R25, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Japanese lost in R25 Russians win, taking R25 from Japanese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 2 armour Battle in R29 Russians attack with 2 artilleries, 5 fighters, 9 infantry and 3 tactical_bombers Germans defend with 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry; Italians defend with 1 artillery Germans roll AA dice in R29 : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in R29 Russians roll dice for 2 artilleries, 4 fighters, 9 infantry and 3 tactical_bombers in R29, round 2 : 4/18 hits, 6.50 expected hits Italians roll dice for 1 aaGun, 5 artilleries, 7 infantry and 1 mech_infantry in R29, round 2 : 2/13 hits, 4.33 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in R29 Russians roll dice for 2 artilleries, 4 fighters, 7 infantry and 3 tactical_bombers in R29, round 3 : 6/16 hits, 6.17 expected hits Italians roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in R29, round 3 : 2/10 hits, 3.33 expected hits 2 infantry owned by the Russians, 4 infantry owned by the Germans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in R29 Russians roll dice for 2 artilleries, 4 fighters, 5 infantry and 3 tactical_bombers in R29, round 4 : 4/14 hits, 5.83 expected hits Italians roll dice for 4 artilleries in R29, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 4 artilleries owned by the Germans lost in R29 Russians win, taking R29 from Italians with 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Russians: 1 fighter and 6 infantry Casualties for Germans: 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry Casualties for Italians: 1 artillery Non Combat Move - Russians 1 aaGun moved from R26 to R29 4 fighters and 3 tactical_bombers moved from R29 to R26 1 aaGun moved from R19 to R21 1 aaGun moved from R19 to R21 Place Units - Russians 1 artillery and 1 infantry placed in R26 Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -3.00 Japanese regular : -1.00 Germans AA : 0.50 Russians regular : -10.50 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Japanese 2 fighters moved from J14 to J4 3 infantry moved from J15 to 92 Sea Zone 3 infantry moved from J14 to 92 Sea Zone 6 infantry and 3 transports moved from 92 Sea Zone to 80 Sea Zone 6 infantry moved from 80 Sea Zone to US22 2 mech_infantrys moved from IN13 to A9 2 fighters moved from 92 Sea Zone to A9 1 fighter and 1 tactical_bomber moved from J15 to US22 2 infantry moved from J3 to J4 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 65 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from C5 to 34 Sea Zone 2 bombers moved from C3 to 34 Sea Zone 2 mech_infantrys moved from C3 to C1 1 armour and 1 mech_infantry moved from C6 to C13 1 fighter and 1 tactical_bomber moved from C17 to C1 1 tactical_bomber moved from C17 to C13 Combat - Japanese Battle in C13 Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in C13, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in C13, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in C13 Japanese win, taking C13 from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in A9 Japanese attack with 2 fighters and 2 mech_infantrys Americans defend with 1 armour Japanese roll dice for 2 fighters and 2 mech_infantrys in A9, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 armour in A9, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in A9 Japanese win, taking A9 from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour Battle in US22 Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 city, 1 harbour and 2 infantry Americans roll AA dice in US22 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in US22 Japanese roll dice for 6 infantry and 1 tactical_bomber in US22, round 2 : 2/7 hits, 1.50 expected hits Americans roll dice for 1 aaGun, 1 armour and 2 infantry in US22, round 2 : 0/3 hits, 1.17 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in US22 Japanese roll dice for 6 infantry and 1 tactical_bomber in US22, round 3 : 1/7 hits, 1.50 expected hits Americans roll dice for 1 armour and 1 infantry in US22, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in US22 Japanese roll dice for 5 infantry and 1 tactical_bomber in US22, round 4 : 3/6 hits, 1.33 expected hits Americans roll dice for 1 armour in US22, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in US22 Japanese converts city into different units Japanese win, taking US22 from Americans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Americans: 1 aaGun, 1 armour and 2 infantry Battle in J4 Japanese attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in J4, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in J4, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in J4 Japanese win, taking J4 from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in C1 Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in C1, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in C1, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in C1 Japanese win, taking C1 from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 6 submarines, 3 tactical_bombers and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 7 tactical_bombers in 34 Sea Zone, round 2 : 15/23 hits, 12.83 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 34 Sea Zone, round 2 : 2/6 hits, 1.00 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 9/17 hits, 8.