Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
L22 BM Giallo (Axis) Sovietishcat (Allies+12)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 cruiser and 1 submarine moved from 63 Sea Zone to 46 Sea Zone 2 submarines moved from 62 Sea Zone to 46 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from South Australia to Queensland 3 fighters moved from Persia to Greece 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Persia to Rostov Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 10 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 11 artilleries moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Ukraine to Rostov 23 infantry moved from Bryansk to Russia 1 armour moved from Tambov to Russia 10 mech_infantrys moved from Bryansk to Russia 5 mech_infantrys moved from Bryansk to Russia 1 armour moved from Smolensk to Russia 4 armour and 5 mech_infantrys moved from Bryansk to Rostov 1 bomber moved from Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 10 mech_infantrys moved from France to Southern Italy 2 bombers moved from Western Ukraine to 97 Sea Zone 1 bomber moved from Germany to 97 Sea Zone 1 bomber moved from Germany to Southern Italy 1 bomber moved from Germany to Southern Italy 1 bomber moved from Germany to Southern Italy 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bulgaria 1 infantry moved from Albania to Bulgaria 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bulgaria 3 fighters and 3 tactical_bombers moved from Western Ukraine to Bulgaria Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in 97 Sea Zone Germans attack with 3 bombers British defend with 1 battleship and 3 transports Germans roll dice for 3 bombers in 97 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits British roll dice for 1 battleship and 3 transports in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone 3 transports owned by the British lost in 97 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 bomber Casualties for British: 1 battleship and 3 transports Battle in Rostov Germans attack with 4 armour, 1 infantry and 7 mech_infantrys French defend with 1 fighter Germans roll dice for 4 armour, 1 infantry and 7 mech_infantrys in Rostov, round 2 : 1/12 hits, 3,33 expected hits Russians roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10 Casualties for French: 1 fighter Battle in Bulgaria Germans attack with 5 fighters, 1 infantry and 5 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in Bulgaria, round 2 : 6/11 hits, 6,00 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Russia Germans attack with 2 armour, 11 artilleries, 23 infantry and 15 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 2 armour, 11 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 2 : 14/51 hits, 12,83 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 3/10 hits, 3,33 expected hits 10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 11 artilleries, 20 infantry and 15 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 10 infantry Battle in Southern Italy Germans attack with 3 bombers and 10 mech_infantrys British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 bombers and 10 mech_infantrys in Southern Italy, round 2 : 4/13 hits, 3,67 expected hits British roll dice for 1 armour, 2 artilleries and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2,17 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Southern Italy Germans roll dice for 3 bombers and 9 mech_infantrys in Southern Italy, round 3 : 5/12 hits, 3,50 expected hits British roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Southern Italy Germans win, taking Southern Italy from British with 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour, 2 artilleries and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 armour and 3 mech_infantrys moved from Ukraine to Romania 5 fighters and 5 tactical_bombers moved from Bulgaria to Romania 1 bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from France to Normandy Bordeaux 3 bombers moved from Southern Italy to Western Germany 2 bombers moved from 97 Sea Zone to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany 1 aaGun moved from Poland to Eastern Poland 1 aaGun and 6 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Bryansk to Ukraine 2 infantry moved from Western Ukraine to Ukraine 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 battleship moved from 126 Sea Zone to 125 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 5 artilleries, 4 infantry and 1 marine placed in Western Germany 3 infantry placed in Ukraine 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 55 PUs (2 lost to blockades); end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -1,00 Germans regular : -2,00 British regular : -1,00
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - Russians 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Greece to Bulgaria Combat - Russians Battle in Bulgaria Russians attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/15 hits, 3,83 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Greece to Bulgaria 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan 3 fighters and 1 tactical_bomber moved from Samara to Persia 3 aaGuns and 47 infantry moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -1,83
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - Russians 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Greece to Bulgaria Combat - Russians Battle in Bulgaria Russians attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/15 hits, 3,83 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Greece to Bulgaria 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan 3 fighters and 1 tactical_bomber moved from Samara to Persia 3 aaGuns and 47 infantry moved from Samara to Kazakhstan Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 30 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -1,83
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@Giallo Please use second file posted; I forgot to blitz through Albania with my USSR tank to attack Bulgaria… would you mind if I edit it?
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - Russians 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Greece to Bulgaria Combat - Russians Battle in Bulgaria Russians attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/15 hits, 3,83 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Greece to Bulgaria 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan 3 fighters and 1 tactical_bomber moved from Samara to Persia 3 aaGuns and 47 infantry moved from Samara to Kazakhstan Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 30 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 2 infantry EDIT: Adding units owned by Russians to Caucasus: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -1,83
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@sovietishcat said in L22 BM Giallo (Axis) Sovietishcat (Allies+12):
@Giallo Please use second file posted; I forgot to blitz through Albania with my USSR tank to attack Bulgaria… would you mind if I edit it?
