No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Bulgaria to Greece
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from France to Greece
1 bomber moved from Southern Italy to Greece
Combat - Italians
Battle in Trans-Jordan
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 2/7 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 2/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Romania: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Adding units owned by Italians to Romania: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.17
Neutral_Allies regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Java to India
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Java to India
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery, 1 fighter and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship, 1 carrier and 1 cruiser
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 fighter owned by the French and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 2
Casualties for French: 1 fighter
Casualties for Germans: 1 cruiser
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.50
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 units repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 battleship and 1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
4 infantry moved from Romania to Eastern Poland
2 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
4 aaGuns, 5 artilleries and 19 infantry moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from 98 Sea Zone to Syria
Germans take Syria from Neutral_Axis
1 tactical_bomber moved from Libya to Western Germany
2 bombers moved from 109 Sea Zone to Western Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Finland to Norway
4 mech_infantrys moved from Western Germany to Poland
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 1.83
I assumed no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Ukraine to Russia
2 artilleries and 3 infantry moved from Russia to Smolensk
1 aaGun, 1 artillery and 8 infantry moved from Belarus to Smolensk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 11 infantry moved from Novgorod to Archangel
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from 36 Sea Zone to Malaya
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Anhwe to Kwangtung
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 4 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Philippines, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Sumatra : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Guam
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in French Indo China
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Suiyuyan to Kweichow
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Malaya to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 tactical_bomber moved from Shan State to Yunnan
1 aaGun moved from Korea to Manchuria
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 factory_minor placed in Manchuria
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.33
Japanese regular : -2.33
ANZAC AA : 0.67
UK_Pacific regular : -0.67
ANZAC regular : -1.33
British regular : 0.67
I guess no scramble in Guam.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 armour, 1 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 2 : 0/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 3 : 1/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Gibraltar from Italians, taking Morocco from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Neutral_Axis regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 9 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 armour, 1 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 2 : 0/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 marine in Morocco, round 3 : 1/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Gibraltar from Italians, taking Morocco from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 9 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from India to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 armour, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 aaGuns, 1 artillery, 10 infantry and 2 mech_infantrys moved from India to West India
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,2,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4
British collect 24 PUs (10 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -1.50
Japanese regular : 0.67
Neutral_Axis regular : 0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 infantry moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 4/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 5 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Egypt, round 2 : 2/7 hits, 1.83 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 fighter moved from Bessarabia to Romania
1 bomber moved from Bessarabia to Greece
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
2 artilleries, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 3 infantry moved from New South Wales to South Australia
2 fighters moved from India to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
2 artilleries, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 3 infantry moved from New South Wales to South Australia
2 fighters moved from India to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
7 armour, 6 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 destroyers and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 destroyers and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Casualties for Germans: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 7 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 7 armour, 6 artilleries, 26 infantry and 10 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour, 6 artilleries, 26 infantry and 10 mech_infantrys in Belarus, round 2 : 11/49 hits, 12.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 6 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 aaGuns moved from Eastern Poland to Belarus
3 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
2 infantry moved from Finland to Vyborg
2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 armour moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Russians regular : -0.67
Germans regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 4 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 5 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun, 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun, 3 artilleries and 11 infantry moved from Smolensk to Russia
1 fighter moved from Ukraine to Russia
1 aaGun and 5 infantry moved from Archangel to Vologda
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 infantry moved from Archangel to Smolensk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to India
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Kwangsi to Shensi
Combat - Japanese
Battle in Ceylon
Battle in Suiyuyan
Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Suiyuyan, round 2 : 4/6 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan
Japanese win, taking Ceylon from UK_Pacific with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Burma
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 1/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 artillery and 5 infantry in India, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 2/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 4 : 7/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shensi, round 4 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 carriers moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 21 Sea Zone to Caroline Islands
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from 19 Sea Zone to Manchuria
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Suiyuyan to Kweichow
1 fighter and 2 tactical_bombers moved from Suiyuyan to Chahar
1 aaGun moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Kwangsi to Manchuria
1 infantry moved from Yunnan to Burma
1 bomber moved from India to Kweichow
Place Units - Japanese
1 factory_minor placed in Malaya
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery and 3 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.33
UK_Pacific regular : -1.67
@me1945
I resign. Very skilfully played. Learning some things from you!
I’ll post the loss
Thank you for the game. Aggressive play, I like. Dice helped me.