@cwglee51 Hey what version of tripleA is this?
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
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@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…
Scrmable 112?
No scramble thanks.
It was a long shot for a victory, was hoping to take out more units at least and hurt the invasion build up. Had forgot about the Korean mIC adding more units the previous turn which put me in a bad spot. Hopefully a good lesson learned there about watching out for that factory, haven’t had one built there against me before.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Korea to 19 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from 19 Sea Zone to Korea 1 mech_infantry moved from Korea to Manchuria 3 fighters moved from Western United States to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from Korea to 6 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from Korea to Midway Place Units - Americans 3 carriers placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Anhwe 5 infantry moved from Kweichow to Anhwe 4 infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Anhwe 3 infantry moved from Kweichow to Hunan 10 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Anhwe Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : 1,50 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 bomber moved from Korea to 19 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from 19 Sea Zone to Korea 1 mech_infantry moved from Korea to Manchuria 3 fighters moved from Western United States to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from Korea to 6 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from Korea to Midway Place Units - Americans 3 carriers placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 3 artilleries moved from Kweichow to Anhwe 5 infantry moved from Kweichow to Anhwe 4 infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Anhwe 3 infantry moved from Kweichow to Hunan 10 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Anhwe Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 43 PUs; British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 tactical_bomber moved from India to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 fighter moved from India to 56 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Persia to Caucasus Combat - British Battle in 56 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in 42 Sea Zone British attack with 1 carrier, 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Burma British attack with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry Japanese defend with 1 marine British roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 7/20 hits, 5,67 expected hits Japanese roll dice for 1 marine in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 marine Battle in Caucasus British attack with 1 armour, 3 fighters and 2 mech_infantrys Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 4/5 hits, 2,17 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - British 3 fighters moved from Caucasus to Persia 1 artillery moved from Trans-Jordan to Egypt 6 infantry moved from Trans-Jordan to Egypt 9 infantry moved from Trans-Jordan to Iraq 3 aaGuns moved from India to Burma 1 fighter moved from 56 Sea Zone to 42 Sea Zone 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 3 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 artillery and 2 fighters placed in Egypt 2 artilleries and 1 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Chinese regular : 1,50 Italians regular : 0,17 Japanese regular : 0,83 British regular : 3,00 -
TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 97 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to TobrukCombat Hit Differential Summary :
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@Giallo Scramble from the rock?

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@flyingbadger no ty!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 97 Sea Zone to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 3 fighters and 3 submarines British defend with 1 destroyer Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 3 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 3 fighters moved from 92 Sea Zone to Southern France 2 aaGuns, 3 artilleries and 15 infantry moved from Southern France to France Place Units - Italians 1 artillery and 3 mech_infantrys placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries and 6 infantry moved from New South Wales to South Australia 2 fighters moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries and 6 infantry moved from New South Wales to South Australia 2 fighters moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Tunisia to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour moved from Volgograd to Tambov 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tambov to Russia 22 armour, 13 artilleries, 5 fighters, 20 infantry, 23 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 1 fighter and 3 tactical_bombers moved from Novgorod to Russia 4 bombers moved from Germany to Russia 1 artillery and 1 infantry moved from Western Germany to Denmark 2 fighters moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 28 armour, 16 artilleries, 4 bombers, 6 fighters, 25 infantry, 24 mech_infantrys and 6 tactical_bombers British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 mech_infantry Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 28 armour, 16 artilleries, 4 bombers, 5 fighters, 25 infantry, 24 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/107 hits, 38.67 expected hits Russians roll dice for 3 aaGuns, 2 armour, 11 artilleries, 9 fighters, 81 infantry and 1 mech_infantry in Russia, round 2 : 36/104 hits, 38.00 expected hits 36 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 15 artilleries, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/71 hits, 32.17 expected hits Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 45 infantry and 1 mech_infantry in Russia, round 3 : 22/68 hits, 26.00 expected hits 28 infantry owned by the Russians, 8 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 7 artilleries, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 20/49 hits, 24.83 expected hits Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 17 infantry and 1 mech_infantry in Russia, round 4 : 14/40 hits, 16.67 expected hits 1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 7 armour owned by the Germans lost in Russia Germans roll dice for 21 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 5 : 16/35 hits, 19.00 expected hits Russians roll dice for 2 armour, 9 artilleries and 9 fighters in Russia, round 5 : 8/20 hits, 10.00 expected hits 2 armour owned by the Russians, 9 artilleries