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 6 submarines owned by the Americans, 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 5 fighters and 6 tactical_bombers in 34 Sea Zone, round 3 : 7/15 hits, 9.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 5 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 3 : 7/13 hits, 6.83 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese and 4 carriers owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 fighters and 3 tactical_bombers in 34 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits Americans roll dice for 1 battleship, 5 fighters and 1 transport in 34 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits 2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 5 : 6/6 hits, 3.67 expected hits Americans roll dice for 1 battleship and 1 transport in 34 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone Japanese win, taking 34 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 6 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 6 submarines, 3 tactical_bombers and 1 transport Non Combat Move - Japanese 2 fighters moved from A9 to IN13 2 fighters moved from J4 to C5 3 mech_infantrys moved from J9 to IN13 2 mech_infantrys moved from J3 to IN13 1 carrier and 3 destroyers moved from 92 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from US22 to 80 Sea Zone 1 fighter moved from J14 to 80 Sea Zone 1 tactical_bomber moved from J15 to C5 1 fighter and 1 tactical_bomber moved from C1 to C7 1 tactical_bomber moved from C13 to C7 2 mech_infantrys moved from C3 to C7 3 mech_infantrys moved from C18 to C7 3 mech_infantrys moved from J6 to C18 3 mech_infantrys moved from C17 to C20 4 armour moved from IN13 to C5 Place Units - Japanese 1 factory_minor placed in IN13 3 armour placed in J9 3 mech_infantrys placed in J6 1 carrier placed in 65 Sea Zone 2 fighters placed in 65 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Units generate 5 PUs; Japanese end with 83 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 2.83 Japanese regular : 4.17 Americans AA : 0.67 ANZAC regular : 0.50 British regular : 0.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from R1 to PX2 Americans take PX2 from Germans 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 bomber moved from R26 to A4 1 infantry moved from A8 to A9 1 bomber moved from A4 to A9 1 armour moved from US11 to US7 1 artillery and 2 infantry moved from US11 to US8 1 infantry moved from G17 to G18 Americans take G18 from Germans 2 mech_infantrys moved from UK13 to G17 3 mech_infantrys moved from IN10 to PA9 1 infantry moved from PX5 to G21 1 artillery moved from PX5 to G21 1 armour moved from G21 to G17 1 armour moved from G21 to G17 1 infantry moved from PX5 to G17 1 artillery moved from PX5 to G17 1 artillery moved from PX5 to G17 1 mech_infantry moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 5 mech_infantrys moved from PX5 to G17 2 artilleries and 2 infantry moved from UK14 to 58 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 58 Sea Zone to 84 Sea Zone 2 artilleries and 2 infantry moved from 84 Sea Zone to UK20 1 infantry moved from PX5 to G21 1 artillery moved from PX5 to G21 Combat - Americans Battle in A9 Americans attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in A9, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in A9, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in A9 Americans win, taking A9 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in UK20 Americans attack with 2 artilleries and 2 infantry Italians defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in UK20, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in UK20, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in UK20 Americans roll dice for 2 artilleries and 1 infantry in UK20, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in UK20, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in UK20 Americans roll dice for 1 artillery in UK20, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in UK20, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in UK20 Italians win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 submarine moved from 71 Sea Zone to 87 Sea Zone 1 submarine moved from 58 Sea Zone to 72 Sea Zone 1 submarine moved from 58 Sea Zone to 75 Sea Zone 2 destroyers moved from 58 Sea Zone to 71 Sea Zone 3 artilleries and 3 infantry moved from US5 to US6 2 artilleries and 2 infantry moved from US5 to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 58 Sea Zone 2 artilleries and 2 infantry moved from 58 Sea Zone to IN10 1 fighter moved from UK17 to UK10 3 artilleries and 4 infantry moved from UK17 to UK16 1 transport moved from 29 Sea Zone to 1 Sea Zone 1 bomber moved from A9 to A4 1 aaGun moved from A3 to A4 1 aaGun moved from A3 to A4 1 destroyer moved from 43 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 28 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 71 Sea Zone 1 carrier and 2 submarines placed in 16 Sea Zone 1 destroyer placed in 29 Sea Zone Americans undo move 3. 