@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?)
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 armour, 2 artilleries and 14 infantry moved from Belorussia to Eastern Ukraine 2 fighters moved from Belorussia to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Eastern Ukraine Russians attack with 3 armour, 2 artilleries and 14 infantry Germans defend with 2 infantry Russians roll dice for 3 armour, 2 artilleries and 14 infantry in Eastern Ukraine, round 2 : 8/19 hits, 4.83 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Belorussia to Eastern Ukraine 2 fighters moved from Baltic States to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 3 infantry moved from Novosibirsk to Russia 3 infantry moved from Evenki National Okrug to Novosibirsk 1 aaGun moved from Russia to Novosibirsk Place Units - Russians 1 armour and 5 infantry placed in Russia 1 armour and 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 3.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 8 armour; Remaining resources: 8 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Persia to Caucasus Japanese take Caucasus from Russians 2 armour moved from India to Persia 1 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Urals Japanese take Evenki National Okrug from Russians Japanese take Urals from Russians 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Ningxia to Chinghai 1 infantry moved from Ningxia to Chinghai 3 fighters moved from Ningxia to Chinghai 2 fighters moved from Sikang to Chinghai 2 infantry moved from Burma to 37 Sea Zone 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Australia 2 fighters moved from 35 Sea Zone to Australia 1 carrier moved from 35 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 5 fighters and 3 infantry British defend with 2 infantry Japanese roll dice for 5 fighters and 3 infantry in Chinghai, round 2 : 6/8 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Chinghai Japanese win, taking Chinghai from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Australia Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Australia, round 2 : 4/6 hits, 2,00 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 39 Sea Zone 5 fighters moved from Chinghai to Persia 2 fighters moved from India to Ningxia 3 armour moved from Manchuria to Ningxia 2 armour moved from French Indo-China Thailand to India 1 transport moved from 37 Sea Zone to 61 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 carrier, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 2 armour placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 55 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 5,83 British regular : 1,00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Archangel to Urals 1 fighter moved from Russia to Urals 1 fighter moved from Belorussia to Urals 1 fighter moved from Novosibirsk to Urals 1 bomber moved from Russia to Italian Africa 1 armour moved from Union of South Africa to Italian Africa Combat - British Battle in Urals British attack with 3 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 3 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Urals British win with 3 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Italian Africa British attack with 1 armour and 1 bomber Italians defend with 1 artillery British roll dice for 1 armour and 1 bomber in Italian Africa, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Italian Africa British win, taking Italian Africa from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 3 fighters moved from Urals to Eastern Ukraine 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Archangel to Russia 1 armour moved from Karelia S.S.R. to Archangel 2 transports moved from 4 Sea Zone to 3 Sea Zone 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 5 infantry moved from 4 Sea Zone to Archangel 1 armour moved from Archangel to Russia 1 bomber moved from Italian Africa to Union of South Africa 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to French West Africa 1 destroyer and 1 transport moved from 17 Sea Zone to 9 Sea Zone 1 destroyer moved from 28 Sea Zone to 27 Sea Zone Place Units - British 1 infantry placed in Union of South Africa 1 armour, 1 artillery and 4 infantry placed in United Kingdom 1 infantry placed in Union of South Africa British undo move 2. British undo move 2. 1 artillery placed in Union of South Africa 1 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by British from 9 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 8 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : 0.50 British regular : 1.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Ukraine to Belorussia 1 armour moved from Bulgaria Romania to Belorussia 1 battleship, 2 cruisers and 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 fighter moved from East Poland to Belorussia Combat - Italians Battle in Belorussia Italians attack with 2 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Belorussia, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 armour and 1 fighter in Belorussia, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belorussia Italians win, taking Belorussia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Italy to Balkans 1 fighter moved from Belorussia to East Poland Place Units - Italians 2 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -2,00 Russians regular : -0,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Libya to Egypt British take Egypt from Italians 1 bomber moved from Russia to India 1 bomber moved from Morocco Algeria to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Italy causes 0 damage total. Strategic bombing raid in India Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory Bombing raid in India causes 3 damage total. Non Combat Move - Americans 1 bomber moved from India to Russia 1 aaGun, 1 artillery and 1 infantry moved from Libya to Egypt 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone 1 armour and 7 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from Morocco Algeria to Egypt 5 infantry moved from Morocco Algeria to Libya 2 fighters moved from Morocco Algeria to Libya 7 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 fighter moved from Union of South Africa to 12 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour placed in Western United States 1 artillery and 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians AA : 0.