Bretters VS Iron Stitch G40 alt universe
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from C9 to C8 1 infantry moved from C3 to C8 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 80 Sea Zone to 35 Sea Zone Japanese take 66 Sea Zone from Americans 1 submarine moved from 80 Sea Zone to 55 Sea Zone 1 submarine moved from 80 Sea Zone to 77 Sea Zone 1 submarine moved from 80 Sea Zone to 92 Sea Zone 1 submarine moved from 76 Sea Zone to 65 Sea Zone 1 destroyer moved from 76 Sea Zone to 65 Sea Zone 1 infantry moved from C18 to C14 Japanese take C14 from Chinese 1 infantry moved from C19 to C15 Japanese take C15 from Chinese 1 infantry moved from C16 to J1 1 fighter moved from J9 to J1 1 tactical_bomber moved from J9 to J1 1 fighter moved from C9 to C8 1 fighter moved from C9 to C8 1 tactical_bomber moved from C9 to C8 1 tactical_bomber moved from C9 to C8 3 armour, 1 artillery and 1 infantry moved from C3 to C9 1 fighter moved from C9 to C8 1 tactical_bomber moved from C9 to C8 1 mech_infantry moved from A1 to A6 1 armour moved from A1 to A6 5 armour, 1 infantry and 2 mech_infantrys moved from A8 to A9 1 tactical_bomber moved from C9 to 65 Sea Zone 1 artillery and 5 infantry moved from J7 to C15 1 mech_infantry moved from C16 to C9 1 mech_infantry moved from C16 to C9 1 armour moved from C16 to C9 1 infantry moved from C20 to C17 Combat - Japanese Battle in 65 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 65 Sea Zone Japanese win, taking 65 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in J1 Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantryC Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in J1, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantryC in J1, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in J1 Japanese win, taking J1 from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C8 Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantryCs Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in C8, round 2 : 7/8 hits, 3.83 expected hits Chinese roll dice for 3 infantryCs in C8, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C8 Japanese win, taking C8 from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantryCs Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from A8 to A9 1 bomber moved from J13 to J14 1 artillery moved from A2 to A4 1 artillery moved from A2 to A4 1 fighter and 1 tactical_bomber moved from J1 to J9 3 fighters and 3 tactical_bombers moved from C8 to J9 1 transport moved from 76 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 65 Sea Zone to C9 1 infantry moved from J13 to 109 Sea Zone 1 artillery moved from J13 to 109 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 7 transports moved from 90 Sea Zone to 91 Sea Zone 4 artilleries and 5 infantry moved from J14 to 91 Sea Zone 4 artilleries and 5 infantry moved from 91 Sea Zone to J9 1 fighter moved from US22 to J9 1 tactical_bomber moved from J14 to J9 2 battleships and 1 cruiser moved from 74 Sea Zone to 75 Sea Zone Place Units - Japanese 1 factory_minor placed in J6 Turning on Edit Mode EDIT: Adding units owned by Japanese to 91 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to J9: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 109 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Turning off Edit Mode 3 armour placed in J9 3 artilleries, 1 fighter and 6 infantry placed in J14 Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.67 ANZAC regular : -0.33
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UK14 is complete
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 14 Purchase Units - Italians Italians buy 2 carriers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from I1 to G18 1 mech_infantry moved from I1 to G18 1 mech_infantry moved from I1 to G18 1 fighter moved from I1 to G18 1 tactical_bomber moved from I1 to G18 1 destroyer moved from 75 Sea Zone to 70 Sea Zone Italians take 70 Sea Zone from Americans 1 destroyer moved from 75 Sea Zone to 73 Sea Zone Italians take 73 Sea Zone from Americans 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 74 Sea Zone 4 armour, 1 artillery and 5 mech_infantrys moved from UK26 to C21 1 armour moved from C17 to J5 Combat - Italians Battle in C21 Italians attack with 4 armour, 1 artillery and 5 mech_infantrys Chinese defend with 1 infantryC Italians roll dice for 4 armour, 1 artillery and 5 mech_infantrys in C21, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 1 infantryC in C21, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantryC owned by the Chinese lost in C21 Italians win, taking C21 from Chinese with 4 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Chinese: 1 infantryC Battle in G18 Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in G18, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in G18, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in G18 Italians win, taking G18 from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from G18 to 74 Sea Zone 1 fighter moved from G18 to 74 Sea Zone 1 fighter moved from I5 to G21 1 tactical_bomber moved from I5 to G21 1 infantry moved from I1 to I5 1 artillery moved from I1 to I5 1 aaGun moved from G19 to G18 Place Units - Italians 2 carriers and 1 submarine placed in 74 Sea Zone 1 submarine placed in 75 Sea Zone 1 infantry placed in I1 Turn Complete - Italians Italians collect 42 PUs; end with 42 PUs Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 45 PUs Objective Italians 2 Southern Wall: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Italians regular : -0.