@Giallo Sorry please use the third post posted.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kiangsu to Anhwe 3 artilleries and 6 infantry moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Szechwan 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Hopei to Sikang 1 infantry moved from Sikang to Shensi 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Shensi 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from French Indo China to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Hunan to Anhwe 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Anhwe Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 3 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 4 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Shan State to French Indo China 2 bombers moved from Anhwe to Hunan 5 mech_infantrys moved from Hopei to Shensi 1 mech_infantry moved from Manchuria to Chahar 1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 21 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 21 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 2 tactical_bombers moved from Philippines to Guam 2 tactical_bombers moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in Guam 2 armour and 1 infantry placed in Manchuria 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2 Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -4,50 ANZAC regular : 0,17
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@Giallo I need your answer for Albania!
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@sovietishcat that’s fine
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Albania from Italians to Russians EDIT: Turning off Edit Mode 1 submarine moved from 46 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 5 fighters moved from 46 Sea Zone to Java 1 battleship and 2 cruisers moved from 46 Sea Zone to 42 Sea Zone 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 2 infantry and 2 mech_infantrys moved from British Guiana to Venezuela 1 fighter moved from Gibraltar to Venezuela 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Spain to Portugal 2 fighters moved from 91 Sea Zone to Portugal 1 infantry moved from Spain to Portugal 1 armour moved from Spain to Portugal 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in Sicily Battle in Morocco Battle in Norway Battle in Java Americans attack with 1 artillery, 5 fighters and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Sicily from Italians, taking Morocco from Italians, taking Norway from Germans, taking Java from Japanese with 1 artillery, 5 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Venezuela Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Venezuela, round 2 : 1/5 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Venezuela, round 3 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 37 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 2 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 2 infantry in Portugal, round 2 : 1/5 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 armour, 2 fighters and 2 infantry in Portugal, round 3 : 3/5 hits, 1,83 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 fighters moved from Portugal to 91 Sea Zone 1 bomber moved from Gibraltar to Bulgaria 1 fighter moved from Venezuela to Brazil 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 4 carriers and 2 submarines moved from 46 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 5 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 63 Sea Zone 1 aaGun moved from Central America to Colombia Place Units - Americans 3 submarines placed in 93 Sea Zone 1 destroyer placed in 92 Sea Zone 1 battleship and 1 destroyer placed in 91 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Adding units owned by Americans to Spain: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 15 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Tsinghai, round 2 : 4/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Burma Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 5 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 3 infantry moved from India to Burma 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Persia to Iraq 1 aaGun and 5 infantry moved from Alexandria to Egypt 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 2 infantry and 2 mech_infantrys moved from Greece to Bulgaria 1 aaGun and 1 infantry moved from Gibraltar to Spain Place Units - British 5 fighters placed in United Kingdom 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : 1,17 Japanese regular : -2,00 Neutral_True regular : -1,00 British regular : -1,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Americans 1 infantry moved from Rhodesia to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British 1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk 2 infantry and 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Battle in Tobruk Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tanganyika Territory Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 armour and 2 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Northern Italy to France 2 aaGuns, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,1,4,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 17 PUs (5 lost to blockades); end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : -0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 cruiser moved from 46 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 46 Sea Zone to 36 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to Queensland 3 fighters moved from Greece to Bulgaria Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 destroyer, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to 112 Sea Zone 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 4 bombers moved from Western Germany to Caucasus 1 tactical_bomber moved from Romania to 95 Sea Zone Combat - Germans Battle in 95 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 112 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Caucasus Germans attack with 4 bombers, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/7 hits, 3,17 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 battleship moved from 125 Sea Zone to 113 Sea Zone 1 marine moved from Western Germany to 113 Sea Zone 1 marine moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 2 bombers moved from 112 Sea Zone to Western Germany 11 artilleries and 20 infantry moved from Russia to Tambov 1 aaGun and 6 infantry moved from Bryansk to Rostov 1 aaGun and 2 infantry moved from Normandy Bordeaux to France 6 artilleries moved from Western Germany to France 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 infantry moved from Germany to Western Germany 1 armour and 3 mech_infantrys moved from Romania to Germany 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Romania to Bessarabia 5 fighters and 4 tactical_bombers moved from Romania to Western Germany 4 bombers moved from Caucasus to Ukraine 1 armour and 1 mech_infantry moved from Russia to Ukraine 5 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Russia to Ukraine 10 mech_infantrys moved from Russia to Rostov Place Units - Germans 1 destroyer and 1 submarine placed in 113 Sea Zone 10 artilleries placed in Western Germany 8 mech_infantrys placed in Germany 3 mech_infantrys placed in France Germans undo move 4. 