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 4 infantry moved from Poland to Baltic States 2 fighters moved from Poland to Baltic States 1 fighter moved from Germany to Baltic States 1 bomber moved from East Poland to Baltic States Combat - Germans Battle in Karelia S.S.R. Germans attack with 4 armour and 1 fighter Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0,17 expected hits Germans roll dice for 4 armour and 1 fighter in Karelia S.S.R., round 2 : 4/5 hits, 2,50 expected hits Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for Russians: 1 armour and 1 infantry Battle in Baltic States Germans attack with 1 bomber, 3 fighters and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 3 fighters and 4 infantry in Baltic States, round 2 : 2/8 hits, 2,83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to East Poland 1 fighter moved from Karelia S.S.R. to Germany 3 fighters moved from Baltic States to East Poland 4 armour moved from Germany to East Poland 2 artilleries and 5 infantry moved from Germany to Poland 1 transport moved from 36 Sea Zone to 60 Sea Zone Place Units - Germans 3 armour, 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians regular : -0,50 Germans regular : 0,67 Russians AA : -0,17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. 3 infantry moved from Novosibirsk to Evenki National Okrug 1 armour moved from Russia to Urals Russians take Urals from Japanese 1 armour moved from Urals to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 fighter moved from Russia to Evenki National Okrug 1 fighter moved from Russia to Kazakh S.S.R. 1 artillery moved from Eastern Ukraine to Ukraine 1 armour moved from Eastern Ukraine to Ukraine 3 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 artillery moved from Eastern Ukraine to Belorussia 3 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Russia to Belorussia 3 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus 1 armour moved from Eastern Ukraine to Russia 1 armour moved from Russia to Caucasus Combat - Russians Russians creates battle in territory 28 Sea Zone Battle in Belorussia Russians attack with 1 artillery and 4 infantry Italians defend with 2 armour Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 2 armour in Belorussia, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Belorussia Russians win, taking Belorussia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 2 armour Battle in Caucasus Russians attack with 1 armour and 5 infantry Japanese defend with 1 factory and 1 infantry Russians roll dice for 1 armour and 5 infantry in Caucasus, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Russians win, taking Caucasus from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery and 4 infantry Italians defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 3 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 2 armour, 1 fighter and 3 infantry Japanese defend with 4 infantry Russians roll dice for 2 armour, 1 fighter and 3 infantry in Evenki National Okrug, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 4 infantry in Evenki National Okrug, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Evenki National Okrug Russians roll dice for 2 armour, 1 fighter and 3 infantry in Evenki National Okrug, round 3 : 1/6 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug 1 fighter owned by the Russians retreated 2 infantry owned by the Russians and 2 armour owned by the Russians retreated to Urals Japanese win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 1 infantry Battle in 28 Sea Zone Russians attack with 1 submarine Italians defend with 1 battleship, 2 cruisers and 1 transport 1 submarine owned by the Russians submerged Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 28 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 30 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Novosibirsk to Urals 1 aaGun moved from Eastern Ukraine to Caucasus 1 fighter moved from Evenki National Okrug to Russia 1 fighter moved from Kazakh S.S.R. to Russia 1 armour moved from Eastern Ukraine to Caucasus 1 armour moved from Eastern Ukraine to Caucasus 4 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Russia to Eastern Ukraine 5 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : 1.33 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 60 PUs; 0 techTokens; Japanese buy 8 armour and 1 factory; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Ningxia to Kazakh S.S.R. 2 fighters moved from Ningxia to Kazakh S.S.R. 5 fighters moved from Persia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 artillery moved from 32 Sea Zone to French Madagascar 1 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 battleship moved from 39 Sea Zone to 32 Sea Zone 1 cruiser moved from 39 Sea Zone to 32 Sea Zone 1 armour moved from Ningxia to Kazakh S.S.R. Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 2 armour, 7 fighters and 1 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 7 fighters and 1 infantry in Kazakh S.S.R., round 2 : 4/10 hits, 4,67 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 7 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 7 fighters moved from Kazakh S.S.R. to Persia 2 fighters moved from 39 Sea Zone to Persia 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 transport moved from 35 Sea Zone to 32 Sea Zone 1 transport moved from 61 Sea Zone to 37 Sea Zone 5 armour moved from India to Persia 2 armour moved from French Indo-China Thailand to India 1 armour moved from Ningxia to Yunnan 1 armour moved from Manchuria to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 1 armour moved from Manchuria to Ningxia Place Units - Japanese 1 factory placed in East Indies 3 armour placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 55 PUs; end with 60 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 Russians regular : 0,33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 artillery moved from Russia to Kazakh S.S.R. 1 armour moved from Russia to Novosibirsk 2 fighters moved from Eastern Ukraine to Kazakh S.S.R. 1 fighter moved from Eastern Ukraine to Novosibirsk 1 armour moved from Italian Africa to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 armour moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from Union of South Africa to Belgian Congo 2 transports moved from 4 Sea Zone to 3 Sea Zone 4 infantry moved from United Kingdom to 3 Sea Zone 4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone 4 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 1 artillery and 5 infantry Germans defend with 1 aaGun, 3 armour and 1 factory British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 3 armour in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Germans: 3 armour Battle in Belgian Congo