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 14 Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Japanese to J6: 1 factory_minor and 1 harbour EDIT: Turning off Edit Mode 1 submarine moved from 13 Sea Zone to 33 Sea Zone 1 submarine moved from 13 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Germans defend with 1 destroyer ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 33 Sea Zone ANZAC win, taking 33 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - ANZAC Purchase Units - French French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Combat Move - French Place Units - French 1 artillery placed in F5 1 bomber placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 15 Purchase Units - Germans Germans buy 13 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from G15 to G13 1 mech_infantry moved from G15 to G13 3 mech_infantrys moved from G5 to G8 Non Combat Move - Germans 1 fighter moved from G5 to G13 1 tactical_bomber moved from G5 to G13 1 fighter moved from G5 to G13 1 tactical_bomber moved from G5 to G13 2 infantry moved from I1 to G19 7 infantry moved from G19 to G18 1 infantry moved from I5 to I1 1 infantry moved from I5 to I1 3 mech_infantrys moved from R21 to R25 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 3 fighters and 3 tactical_bombers moved from G5 to G15 1 bomber moved from G5 to G15 1 fighter moved from R21 to G16 1 tactical_bomber moved from R21 to G16 Place Units - Germans 3 infantry placed in G21 3 armour placed in R21 8 armour and 2 mech_infantrys placed in G15 2 armour placed in G19 Turn Complete - Germans Germans collect 85 PUs; end with 85 PUs Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from R16: 3 mech_infantrys EDIT: Adding units owned by Germans to R21: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 artillery placed in R26 Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor and 18 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 66 Sea Zone 1 submarine moved from 55 Sea Zone to 80 Sea Zone 1 infantry moved from J1 to C11 Japanese take C11 from Chinese 1 mech_infantry moved from A9 to C5 Japanese take C5 from Chinese 1 infantry moved from A9 to IN13 Japanese take IN13 from Americans 1 armour moved from A9 to C12 Japanese take C12 from Chinese 4 armour and 1 mech_infantry moved from A9 to J2 Japanese take J2 from Chinese 4 armour, 6 artilleries and 7 infantry moved from J9 to J2 1 carrier moved from 80 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 6 infantry moved from C15 to C8 1 infantry moved from C14 to C8 1 infantry moved from C9 to C8 1 artillery moved from C9 to C8 4 armour and 2 mech_infantrys moved from C9 to C8 1 battleship moved from 75 Sea Zone to 74 Sea Zone 1 battleship moved from 75 Sea Zone to 74 Sea Zone 1 cruiser moved from 75 Sea Zone to 74 Sea Zone 1 fighter moved from I5 to G18 1 infantry moved from C17 to C14 1 submarine moved from 65 Sea Zone to 63 Sea Zone 3 artilleries and 6 infantry moved from J14 to 91 Sea Zone 3 artilleries, 1 cruiser, 6 infantry and 10 transports moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 6 infantry moved from 92 Sea Zone to J2 1 tactical_bomber moved from C9 to J14 1 carrier moved from 80 Sea Zone to 92 Sea Zone 1 fighter moved from 80 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 92 Sea Zone 1 carrier moved from 80 Sea Zone to 92 Sea Zone 1 submarine moved from 80 Sea Zone to 77 Sea Zone 1 submarine moved from 92 Sea Zone to 80 Sea Zone Combat - Japanese Battle in C8 Japanese attack with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys Chinese defend with 1 artilleryC and 1 infantryC Japanese roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in C8, round 2 : 5/16 hits, 4.67 expected hits Chinese roll dice for 1 artilleryC and 1 infantryC in C8, round 2 : 0/2 hits, 0.67 expected hits 1 infantryC owned by the Chinese and 1 artilleryC owned by the Chinese lost in C8 Japanese win, taking C8 from Chinese with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artilleryC and 1 infantryC Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from J9 to J1 1 aaGun moved from J9 to J2 1 aaGun moved from J9 to J2 1 aaGun moved from J9 to J2 1 aaGun moved from A9 to A8 1 mech_infantry moved from A6 to A9 1 armour moved from A6 to A9 1 destroyer moved from 65 Sea Zone to 76 Sea Zone Place Units - Japanese 1 factory_minor placed in J9 3 infantry placed in A4 3 infantry placed in J6 3 infantry placed in J13 1 artillery and 9 infantry placed in J14 Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33