1 destroyer placed in 58 Sea Zone 1 infantry placed in US5 1 fighter and 1 tactical_bomber placed in US11 Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 4,2,1,3,1,6,5,1 Americans collect 76 PUs (1 lost to blockades); end with 76 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Italians regular : 2.00 Japanese regular : -0.33 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from R1 to PX2 Americans take PX2 from Germans 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 bomber moved from R26 to A4 1 infantry moved from A8 to A9 1 bomber moved from A4 to A9 1 armour moved from US11 to US7 1 artillery and 2 infantry moved from US11 to US8 1 infantry moved from G17 to G18 Americans take G18 from Germans 2 mech_infantrys moved from UK13 to G17 3 mech_infantrys moved from IN10 to PA9 1 infantry moved from PX5 to G21 1 artillery moved from PX5 to G21 1 armour moved from G21 to G17 1 armour moved from G21 to G17 1 infantry moved from PX5 to G17 1 artillery moved from PX5 to G17 1 artillery moved from PX5 to G17 1 mech_infantry moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 1 armour moved from PX5 to G17 5 mech_infantrys moved from PX5 to G17 2 artilleries and 2 infantry moved from UK14 to 58 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 58 Sea Zone to 84 Sea Zone 2 artilleries and 2 infantry moved from 84 Sea Zone to UK20 1 infantry moved from PX5 to G21 1 artillery moved from PX5 to G21 Combat - Americans Battle in A9 Americans attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in A9, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in A9, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in A9 Americans win, taking A9 from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in UK20 Americans attack with 2 artilleries and 2 infantry Italians defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in UK20, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in UK20, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in UK20 Americans roll dice for 2 artilleries and 1 infantry in UK20, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in UK20, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in UK20 Americans roll dice for 1 artillery in UK20, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in UK20, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in UK20 Italians win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 submarine moved from 71 Sea Zone to 87 Sea Zone 1 submarine moved from 58 Sea Zone to 72 Sea Zone 1 submarine moved from 58 Sea Zone to 75 Sea Zone 2 destroyers moved from 58 Sea Zone to 71 Sea Zone 3 artilleries and 3 infantry moved from US5 to US6 2 artilleries and 2 infantry moved from US5 to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 58 Sea Zone 2 artilleries and 2 infantry moved from 58 Sea Zone to IN10 1 fighter moved from UK17 to UK10 3 artilleries and 4 infantry moved from UK17 to UK16 1 transport moved from 29 Sea Zone to 1 Sea Zone 1 bomber moved from A9 to A4 1 aaGun moved from A3 to A4 1 aaGun moved from A3 to A4 1 destroyer moved from 43 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 28 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 71 Sea Zone 1 carrier and 2 submarines placed in 16 Sea Zone 1 destroyer placed in 29 Sea Zone Americans undo move 3. 1 destroyer placed in 58 Sea Zone 1 infantry placed in US5 1 fighter and 1 tactical_bomber placed in US11 Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 4,2,1,3,1,6,5,1 Americans collect 76 PUs (1 lost to blockades); end with 76 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from G10 to G11 1 bomber moved from UK4 to G11 1 tactical_bomber moved from UK4 to G11 1 artillery moved from UK26 to C21 1 armour moved from PA13 to PX7 British take PX7 from Italians 1 armour moved from PX7 to PA13 1 mech_infantry moved from PA13 to C13 1 mech_infantry moved from PA13 to C13 1 fighter moved from UK25 to C13 1 tactical_bomber moved from UK25 to C13 1 bomber moved from UK26 to C13 1 artillery moved from UK26 to C21 3 armour and 2 mech_infantrys moved from UK16 to UK18 1 transport moved from 9 Sea Zone to 11 Sea Zone Combat - British Battle in C21 British attack with 2 artilleries Japanese defend with 1 mech_infantry British roll dice for 2 artilleries in C21, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in C21, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in C21, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in C21, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in C21 British roll dice for 1 artillery in C21, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in C21, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in C21 Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries Battle in G11 British attack with 