British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Belgian Congo British roll dice for 1 armour, 1 bomber and 1 infantry in Belgian Congo, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Kazakh S.S.R. British attack with 1 armour, 1 artillery and 2 fighters Japanese defend with 2 armour British roll dice for 1 armour, 1 artillery and 2 fighters in Kazakh S.S.R., round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 artillery Casualties for Japanese: 2 armour Battle in Novosibirsk British attack with 1 armour and 1 fighter Japanese defend with 1 infantry British roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk British win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Belgian Congo to Libya 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from Archangel to Russia 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone 1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom 1 destroyer moved from 8 Sea Zone to 2 Sea Zone 2 fighters moved from Kazakh S.S.R. to Russia 1 fighter moved from Novosibirsk to Russia Place Units - British 1 infantry placed in Union of South Africa 1 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -1.00 Germans regular : -0.50 British regular : -0.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Italy to Bulgaria Romania 2 infantry moved from Italy to Balkans Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Italy: 2 infantry EDIT: Removing units owned by Italians from Balkans: 2 infantry EDIT: Turning off Edit Mode 2 armour and 3 infantry placed in Italy Turning on Edit Mode EDIT: Adding units owned by Italians to 23 Sea Zone: 1 battleship, 2 cruisers and 1 transport EDIT: Removing units owned by Italians from 28 Sea Zone: 1 battleship, 2 cruisers and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 23 Sea Zone: 1 infantry EDIT: Removing units owned by Italians from French Equatorial Africa: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber and 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier and 2 destroyers moved from 12 Sea Zone to 23 Sea Zone 2 fighters moved from 12 Sea Zone to 23 Sea Zone 2 fighters moved from Libya to 23 Sea Zone 1 bomber moved from Russia to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Italy causes 5 damage total. Battle in 23 Sea Zone Americans attack with 1 carrier, 2 destroyers and 4 fighters Italians defend with 1 battleship, 2 cruisers, 1 infantry and 1 transport Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 23 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 23 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 23 Sea Zone Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 23 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 23 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 23 Sea Zone 1 transport owned by the Italians and 1 infantry owned by the Italians lost in 23 Sea Zone Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 2 destroyers and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers, 1 infantry and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Alaska: 1 infantry EDIT: Changing ownership of Alaska from Japanese to Americans EDIT: Removing units owned by Americans from Eastern Canada: 1 armour EDIT: Removing units owned by Americans from Western United States: 1 armour EDIT: Adding units owned by Americans to Alaska: 2 armour EDIT: Turning off Edit Mode 1 bomber moved from Italy to Libya 1 armour, 1 artillery and 1 infantry moved from Egypt to Libya 1 aaGun moved from Egypt to Libya 1 armour and 7 infantry moved from Morocco Algeria to Libya 1 fighter moved from 23 Sea Zone to 12 Sea Zone 1 carrier moved from 2 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 4 transports moved from 12 Sea Zone to 9 Sea Zone 7 infantry moved from Eastern Canada to 9 Sea Zone 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone 7 infantry moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from Russia to Libya Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 23 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Union of South Africa: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 7 infantry EDIT: Adding units owned by Americans to Eastern Canada: 7 infantry EDIT: Turning off Edit Mode 9 infantry placed in Eastern United States 1 bomber placed in Western United States Americans undo move 1. 8 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 0.17 Italians AA : -0.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 artillery and 1 infantry moved from East Poland to Ukraine 3 fighters moved from East Poland to Ukraine 1 bomber moved from East Poland to Ukraine 11 armour and 6 infantry moved from East Poland to Belorussia Combat - Germans Battle in Belorussia Germans attack with 11 armour and 6 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 11 armour and 6 infantry in Belorussia, round 2 : 4/17 hits, 6,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 11 armour and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Ukraine, round 2 : 2/6 hits, 2,83 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine 3 fighters owned by the Germans and 1 bomber owned by the Germans retreated Russians win with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 fighter and 4 infantry British defend with 1 artillery and 3 infantry; Russians defend with 1 aaGun and 1 factory Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0,17 expected hits Germans roll dice for 2 armour, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/7 hits, 2,17 expected hits Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 3 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 bomber moved from Ukraine to Germany 3 fighters moved from Ukraine to East Poland 2 artilleries and 5 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone 3 infantry moved from Germany to Poland Place Units - Germans 4 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians regular : 1,50 Germans regular : -2,50 Russians AA : -0,17 -
My bad, I made a small miscalculation in Belorussia. Probably forgot to count in some units like the tanks you have in Urals (and a new tank in Southern Ukraine as it didn’t survive my air raid in the local game I was running before I did my turn). I came out on 16% victory for the attacker in the local game. Now, I suddenly come out at 82%. I hope this won’t cause me to lose the game. On the other hand, you could also be diced hard. I immediately run a new local game to try what casualties I would take, but the Russians rolled awfully and had to retreat their two fighters, with the Germans having three tanks remaining!