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USA/China/UK 15 complete
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from C21 to C20 3 armour, 1 artillery and 4 mech_infantrys moved from C21 to C20 1 armour moved from J5 to C22 Italians take C22 from Chinese 1 armour moved from C22 to C20 4 artilleries and 3 infantry moved from R29 to R31 1 infantry moved from R30 to R31 1 submarine moved from 75 Sea Zone to 70 Sea Zone 1 destroyer moved from 74 Sea Zone to 70 Sea Zone 2 mech_infantrys moved from G18 to G17 Germans take G17 from Americans 1 mech_infantry moved from G18 to G13 1 bomber moved from I5 to 70 Sea Zone 1 fighter moved from 74 Sea Zone to 84 Sea Zone Combat - Italians Battle in 84 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 84 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in C20 Italians attack with 5 armour, 1 artillery and 4 mech_infantrys Chinese defend with 1 infantryC Italians roll dice for 5 armour, 1 artillery and 4 mech_infantrys in C20, round 2 : 4/10 hits, 3.67 expected hits Chinese roll dice for 1 infantryC in C20, round 2 : 1/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese and 1 artillery owned by the Italians lost in C20 Italians win, taking C20 from Chinese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Chinese: 1 infantryC Battle in 70 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 destroyer in 70 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 70 Sea Zone Italians win, taking 70 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 bomber moved from 70 Sea Zone to I5 1 fighter moved from 84 Sea Zone to 74 Sea Zone 1 aaGun moved from G18 to G17 Place Units - Italians 1 destroyer placed in 74 Sea Zone 1 fighter and 1 tactical_bomber placed in I5 1 submarine placed in 75 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in I1 Turn Complete - Italians Italians collect 44 PUs; end with 44 PUs Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Southern Wall: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Italians regular : 0.00
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 15 Combat Move - ANZAC 3 cruisers, 1 destroyer and 1 transport moved from 13 Sea Zone to 11 Sea Zone ANZAC take 11 Sea Zone from Germans 1 submarine moved from 33 Sea Zone to 11 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Purchase Units - French French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from F3 to F5 Non Combat Move - French Place Units - French 1 bomber placed in F3 1 artillery placed in F5 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 16 Purchase Units - Germans Germans buy 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 11 artilleries, 4 infantry and 11 mech_infantrys moved from R25 to R26 11 armour and 5 mech_infantrys moved from R29 to R26 3 armour and 3 mech_infantrys moved from R21 to R26 1 bomber moved from G15 to R26 1 bomber moved from G15 to R26 Combat - Germans Battle in R26 Germans attack with 18 armour, 11 artilleries, 2 bombers, 4 infantry and 19 mech_infantrys Chinese defend with 46 infantryCs; Russians defend with 1 airfield, 2 armour, 3 artilleries, 1 city, 1 factory_upgrade, 1 harbour and 3 infantry Germans roll dice for 18 armour, 11 artilleries, 2 bombers, 4 infantry and 19 mech_infantrys in R26, round 2 : 17/54 hits, 19.67 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 46 infantryCs in R26, round 2 : 16/54 hits, 18.33 expected hits 17 infantryCs owned by the Chinese, 4 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in R26 Germans roll dice for 18 armour, 11 artilleries, 2 bombers and 7 mech_infantrys in R26, round 3 : 15/38 hits, 16.33 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 29 infantryCs in R26, round 3 : 15/37 hits, 12.67 expected hits 15 infantryCs owned by the Chinese, 9 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in R26 Germans roll dice for 18 armour, 2 artilleries, 2 bombers and 1 mech_infantry in R26, round 4 : 10/23 hits, 11.33 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 14 infantryCs in R26, round 4 : 4/22 hits, 7.67 expected hits 10 infantryCs owned by the Chinese, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in R26 Germans roll dice for 17 armour and 2 bombers in R26, round 5 : 11/19 hits, 9.83 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 4 infantryCs in R26, round 5 : 5/12 hits, 4.33 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 4 infantryCs owned by the Chinese, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in R26 Germans roll dice for 12 armour and 2 bombers in R26, round 6 : 4/14 hits, 7.33 expected hits Russians roll dice for 1 armour in R26, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in R26 Germans converts city into different units Germans converts factory_upgrade into different units Germans win, taking R26 from Russians with 11 armour and 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 7 armour, 11 artilleries, 4 infantry and 19 mech_infantrys Casualties for Chinese: 46 infantryCs Casualties for Russians: 2 