1 bomber, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in G11, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in G11, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in G11 British roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in G11, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in G11, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in G11 British win, taking G11 from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in C13 British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in C13, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in C13, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in C13 British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from C13 to UK26 1 tactical_bomber moved from C13 to UK25 1 fighter moved from C13 to UK25 1 aaGun, 7 artilleries and 9 infantry moved from PA5 to G13 1 tactical_bomber moved from G11 to G13 1 bomber moved from G11 to PA5 3 artilleries and 3 infantry moved from UK4 to 39 Sea Zone 1 aaGun and 5 infantry moved from UK12 to PX4 3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 40 Sea Zone 3 artilleries and 3 infantry moved from 40 Sea Zone to PA5 1 fighter moved from UK5 to G13 2 fighters and 2 tactical_bombers moved from 9 Sea Zone to UK5 1 carrier moved from 9 Sea Zone to 7 Sea Zone 1 carrier moved from 9 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 40 Sea Zone Place Units - British 3 infantry placed in UK27 1 fighter and 2 infantry placed in UK10 2 carriers and 1 destroyer placed in 40 Sea Zone 1 artillery and 2 infantry placed in UK5 Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 2,4,2,4,2,4,4,6,2,5,6,5,4,3,1,6 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 1,6 British collect 55 PUs (4 lost to blockades); end with 55 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 60 PUs Objective British 2 Expanding Democracy: British met a national objective for an additional 5 PUs; end with 65 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Italians regular : 2.00 Japanese regular : 1.83 Germans regular : -1.33 British regular : -0.50 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 6 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from I2 to I4 2 armour moved from PA12 to I4 Place Units - Italians 3 armour placed in I1 Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 75 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,1 Italians collect 17 PUs (3 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 armour and 6 mech_infantrys moved from A4 to A8 Place Units - ANZAC 1 submarine placed in 43 Sea Zone 1 infantry placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 1,3,5,5,3,6,1,6 ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs Purchase Units - French French buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 carrier moved from 69 Sea Zone to 70 Sea Zone 1 tactical_bomber moved from 69 Sea Zone to 70 Sea Zone 1 fighter moved from 69 Sea Zone to 70 Sea Zone Place Units - French 1 armour and 1 fighter placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 13 Purchase Units - Germans Germans buy 11 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from R16 to R20 Germans take R20 from Russians 1 infantry moved from R15 to R18 Germans take R18 from Russians 1 infantry moved from R16 to R19 Germans take R19 from Russians 1 infantry moved from R31 to R32 Germans take R32 from Russians 1 tactical_bomber moved from R4 to 11 Sea Zone 2 artilleries and 2 infantry moved from G5 to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from G5 to G2 2 submarines moved from 25 Sea Zone to 10 Sea Zone 1 fighter moved from R4 to PX2 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 mech_infantry moved from R12 to R14 Germans take R14 from Russians 2 infantry moved from G15 to G11 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to PX2 1 artillery and 1 infantry moved from 25 Sea Zone to G2 2 fighters moved from 25 Sea Zone to 10 Sea Zone 1 fighter moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 armour moved from G14 to G11 Combat - Germans Battle in 11 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 11 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in G11 Germans attack with 1 armour and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in G11, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in G11, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in G11 Germans win, taking G11 from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 23 Sea Zone Germans attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Germans win, taking 23 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 7 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 carrier Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 carrier in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 carrier in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 carrier in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 7 Sea Zone Germans win, taking 7 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in PX2 Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in PX2, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in PX2, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in PX2 Germans win, taking PX2 from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in G2 Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 cruiser in G2, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 3 fighters and 1 infantry in G2, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in G2, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in G2 Germans win, taking G2 from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 10 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 carrier Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 2 fighters in 10 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 carrier in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 10 Sea Zone Germans win, taking 10 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Non Combat Move - Germans 2 fighters moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from G2 to G5 1 fighter moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from 23 Sea Zone to 25 Sea Zone 1 fighter moved from PX2 to R4 1 tactical_bomber moved from 11 Sea Zone to R4 2 armour and 2 mech_infantrys moved from R4 to R13 1 artillery moved from R15 to R16 1 artillery moved from R17 to R16 1 armour moved from R12 to R16 3 infantry and 21 mech_infantrys moved from G14 to G15 Place Units - Germans 10 armour placed in G15 3 infantry placed in R16 1 armour and 1 mech_infantry placed in R4 Germans undo move 3. 1 armour and 1 mech_infantry placed in G5 Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6 Germans collect 69 PUs (2 lost to blockades); end with 69 PUs Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.17 British regular : -1.33 -
-
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory_upgrade, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 2 mech_infantrys moved from IN13 to A9 2 fighters moved from IN13 to A9 1 tactical_bomber moved from C5 to A10 1 tactical_bomber moved from A10 to A9 2 mech_infantrys moved from C7 to C1 1 fighter and 2 tactical_bombers moved from C7 to C1 Combat - Japanese Battle in A9 Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in A9, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in A9, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in A9 Japanese win, taking A9 from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in C1 Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C1, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in C1, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in C1 Japanese win, taking C1 from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier and 2 fighters moved from 65 Sea Zone to 42 Sea Zone 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone 5 transports moved from 65 Sea Zone to 91 Sea Zone 4 infantry moved from J14 to 91 Sea Zone 1 artillery and 3 infantry moved from J3 to IN13 3 armour moved from J9 to IN13 1 artillery and 4 infantry moved from C5 to IN13 4 infantry moved from US22 to 80 Sea Zone 1 carrier, 2 infantry and 2 transports moved from 80 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from J10 to 93 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 92 Sea Zone 1 carrier moved from 93 Sea Zone to 92 Sea Zone 4 destroyers moved from 80 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from A9 to C5 1 fighter and 2 tactical_bombers moved from C1 to C7 3 mech_infantrys moved from C18 to C7 3 mech_infantrys moved from J6 to C14 1 aaGun and 5 infantry moved from 92 Sea Zone to J3 3 aaGuns moved from J14 to 91 Sea Zone 3 aaGuns and 4 infantry moved from 91 Sea Zone to J9 Place Units - Japanese 3 mech_infantrys placed in J9 Units in J9 being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in J9 3 infantry placed in IN13 3 mech_infantrys placed in C5 1 bomber placed in J14 Japanese undo move 4. 3 submarines placed in 53 Sea Zone 3 mech_infantrys placed in J6 Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00 ANZAC regular : -0.33 -
-
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from I1 to G19 4 fighters moved from I1 to G19 1 armour moved from I4 to PA13 Italians take PX7 from British Italians take PA13 from British Combat - Italians Battle in G19 Italians attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 airfield, 1 factory_minor_plundered, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 4 fighters and 1 infantry in G19, round 2 : 1/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in G19, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in G19 Italians win, taking G19 from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 4 fighters moved from G19 to I1 3 armour moved from I1 to I4 Place Units - Italians 2 fighters and 1 infantry placed in I1 Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 75 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,5 Italians collect 14 PUs (7 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.67 -
-