3 mech_infantrys placed in Ukraine Germans undo move 2. 3 artilleries placed in France 7 artilleries and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,00 Germans regular : 1,17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - Russians Russians converts factory_major into different units 1 infantry moved from Samara to Russia Russians take Russia from Germans 65 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus 1 armour moved from Bulgaria to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Caucasus Russians attack with 65 infantry and 1 mech_infantry Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 65 infantry and 1 mech_infantry in Caucasus, round 2 : 8/66 hits, 11,00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 64 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 5 aaGuns moved from Kazakhstan to Caucasus 3 fighters and 1 tactical_bomber moved from Persia to Egypt 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry moved from Bulgaria to Yugoslavia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -3,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia 2 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Tsinghai 3 artilleries, 10 infantry and 5 mech_infantrys moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Hunan to Tsinghai 2 tactical_bombers moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Guam to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 21 Sea Zone to 36 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 3 artilleries, 2 bombers, 10 infantry and 6 mech_infantrys Chinese defend with 17 infantry Japanese roll dice for 3 artilleries, 2 bombers, 10 infantry and 6 mech_infantrys in Tsinghai, round 2 : 4/21 hits, 5,50 expected hits Chinese roll dice for 17 infantry in Tsinghai, round 2 : 10/17 hits, 5,67 expected hits 10 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai 2 bombers owned by the Japanese retreated 3 artilleries owned by the Japanese and 6 mech_infantrys owned by the Japanese retreated to Shensi Chinese win with 13 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 10 infantry Casualties for Chinese: 4 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 armour moved from French Indo China to Kweichow 2 bombers moved from Tsinghai to Hopei 2 tactical_bombers moved from Yunnan to Shensi 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 1 submarine placed in 37 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3 Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 4,33 Americans regular : 0,33 Japanese regular : 0,67
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@giallo well that was amazing what those chinese guys pulled together…
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 5 fighters and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Bulgaria to Southern France 2 infantry moved from Morocco to Algeria 1 armour and 1 infantry moved from Portugal to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Portugal to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 marine moved from Spain to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 fighter moved from Spain to Southern France 1 fighter moved from Spain to Algeria 1 bomber moved from Eastern United States to Southern France 1 mech_infantry moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Venezuela to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Borneo Battle in Philippines Battle in Tunisia Battle in Algeria Americans attack with 1 armour, 3 fighters, 3 infantry and 1 marine Italians defend with 2 infantry and 1 mech_infantry Americans roll dice for 1 battleship in Algeria, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 3 fighters, 3 infantry and 1 marine in Algeria, round 2 : 2/8 hits, 2,83 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 marine in Algeria, round 3 : 1/7 hits, 2,67 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Algeria Americans win, taking Borneo from Japanese, taking Philippines from Japanese, taking Tunisia from Italians, taking Algeria from Italians with 1 armour, 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry and 1 mech_infantry Battle in Southern France Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Southern France, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Malaya Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 7 fighters and 1 tactical_bomber in Malaya, round 2 : 5/8 hits, 4,17 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 infantry EDIT: Adding units owned by Americans to Finland: 1 infantry EDIT: Changing ownership of Finland from Germans to Americans EDIT: Turning off Edit Mode 7 fighters and 1 tactical_bomber moved from Malaya to Shan State 1 battleship, 4 carriers, 2 cruisers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Venezuela to Brazil 1 aaGun moved from Colombia to Brazil 1 fighter moved from Brazil to Spain 1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Spain 1 bomber and 1 fighter moved from Southern France to Yugoslavia 2 fighters moved from Algeria to 92 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Southern France to Spain Place Units - Americans 1 armour and 2 infantry placed in Spain 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 13 infantry moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Sikang Chinese attack with 13 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 13 infantry in Sikang, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 13 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 mech_infantry moved from Bulgaria to Greater Southern Germany British take Greater Southern Germany from Germans 1 mech_infantry moved from Bulgaria to Slovakia Hungary British take Slovakia Hungary from Germans 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 artillery and 5 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Mozambique British attack with 1 artillery and 5 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 5 infantry in Mozambique, round 2 : 4/6 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to Shan State 5 aaGuns, 2 artilleries and 15 infantry moved from Burma to Shan State 3 infantry moved from India to Burma 2 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Persia to Iraq 1 bomber and 1 infantry moved from Bulgaria to Yugoslavia 5 fighters moved from United Kingdom to Yugoslavia Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,4,3,2,3,3,3,2,5,6,6,3,4,3,3,1,4,2,1,2,6,5,2,5,1,2,3,6,4,1,4,5,1,3,2,2 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -1,83 Japanese regular : -1,67 Italians regular : 0,33 Neutral_True regular : -0,67 British regular : 3,33
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@Giallo I edited the walk in of Finland after USA turn.
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@giallo said in L22 BM Giallo (Axis) Sovietishcat (Allies+12):
@giallo well that was amazing what those chinese guys pulled together…
Maybe they will do it a second time.