armour, 3 artilleries and 3 infantry Trigger Russians Zero Cities: Independent_Neutral takes ownership of territory RCap Non Combat Move - Germans 1 armour moved from G19 to G17 1 armour moved from G19 to G17 1 infantry moved from G19 to G18 1 infantry moved from G19 to G18 8 armour and 2 mech_infantrys moved from G15 to G13 3 mech_infantrys moved from G8 to G13 1 fighter moved from G15 to 24 Sea Zone 1 tactical_bomber moved from G15 to 24 Sea Zone 4 submarines moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from G16 to G15 1 tactical_bomber moved from G16 to G15 1 infantry moved from G18 to G17 1 infantry moved from G18 to G17 5 infantry moved from G18 to G17 1 bomber moved from R26 to R21 1 bomber moved from R26 to R23 Place Units - Germans 2 carriers and 1 destroyer placed in 24 Sea Zone 1 fighter and 1 tactical_bomber placed in 24 Sea Zone 2 fighters and 1 tactical_bomber placed in G5 Turn Complete - Germans Germans collect 82 PUs; end with 82 PUs Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 87 PUs Units generate 15 PUs; Germans end with 102 PUs
Combat Hit Differential Summary :
Russians regular : -2.50 Germans regular : -7.50
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from C8 to C3 Japanese take C3 from Chinese 1 armour moved from C3 to C2 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from C8 to C2 5 fighters and 5 tactical_bombers moved from J1 to C2 3 bombers moved from J14 to C2 1 armour and 1 mech_infantry moved from J2 to C9 1 armour moved from C12 to C4 Japanese take C4 from Chinese 1 armour moved from C4 to C11 1 mech_infantry moved from C5 to J2 1 infantry moved from J2 to IN13 1 infantry moved from J2 to IN13 1 fighter moved from 92 Sea Zone to IN13 1 tactical_bomber moved from 92 Sea Zone to IN13 1 infantry moved from C11 to J1 1 tactical_bomber moved from J14 to C9 1 submarine moved from 63 Sea Zone to 42 Sea Zone Combat - Japanese Battle in IN13 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in IN13, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in IN13, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in IN13 Japanese win, taking IN13 from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in C9 Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantryC Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in C9, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantryC in C9, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C9 Japanese win, taking C9 from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C2 Japanese attack with 4 armour, 2 artilleries, 3 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers Chinese defend with 1 artilleryC, 1 city and 27 infantryCs Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers in C2, round 2 : 17/29 hits, 12.50 expected hits Chinese roll dice for 1 artilleryC and 27 infantryCs in C2, round 2 : 8/28 hits, 9.33 expected hits 8 infantry owned by the Japanese and 17 infantryCs owned by the Chinese lost in C2 Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in C2, round 3 : 12/21 hits, 11.17 expected hits Chinese roll dice for 1 artilleryC and 10 infantryCs in C2, round 3 : 6/11 hits, 3.67 expected hits 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 10 infantryCs owned by the Chinese, 2 armour owned by the Japanese and 1 artilleryC owned by the Chinese lost in C2 Japanese converts city into different units Japanese win, taking C2 from Chinese with 2 armour, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys Casualties for Chinese: 1 artilleryC and 27 infantryCs Non Combat Move - Japanese 1 aaGun moved from A8 to A6 1 armour moved from A9 to J2 1 mech_infantry moved from A9 to J2 1 fighter moved from IN13 to 92 Sea Zone 1 tactical_bomber moved from IN13 to 92 Sea Zone 1 submarine moved from 66 Sea Zone to 80 Sea Zone 1 destroyer moved from 76 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from J13 to 109 Sea Zone 1 infantry moved from J13 to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to J9 1 infantry moved from 91 Sea Zone to J9 1 infantry moved from J13 to J14 1 artillery and 9 infantry moved from J14 to 92 Sea Zone 1 artillery and 9 infantry moved from 92 Sea Zone to J2 1 tactical_bomber moved from C9 to J1 1 bomber moved from C2 to C8 1 bomber moved from C2 to C8 1 bomber moved from C2 to C8 1 fighter moved from C2 to C8 1 tactical_bomber moved from C2 to C8 1 fighter moved from C2 to C8 1 tactical_bomber moved from C2 to C8 1 fighter moved from C2 to C8 1 tactical_bomber moved from C2 to C8 2 fighters and 2 tactical_bombers moved from C2 to C8 1 artillery moved from A4 to A6 1 infantry moved from A4 to A6 1 fighter moved from J14 to A8 1 tactical_bomber moved from J14 to 92 Sea Zone Place Units - Japanese 3 infantry placed in A4 1 artillery and 2 infantry placed in J6 3 infantry placed in J9 1 fighter, 8 infantry and 1 tactical_bomber placed in J14 Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 15 PUs; end with 73 PUs Units generate 5 PUs; Japanese end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 7.50