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 3x factory_major, 3x factory_minor_plundered; Remaining resources: 65 PUs; Germans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from PX2 to R1 Germans take R1 from Russians 1 artillery and 1 infantry moved from G5 to G4 3 fighters moved from G5 to G4 1 infantry moved from R19 to R18 1 mech_infantry moved from R14 to R18 1 armour moved from R13 to R18 1 mech_infantry moved from G15 to G18 Germans take G18 from Americans 1 armour and 1 infantry moved from G15 to G14 1 infantry moved from G15 to G14 1 infantry moved from R32 to UK25 Germans take UK25 from British Combat - Germans Battle in R18 Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in R18, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in R18, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R18 Germans win, taking R18 from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in G14 Germans attack with 1 armour and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 2 infantry in G14, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in G14, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in G14 Germans win, taking G14 from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in G4 Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in G4, round 2 : 0/5 hits, 2.17 expected hits British roll dice for 1 infantry in G4, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 3 fighters and 1 infantry in G4, round 3 : 1/5 hits, 2.17 expected hits British roll dice for 1 infantry in G4, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in G4 Germans win, taking G4 from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from G4 to G5 1 artillery moved from G2 to PX2 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 4 aaGuns, 14 armour, 5 artilleries, 27 infantry and 18 mech_infantrys moved from R16 to R19 1 armour and 2 mech_infantrys moved from R13 to R19 1 submarine moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 10 mech_infantrys moved from G15 to I1 1 armour and 1 mech_infantry moved from G5 to PA4 1 fighter and 1 tactical_bomber moved from R4 to R19 3 infantry moved from G5 to G7 Place Units - Germans 1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 25 Sea Zone 5 infantry and 1 mech_infantry placed in G15 Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3 Germans collect 64 PUs (5 lost to blockades); end with 64 PUs Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.67 Germans regular : -3.00 British regular : -0.67 -
-
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 74 PUs; Japanese buy 2 artilleries, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Japanese 2 units repaired. 3 mech_infantrys moved from C14 to C13 1 tactical_bomber moved from C7 to C13 2 mech_infantrys moved from C7 to C1 1 fighter and 1 tactical_bomber moved from C7 to C1 1 mech_infantry moved from C7 to C1 3 infantry moved from IN13 to A9 1 fighter and 1 tactical_bomber moved from C5 to A9 3 fighters moved from C5 to A9 2 submarines moved from 53 Sea Zone to 43 Sea Zone Combat - Japanese Battle in C13 Japanese attack with 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in C13, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in C13, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in C13 Japanese win, taking C13 from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in A9 Japanese attack with 4 fighters, 3 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in A9, round 2 : 2/8 hits, 3.17 expected hits ANZAC roll dice for 2 infantry in A9, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in A9 Japanese win, taking A9 from ANZAC with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in C1 Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in C1, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 mech_infantry in C1, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in C1 Japanese win, taking C1 from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 65 Sea Zone 3 mech_infantrys moved from J9 to 91 Sea Zone 4 infantry moved from J9 to 91 Sea Zone 4 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from J15 to 92 Sea Zone 2 infantry moved from J3 to 92 Sea Zone 6 infantry, 4 mech_infantrys and 5 transports moved from 92 Sea Zone to 80 Sea Zone 6 infantry and 4 mech_infantrys moved from 80 Sea Zone to US22 2 infantry moved from J3 to IN13 4 fighters and 1 tactical_bomber moved from A9 to C5 1 fighter moved from C1 to C7 1 tactical_bomber moved from C1 to C7 3 mech_infantrys moved from J6 to C14 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 80 Sea Zone 1 aaGun moved from J3 to IN13 1 artillery moved from IN13 to J3 1 infantry moved from J3 to IN13 1 bomber moved from J14 to C5 1 tactical_bomber moved from C5 to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from C7 to C14 1 tactical_bomber moved from C13 to C14 7 mech_infantrys moved from C20 to C14 Place Units - Japanese 3 fighters placed in IN13 3 mech_infantrys placed in J9 3 mech_infantrys placed in J6 2 artilleries and 4 infantry placed in J9 Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.17 ANZAC regular : 0.33 -