owned by the Russians, 8 armour owned by the Germans and 5 fighters owned by the British lost in Russia Germans roll dice for 13 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 6 : 16/27 hits, 15.00 expected hits Russians roll dice for 4 fighters in Russia, round 6 : 3/4 hits, 2.67 expected hits 3 fighters owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 18 armour, 16 artilleries, 1 fighter, 25 infantry, 24 mech_infantrys and 1 tactical_bomber Casualties for Russians: 3 aaGuns, 2 armour, 11 artilleries, 3 fighters, 81 infantry and 1 mech_infantry Casualties for British: 6 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Ukraine 4 bombers moved from Russia to Vologda 2 tactical_bombers moved from Russia to Novgorod 3 fighters moved from Russia to Novgorod 2 fighters moved from Denmark to Western Germany 1 artillery and 3 infantry moved from Germany to Western Germany 1 fighter moved from Russia to Novgorod 1 fighter and 3 tactical_bombers moved from Russia to Volgograd Place Units - Germans 2 infantry and 1 mech_infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 4 mech_infantrys placed in Germany 1 infantry, 1 marine and 2 tactical_bombers placed in Western Germany Germans undo move 5. 1 marine placed in Germany 1 infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -10.33 Germans regular : -11.33 Russians AA : 0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Combat Move - Russians 11 infantry moved from Korea to Manchuria Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 armour and 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians 10 infantry moved from Jehol to Manchuria 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 10 infantry Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 11 infantry Japanese roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits, 1.67 expected hits Chinese roll dice for 12 infantry and 1 mech_infantry in Manchuria, round 2 : 6/13 hits, 4.33 expected hits 6 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 3 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 4 : 4/12 hits, 4.00 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win with 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -27 Casualties for Japanese: 10 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery moved from Kiangsu to Kiangsi 1 armour, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi 1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Malaya to French Indo China 1 infantry moved from Malaya to Shan State Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,6,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5,2,1,5,2,5,1,2,1,5,5,5,1,5,2,6,4,3,3,4 Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 3 units repaired. 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark 1 bomber moved from Korea to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Philippines Battle in Okinawa Battle in Denmark Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from French Indo China to Yunnan 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia Place Units - Americans 1 factory_minor placed in Norway 6 fighters placed in Eastern United States 2 armour placed in Korea 1 submarine placed in 6 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans regular : 1,67 Japanese AA : -0,17 Germans regular : 1,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung 2 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Yunnan 1 artillery and 12 infantry moved from Anhwe to Hunan Place Units - Chinese 3 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 3 units repaired. 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark 1 bomber moved from Korea to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Philippines Battle in Okinawa Battle in Denmark Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from French Indo China to Yunnan 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia Place Units - Americans 1 factory_minor placed in Norway 6 fighters placed in Eastern United States 2 armour placed in Korea 1 submarine placed in 6 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung 2 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Yunnan 1 artillery and 12 infantry moved from Anhwe to Hunan Place Units - Chinese 3 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Shan State 5 artilleries and 6 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Caucasus to Northwest Persia 9 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia Combat - British Battle in 41 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shan State British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 2 aaGuns moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from Gibraltar to 112 Sea Zone Place Units - British 1 factory_minor placed in Iraq 3 artilleries placed in Persia 3 mech_infantrys placed in Egypt British undo move 3. 2 armour and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 1,67 Japanese regular : 0,00 Japanese AA : -0,17 Germans regular : 1,33 British regular : 1,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Norway 2 fighters moved from Southern France to Western Germany 1 fighter moved from Southern France to Southern Italy 1 artillery moved from Northern Italy to France Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in 91 Sea Zone Italians attack with 3 submarines British defend with 1 fighter; Americans defend with 1 destroyer and 1 tactical_bomber Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Italians lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Italians: 3 submarines Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 bomber moved from Norway to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 2 artilleries placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.33 Americans AA : -0.17 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from South Australia to Northern Territory 2 infantry moved from South Australia to Western Australia 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Northern Territory Combat - ANZAC Battle in Borneo Battle in Western Australia ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Northern Territory ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from South Australia to Northern Territory 2 infantry moved from South Australia to Western Australia 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Northern Territory Combat - ANZAC Battle in Borneo Battle in Western Australia ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Northern Territory ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67 -
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 4 bombers moved from Vologda to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hitsCombat Hit Differential Summary :
Germans regular : 2.50