-
@victoryfirst Huh. That was a really interesting German turn just now.
The Ukraine tank was likely to survive on a defender win (with aerial retreat) at 14%, which is what happened…
But f you had destroyed the tank in Ukraine, and excluding the Urals tanks, you were at 25% attacker win (with aerial retreat and assuming at least one infantry loss). So you went in accepting a most likely outcome of 25%.
But the reality was that Urals tanks pushed that to 62% attacker win with aerial retreat (which I’m wondering if you would have accepted).
Because the Ukraine tank survived though, its now 77% attacker win with aerial retreat.
Interestingly, assuming the Urals tanks could not be committed or didn’t exist, and the Ukraine tank had survived as it did, and if all three Russian defenders has scored hits in Belorussia (4%) - the percentage of Russian attacker win would be exactly the same percentage as it is now. Anyway…
I’m generally all for getting the best game out of myself/my opponent and trying to reach an agreement if an ‘error’ was made but I don’t see how to easily “fix” this one. As you state, its certainly no guarantee for the Russian counterattack and would be very costly. I think we’ll have to play this out as is. I may not even want to take that counterattack option. I haven’t thought about it yet.
-
@VictoryFirst after carefully considering all option - I feel I must attack. I acknowledge that a good dicing here could spell the end for one side or the other. Or we could maul each other and the game will go on. Either way, I will say these games get better and better =) come what may, its been a blast.
CHARGE!
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Eastern Ukraine to Belorussia 5 infantry moved from Russia to Belorussia 1 armour moved from Ukraine to Belorussia 4 armour moved from Russia to Belorussia 2 armour moved from Urals to Belorussia 2 fighters moved from Russia to Belorussia 3 armour moved from Caucasus to Belorussia 1 submarine moved from 30 Sea Zone to 38 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 10 armour, 2 fighters and 7 infantry Germans defend with 11 armour and 5 infantry Russians roll dice for 10 armour, 2 fighters and 7 infantry in Belorussia, round 2 : 8/19 hits, 7.17 expected hits Germans roll dice for 11 armour and 5 infantry in Belorussia, round 2 : 6/16 hits, 7.17 expected hits 6 infantry owned by the Russians, 5 infantry owned by the Germans and 3 armour owned by the Germans lost in Belorussia Russians roll dice for 10 armour, 2 fighters and 1 infantry in Belorussia, round 3 : 8/13 hits, 6.17 expected hits Germans roll dice for 8 armour in Belorussia, round 3 : 5/8 hits, 4.00 expected hits 1 infantry owned by the Russians, 4 armour owned by the Russians and 8 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 6 armour and 2 fighters remaining. Battle score for attacker is 29 Casualties for Russians: 4 armour and 7 infantry Casualties for Germans: 11 armour and 5 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 38 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 48 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 48 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Caucasus to Russia 2 infantry moved from Urals to Russia 1 aaGun moved from Urals to Russia 2 fighters moved from Belorussia to Russia 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 13 infantry moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 2.67 -
@the_good_captain Oh no, this is dreadful! You can reinforce the six Russian tanks with the Brits, which means I will not be able to counter-attack. And those six tanks are very important, as I was planning to maybe take Caucasus with Japan, and reinforce it with German and Italian aircraft. Still, you’ll have a 68% chance of taking it back.
Oh, just noticed I have a trump card…, if I take Ukraine with two Italian infantry and the fighter, I can non combat move the fighter to Caucasus (which I was planning to do anyway), plus the two tanks in Romania! This will push it down to 49%! And I can reinforce them with my Japanese fighters later of course…
-
@the_good_captain I think this is very interesting to play on! Maybe after this game, we can continue from that German save. Knowing the odds, I would not do that air raid against Ukraine, but adding an inf and art to Belorussia, and maybe having an additional aircraft attacking attack Karelia, which will free up some troops.
-
@the_good_captain said in TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?):
@VictoryFirst Either way, I will say these games get better and better =)
CHARGE!
Lol, not gonna argue with that! I have to think so hard during these turns! Carefully tried out all options how to beat this guy :) I changed my Japanese meta a bit during midgame. I mostly spend my remaining money on Bombers, but this time I built an IC in East Indies. Let’s see if it will work out!
-
@victoryfirst I have no problem picking it up from that German afterward. In fact, I think it would be a great idea.





